cormack12
Gold Member
Source: Purple asylum (archive.is)
Highlights
5 years ago he was raising the issues with stuttering
Often down to poor shader compilation
Leads to frame hitches causes freezing in the render pipeline
Can easily be in excess of 100ms on a 9800X3D
It will take one full magnitude of CPU performance upgrades over the 9800X3D until these frame-time hitches become "less obvious" when targeting 60 fps.
These hitches will be around for a decade or more probably in all games that have them.
Games can be smooth! We can let developers know that it can and SHOULD be done.
Closing
The truth of the matter is that frame-time hitches affect all PCs, but not every user notices them or cares. It is fine to not care. But you can passively help those WHO DO CARE. Maybe keep "this runs fine on my PC" to yourself?
Highlights
5 years ago he was raising the issues with stuttering
Often down to poor shader compilation
Leads to frame hitches causes freezing in the render pipeline
Can easily be in excess of 100ms on a 9800X3D
It will take one full magnitude of CPU performance upgrades over the 9800X3D until these frame-time hitches become "less obvious" when targeting 60 fps.
These hitches will be around for a decade or more probably in all games that have them.
Games can be smooth! We can let developers know that it can and SHOULD be done.
Closing
The truth of the matter is that frame-time hitches affect all PCs, but not every user notices them or cares. It is fine to not care. But you can passively help those WHO DO CARE. Maybe keep "this runs fine on my PC" to yourself?
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