BlackSalad
Member
no thanks, I'm actually quite happy with my quake 3.
BlackSalad said:no thanks, I'm actually quite happy with my quake 3.
That's hilarious. In case you didn't notice, or perhaps forgot, you actually typed this stuff:Tre said:It seems like those defending Q3 are just throwing around a bunch of descriptive buzz words with absolutely no backing or truth to them.
A true sign of an inferior game of choice.
Tre said:Doubt it. Quake 3 was the weakest of the 99 FPS war between itself and UT. UT slaughtered it.
Tre said:I'm surprised peoople sitll do play Quake 3, actually. I figured everyone would've moved on to something worthwhile to play.
Tre said:Q3 deathmatch rocks if you just want to slag rockets around aimlessly in enclosed areas. Probably how a majority of you get your "skillz."
Tre said:I can't see how anyone favors Quake 3's deathmatch. Boring, simplistic weapons, boring simplistic gameplay. UT mastered UT far better than Q3, with a host of other modes to boot.
Ha.Tre said:*laugh reel*
Once again, though. I completely agree with Drinky Crow's assessment.
Tre said:It seems like those defending Q3 are just throwing around a bunch of descriptive buzz words with absolutely no backing or truth to them.
A true sign of an inferior game of choice.
buck naked said:The hardcore, high-level players love Q3A and will always defend it, the masses will defend UT.
buck naked said:What we don't have is a new DM game that goes beyond what id achieved with Quake 3 Arena. Going on five years later, that's more than can be said about UT and its 'complete package'.
Tellaerin said:Translation: 'All the good gamers are Q3a fans, while n00bs and mainstreamers play (and defend) UT.'Nice way of putting it, but you're still wrong. (Either that, or the hardcore UT community is just a figment of my imagination.
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Tellaerin said:We had a DM game that went beyond what id achieved with Q3a way back in '99, when UT was released.Q3a had prettier visuals, but the only thing it arguably did better gameplay-wise was bounce pads. Since I don't consider bouncing around levels on a virtual trampoline an important part of the deathmatch experience, UT's more diverse arsenal and movement options (which were actually designed as part of the game and didn't involve exploiting physics bugs
) gave it the win, IMO. UT2k3 and 2k4 both build on that foundation. Of course, I don't expect the Quake contingent to acknowledge any of this, since 'id is the master of deathmatch', 'the only way for any FPS to surpass Q3a would be for id to make it,' yadda yadda yadda--all sentiments I've heard on messageboards a million times before when the UT/Quake comparisons begin.
buck naked said:Strafe jumping in Q3A wasn't an exploit, IIRC it was limited to 3 hops.
teepo said:been a quake whore since quake1
BlackSalad said:strafe jumping was a glitch in quake 2 I believe, and they intentionally put it in quake 3.
Cubsfan23 said:UT CTF instagib is/was the shit, especially in its prime. I remember playing 16 hours in a row one time.
Suerte said:Too bad no one plays it in UT2k3/2k4![]()
Tellaerin said:Have you downloaded the newest patch for 2k4? It adds Instagib CTF as its own gametype in the gametypes menu and the server browser. Checking the server tab for IG CTF, I found around 200 or so servers as of yesterday.![]()