I love so much of that synth music. I used to think that those sound chips + their strengths/limitations were what made game music so awesome and unique. That’s true to an extent, but even CD ROM games with redbook audio had kick ass music that puts modern game music to shame.Those 16-bit midi synth tunes were awesome.
right on the cusp .. 1989 on PC-88/98
Oh that sounds wrong?
For me it does, I played the SNES version.
I agree. It was pretty amazing what composers were able to do with the sound chips at the time. I kind of feel like we lost as much as we gained by moving to red book audio and voice acting with the CD-based consoles. Especially because how soundtracks moved from being at the front of the action and driving some of the gameplay feel to being more of a background track that only really makes itself known at key points in the story. Having that frenetic feeling from the soundtrack as time was running out felt so much better in the old days.I love so much of that synth music. I used to think that those sound chips + their strengths/limitations were what made game music so awesome and unique. That’s true to an extent, but even CD ROM games with redbook audio had kick ass music that puts modern game music to shame.
I think it’s just a very different style and different philosophy. Used to be that game music was very bold and really set the tone and feeling of the whole game. Now it’s more like “film score” background music that sits in the background + you barely notice it.
Sega CD games had some freaking killer soundtracks, I’ll try to post some of my faves later. Lunar, Final Fight CD, and a few select tracks from Vay are up there for sure.
You're going to hate yourself when your high wears offDecades are just a human concept. You can basically make up your own mind that we are living in nineteen-ninety-thirtyfour.
It's still the same Earth so on a geological scale barely anything has changed since then.
Bow to your Master you Fools.