Fake
Member
It's an JRPG, who gives a shit?
I do. If Game Cube can do 60fps no excuses for Nintendo Switch.
It's an JRPG, who gives a shit?
I agree with you. And yet at the same time I’m currently replaying Paper Mario on N64 and that game barely hits 30 most of the time, and the game is as delightful as it was 23 years ago.I do. If Game Cube can do 60fps no excuses for Nintendo Switch.
Get out of here with your grounded, practical realness.As far as I know the other Switch and WiiU paper mario games where 30fps so it was probably either downgrade the visuals to basically look like an emulated GC game or bring it up the visuals to the standards of the other modern Paper Mario games, I guess they went for the latter.
Still a little disappointing but it is what it is I guess.
Seriously? Is the bar for Nintendo this low? We are saying that “this is Nintendo first party work and they are best of the best crafting the best they could” and “nope, cannot be done… higher resolution and a bit shinier coat of paint can only be done if you halve the framerate of the original in half”.As far as I know the other Switch and WiiU paper mario games where 30fps so it was probably either downgrade the visuals to basically look like an emulated GC game or bring it up the visuals to the standards of the other modern Paper Mario games
Are you being facetious here?And, this has been discussed to death already by now, but in the context of how TTYD was made 20 years ago on GameCube, it made sense why it was 60 fps. Vs this remake is clearly using the Color Splash engine from Wii U, which was 30 fps, and Switch isn’t much more powerful than Wii U, especially in portable mode.
What I'm saying is, they clearly made the decision early on to prioritize graphics & presentation vs a "basic Betty" presentation and visuals to get that FPS up to a locked 60. And because this game was obviously made in the Color Splash & Origami King engine, it shouldn't really come as a surprise. When TTYD was made, in the context of 2004, the N64 Paper Mario team was given this massive leap in horsepower with the GameCube, and at the time Paper Mario games were not made to have beautiful visual as they are nowadays, so when they built TTYD they had all this headroom to throw as much on the screen as possible. Since they made Paper Mario games *back in those days* with very low-poly environments and otherwise nothing but 2D pixel sprites.Are you being facetious here?
First of all, Nintendo could use whatever engine they want, it is not the consumer’s responsibility to care too much about what constraints a moderately cash rich company with little to no debt does with their engine choices.
Second of all, Switch even in undocked mode has shown to be generally faster and more efficient than the Wii U (seen by other conversions like DKC TF) on both CPU and GPU fronts (GPU can peak at 460 GFLOPS with a much more modern and efficient architecture and CPU wise there is still a gap compared to the heterogeneous triple CPU cores in Espresso which is still based on Wii’s old PowerPC CPU design). They did not want to target 60 FPS to make it the best remake they could do, they decided it was not worth the cost and that fans would accept it anyways, and so they did not achieve it, fine.
It's not an RPG. So depends if you prefer your Paper Marios to be straight JRPGs like 1 & 2, or not. . It was made to be like Sticker Star & Color Splash, which are fun enough basic adventure games with pretty graphics and a turn-based combat system that strips out all standard RPG features.How is Origami King ? do you advise it ?
They could and should have done both. Unless you believe Nintendo's in house teams cannot push the HW beyond what they did. Why are we putting such a low bar on one side for them and on the other side you do make the argument that they did the best they could as you expect a first party team to do? Switch in undocked mode can still run laps around the Wii U, assuming that they did not think it was worth investing in a new or more upgraded engine... but then again, we are making excuses on why a GameCube game running at 720p (with some higher resolution textures, some screen space reflections, and other bells and whistles) instead of 480p tops at 30 FPS on a much more modern HW and faster platform even when undocked like the Switch.What I'm saying is, they clearly made the decision early on to prioritize graphics & presentation vs a "basic Betty" presentation and visuals to get that FPS up to a locked 60.
Again, my only point is that 30fps to them might not have really been high on the priority list for this remake. Vs to *some on here, you would think it is the whole selling point of the game (it's not). And in particular, modern turn-based JRPGs are never 60 fps, particularly on Switch. Especially Switch games that prioritize what's on the screen vs if it's worth the trade-off to sacrifice visual fidelity in a remake in order to achieve 60fps. They probably thought even early on that it just isn't necessary, given the type of game it is and the genre. They wanted it to look amazing, first and forement. And I'd say it does . Unlike TTYD on GCN, this remake is gorgeous, and clearly a lot of work went into visually updating every single piece of the game.They could and should have done both. Unless you believe Nintendo's in house teams cannot push the HW beyond what they did. Why are we putting such a low bar on one side for them and on the other side you do make the argument that they did the best they could as you expect a first party team to do? Switch in undocked mode can still run laps around the Wii U, assuming that they did not think it was worth investing in a new or more upgraded engine... but then again, we are making excuses on why a GameCube game running at 720p (with some higher resolution textures, some screen space reflections, and other bells and whistles) instead of 480p tops at 30 FPS on a much more modern HW and faster platform even when undocked like the Switch.
Some posts back we were looking at a specs breakdown between GCN and Switch undocked and the Switch is worlds apart, just running laps and laps around it.
I appreciate you feel this game was pushing the GameCube, but again we can like this remake and still be disappointed that Nintendo's first parties are not giving more care to this game on Switch. I would be insulting their engineers if we said they could not do more and probably with ease.... this is no engineer's decision but some project manager / bean counter somewhere and giving Nintendo some shit for how they cater to their fans is warranted and healthy.
Could always get zapped up to 60fps on Switch 2.My hype has been steadily rising. TTYD is in my top 20 of all time. I still have a GC copy that Ill fire up every couple years on the ol' black Wii with a Wavebird in hand.
As for the 30fps?
Just dont fuck with the placement of the star pieces and lemme at that ZAP TAP badge ASAP. Also hope they still let you control the color of your Yoshi depending on how long you keep him in the egg. Gots to gets me that black one which from what I recall takes 18-19 minutes to cook.
Could always get zapped up to 60fps on Switch 2.
Everything so far has suggested nothing like this has been touched or altered. And they've already confirmed the color of the Yoshi kid works the same as it did in the original. The biggest change is the addition of the quick travel room instead of having to find the same-colored pipes and remember which goes where, and putting the Merchant guy inside the levels, instead of only being at Rogueport between chapters.My hype has been steadily rising. TTYD is in my top 20 of all time. I still have a GC copy that Ill fire up every couple years on the ol' black Wii with a Wavebird in hand.
As for the 30fps?
Just dont fuck with the placement of the star pieces and lemme at that ZAP TAP badge ASAP. Also hope they still let you control the color of your Yoshi depending on how long you keep him in the egg. Gots to gets me that black one which from what I recall takes 18-19 minutes to cook.
Everything so far has suggested nothing like this has been touched or altered. And they've already confirmed the color of the Yoshi kid works the same as it did in the original. The biggest change is the addition of the quick travel room instead of having to find the same-colored pipes and remember which goes where, and putting the Merchant guy inside the levels, instead of only being at Rogueport between chapters. All they've done change-wise is just new graphics and minor but impactful QoL improvements.
All the pipes to the different chapters of the game are in one room, unlocking as you go, rather than having to hunt them down in the Sewers and remember which one goes where. What's unclear is if the ones that were in the original are still there or not, or have been replaced with something else.What's the quick travel room?
All the pipes to the different chapters of the game are in one room, unlocking as you go, rather than having to hunt them down in the Sewers and remember which one goes where. What's unclear is if the ones that were in the original are still there or not, or have been replace with something else.
Paper Mario TTYD Switch Remake New Features and Differences | Paper Mario: The Thousand-Year Door Remake (TTYD)|Game8
Paper Mario: The Thousand-Year Door (TTYD) Switch Remake has a lot of new features and changes compared to the original GameCube version of the game. Read on to learn about new content in the remake and what changes were made in the game!game8.co
We're almost there!Wow. Now that's something. Cool idea for sure, but yeah....what are they gonna put there instead? Enemy encounters? Items? A different type of shortcut? Hmmm
I dont disapprove of that change it just makes me mega curious as to how they handle it
Next week!
Any idea when the review embargo drops?
Paper Mario: The Thousand-Year Door (2004) Reviews
Get ready for a new role-playing adventure as Mario returns to paper form to stop a dangerous threat. In Paper Mario 2, Mario can dodge, inflict damage, and impress the crowd to strengthen his attacks. Also, Mario and his friends have more paper abilities. They can now turn sideways to slip...www.metacritic.com
Paper Mario: The Thousand-Year Door (2004) Reviews
Get ready for a new role-playing adventure as Mario returns to paper form to stop a dangerous threat. In Paper Mario 2, Mario can dodge, inflict damage, and impress the crowd to strengthen his attacks. Also, Mario and his friends have more paper abilities. They can now turn sideways to slip...www.metacritic.com
Tomorrow
Everything so far has suggested nothing like this has been touched or altered. And they've already confirmed the color of the Yoshi kid works the same as it did in the original. The biggest change is the addition of the quick travel room instead of having to find the same-colored pipes and remember which goes where, and putting the Merchant guy inside the levels, instead of only being at Rogueport between chapters.
All they've done change-wise is just new graphics and minor but impactful QoL improvements.
I am sad that this is 30fps......
So sad.
Really?30 fps and some censorship.
It’s fun as a action game. if you’re coming into it with any expectations that it’ll be a JRPG like the first two Paper Mario games, and that’s what you’re expecting, then I would not recommend playing it.How is Origami King ? do you advise it ?
Extremely minor. And mostly to reflect back to the original Japanese release, vs the changes they made for the NA version in 2004. So if anything, this is likely more true to the actual original than the original NA release.I am sorry if this has already been discussed but is it true that there were rewrites to the game's dialog/writing for the remake? If so, how destructive are these rewrites?
Praise be upon thee for the gift of knowledge thou hast bestowed upon me.Extremely minor. And mostly to reflect back to the original Japanese release, vs the changes they made for the NA version in 2004. So if anything, this is likely more true to the actual original than the original NA release.
Is there anywhere I can read more about this?Extremely minor. And mostly to reflect back to the original Japanese release, vs the changes they made for the NA version in 2004. So if anything, this is likely more true to the actual original than the original NA release.
I've just been picking up the little tidbits from all the various press on it. It's honestly completely scattershotIs there anywhere I can read more about this?
There's thisI am sorry if this has already been discussed but is it true that there were rewrites to the game's dialog/writing for the remake? If so, how destructive are these rewrites?
Yep, fucked.There's this
Paper Mario Remake Changes Bowser's Fat-Shaming And The Cat-Calling Goombas
The Thousand-Year Door remake is mostly faithful to the original game, but certain lines of dialogue have seen some changes.www.thegamer.com
No, mostly things have been reverted back to the original Japanese release. The original NA release was heavily changed for the localized version.Supposedly the localization has been completely fucked over in this version. Which is a shame if true.
No, mostly things have been reverted back to the original Japanese release. The original NA release was heavily changed for the localized version.
And I don't this logic, it's only playable on a console from almost 25 years ago and never released again. Do you expect normal people to dive into shady second hand market with inflated prices just to play a videogame? Also, Nintendo would earn nothing from those transactions, to the point you better off just downloading an ISO from another shady website and, well, now things seem kinda messy for normal people (normal = casual player... or not even that).lol @ 30fps, learn to optimize you sickos.
Besides that, I'll never understand this kind of remake, being basically the same game while the original is still perfectly playable.
Both those options (having the original game + console or just emulating) sound better to me than having to pay almost 50€ for what's basically the same game all over again, just with different visuals and half the framerate.And I don't this logic, it's only playable on a console from almost 25 years ago and never released again. Do you expect normal people to dive into shady second hand market with inflated prices just to play a videogame? Also, Nintendo would earn nothing from those transactions, to the point you better off just downloading an ISO from another shady website and, well, now things seem kinda messy for normal people (normal = casual player... or not even that).
To YOU, a NeoGAF poster. Most people won't emulate or get second hand consoles just a game, not even most gamers.Both those options (having the original game + console or just emulating) sound better to me than having to pay almost 50€ for what's basically the same game all over again, just with different visuals and half the framerate.
As an alternative for more casual players, maybe Nintendo could offer those games for way cheaper without the new coat of paint. Remember the virtual console? Something like that would be the better solution for the consumer, imo.