PS5pro is RDNA 3.5WGP, RDNA4 is difference WGPSo basically RDNA4 = PS5 Pro tech with almost simultaneous launches.
PS5pro is RDNA 3.5WGP, RDNA4 is difference WGP
That need more detail analyze between PS5pro RT(on RDNA 3.5 WGP) and RDNA4 RT(on R4 WGP)I meant it has what matters of RDNA4, the new ray tracing blocks and AI stuff.
I hope they can come through with massive RT performance gains. If this generation has taught us anything, itās that RT is only really noticeable and worth the cost when you use gobs and gobs of it or just full path tracing. And in games with heavy RT/path tracing AMD gets destroyed.
The same way I account for 4090 losing more fps than 3050, when going from 7800X3D to Celeron n3450.Donāt RDNA2/3 cards lose more performance than Nividia cards once you turn on Raytracing? How do you account for the relatively larger loss in performance if not for a comparable inefficiency somewhere
7900GRE is about 10% behind 4070 and about 25% behind 4070sup in tpu benchmarks.I'll wait to see what AMD does with this. If they manage to up RT perf to somewhat competitive levels
If the game is built to take advantage of all the RT performance saving features (like OMM) built into the RTX 40-series card, the RT performance gap is massive compared to RDNA3 cards.7900GRE is about 10% behind 4070 and about 25% behind 4070sup in tpu benchmarks.
You can always find games where the gap is bigger, or where AMD wins at RT.
This is normally 'countered' by inventing new metrics to judge "RT efficiency"...
It is an elegant way to refer to a green sponsored game.If the game is built to take advantage of all the RT performance saving features (like OMM) built into the RTX 40-series card
We are also partnering deeply with our close friends at Activision
to deliver the absolute best experience on Call of Duty: Black Ops 6, with game optimizations and integration of FSR 3.1. We're also working very hard to enablethe next generation ML-Based FSR on Call of Duty: Black Ops 6.
If it was an AMD sponsored title, Black Myth Wukong would not even use Path Tracing, becasue RDNA3 cards dont have necessary features to run extremely demanding PT at reasonable framerate. Even the developer made a video about that. Read about "opacity micro maps" (OMM) build into RTX40 series. This feature alone can speed up RT performance by up to 10x when there's a lot of vegetation in the scene, which is why even RTX30 series cards perform much worse than the RTX40 series. RDNA3 also does not have this feature and that's the reason why we such drastic performance difference in this game.It is an elegant way to refer to a green sponsored game.
4090 running something at 41 fps at fake 4k is, possibly, a sign of particularly awesome coolness which I am too old to grasp.
Things are mighty impressive even without "hardwah RT" it seems:
Black Myth: Wukong - Ray Tracing & DLSS 3 Benchmarks
In this article, we're going to share our impressions, comparison screenshots and benchmarks for its Ray Tracing effects and NVIDIA DLSS 3.www.dsogaming.com
18 fps without upscaling... was it developed for 5000 series?
Also, the bazinga-efficiency-metric seems to be pretty bad, going from 38 to 18 fps, right?
Any particular reason you've picked up this game as an example?
Will AI FSR will require latest hardware?BTW, this is from the new video from AMD:
..
FSR with AI might be coming sooner than we thought.
Will AI FSR will require latest hardware?
Thanks. I've got to discussion titled "RT still not worth it", which is probably not what you meant."opacity micro maps" (OMM) build into RTX40 series
I'd say a game that does 38 frames per second without any "hardwahr RT" enabled is simply pretty demanding.Black Myth Wuking is pushing RT technology to the max. The game is very demanding at maxed out settings with PT
Might be compression artefacts, but the face/hair look quite blurred.the image quality still looks like 4K to my eyes
You need to enable english subtitles. The raytracing and OMM segment starts at 7:23.Thanks. I've got to discussion titled "RT still not worth it", which is probably not what you meant.
Could you link to the developer talking about AMD missing the needed bits to make a performant game.
I'd say a game that does 38 frames per second without any "hardwahr RT" enabled is simply pretty demanding.
Might be compression artefacts, but the face/hair look quite blurred.
BTW, this is from the new video from AMD:
FSR with AI might be coming sooner than we thought.