I have a love/hate relationship with LA Noire. It's a noteworthy game for how different it is to anything else, and for how much effort went into the face capture to support a main mechanic which is often infuriating and so confusing that they ended up repeatedly renaming the interrogation options to try and better explain them to the player. None of those attempts actually work because they are trying to use a single word to describe options which cannot be accurately explained in a single word and which I don't believe the developers even properly understood themselves when they made the game.
The more subversive elements (and even subversive meta elements) and the arc of the protagonist were quite interesting, especially for a game released back then. Elaborating on those would be a spoiler fest though, and I think it's a game which is still well worth playing. My advice would be to either use a guide for conversations if you know that making 'wrong' choices will annoy you, or to simply accept that you will inevitably make 'wrong' choices with this broken system through no fault of your own and just enjoy however it plays out.