saturnalian
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Yeah, Vandal Hearts has a whole bunch of improvements over the PSX release, and the people who made the translation patch went above and beyond to further improve the game. Check out Densetsu no Ogre Battle (Ogre Battle: The March of the Black Queen) as well, which also recently got a translation patch, and is much improved over the SNES & PSX release.
I'm hoping for a few other translation patches to come out, but even as it stands i've come to the conclusion that the Sega Saturn is, by far, SEGA's best machine by its sheer number of quality video games that are not only worth playing today, but also either exclusive on that machine or notably better compared to other alternatives.
I think it's more an emulation issue then anything else. The Saturn is a fantastic console but a really unique piece of hardware in terms of hardware specifications. Emulation to this today is still not 100%.
And Ken Kutaragi getting revenge on Nintendo for snubbing them on the protoype Playstation partnership.
Japanese video game corporate politics in the 80s and 90s are absolutely mental and very fun to read about. Didn't know about how SOA wanted to buy the 3DO, gonna try and read about it.
Great console, a very "Japanese" design rivaled only by the Super Famicom in sheer physical glory. I still use the Saturn controller wherever it makes sense.
I'm already aware of PS1, 3DO, N64, and Jaguar issues. N64's 3D hardware was designed by the SGI team, but Nintendo selected another mass wrong storage solution. This topic is about Sega's Saturn.TBF, the PS1 also faked its polygons, as both it and Saturn lacked Z-mapping. By that metric, the N64's the only "real" 3D system that generation, out of the Big 3 anyway. But I think 3DO's setup was similar to Saturn's, and the Jaguar had some advanced blitter, so the idea N64 was the only "real" 3D platform that gen probably still holds true.
And Ken Kutaragi getting revenge on Nintendo for snubbing them on the protoype Playstation partnership.
Japanese video game corporate politics in the 80s and 90s are absolutely mental and very fun to read about. Didn't know about how SOA wanted to buy the 3DO, gonna try and read about it.
Xbox's DirectX8.X class NV2A (like Geforce 3 with dual vertex shaders) is ahead of Game Cube's DirectX7 class hardware.Nintendo survived because they had a few advantages. They had the handheld space, they still have in fact. And they have some sort of a consistent quality with iconic videogame characters suited for all ages. Mario, Zelda etc. There will always be a market for these games and Nintendo is careful about these IP where Sega kind of did whatever they felt like with Sonic (and even ignoring the IP for Saturn). On top of that, Nintendo had more financial wealth than Sega to begin with.
But yes, after the 16 bit generation Segas days were kind of numbered. Even with good management I doubt they would persist against companies like Sony and Microsoft. You can't expect Sega to pay a few billion for a studio like Bungie, or 70 billion for a publisher like Activision. Nintendo can't do this either, but they don't need to.
In fact, its not like Nintendo kept fighting spec wars either. Even they couldn't hang on. The Gamecube was their final cutting edge piece of hardware, which has been released well over 20 years ago. Spec wise GC could engage the Xbox and PS2. After that Nintendo went for innovation like motion controls. And they always had handheld to fall back to. But Nintendo simply backed off as well, what they offer is completely different from the others.