My concern is this having image quality on par with or not much better than the godawful FSR2; and it being used as standard on a lot of PS5 games. The only reconstruction I've ever liked is DLSS2.1+. Insomniacs Temporal Injection and some of the hardware-driven half-res checkerboarding solutions on PS Exclusives on PS4 Pro. Almost every other third party or FSR solution just breaks up leaving any moving elements looking like smeared, crispy, crunchy, grainy sludge. Particles, specular and high frequency detail especially... Assets and other elements have gotten better this gen but I genuinely believe that the temporal instability of so many subpar solutions has made image quality worse overall.
I appreciate they wanna open this tech up and make it accessible to more people using a compute/software-driven approach, but if the quality isn't there I really hope that RDNA4/5 forwards has some sort of AI-driven reconstruction component and hardware acceleration blocks for an optional premium version of FSR that can come close to the latter DLSS implementations.