ArmA 3 Announced

styl3s said:
I wish they would port them to consoles, i know the pc elitist here will be all FUCK THAT BLAH BLAH

i just don't feel compelled to buy an expensive gaming rig, which sucks because i do wanna play games like Arma and Witcher.
I understand your post, trust me I do but this is not going to happen.
 
Suairyu said:
Intel i5 minimum CPU... fuck. Lousy E8400 I'm stuck with here.

Is an i7 better or worse then an i5? I've got an i7 2.3Ghz with 8GB DDR3 ram, and a Radeon HD 6750M graphics card with 1024MB.
 
Kuran said:
Holy shit. When? I hope it has the same sysreqs as the last game.. which runs like butter on my MBPro 2011.

Please tell me how it runs! I have wanted to play the game forever but thought I needed an omega rig to run it.
 
Kuran said:
Is an i7 better or worse then an i5? I've got an i7 2.3Ghz with 8GB DDR3 ram, and a Radeon HD 6750M graphics card with 1024MB.

Some i7s are better than some i5s some i5s are better than older i7s.

But generally I think any i7 would be enough.

New i7s are more powerful than i5s, but the first i7s came out a while before i5s.
 
Darklord said:
Doesn't have to be a wheel even just not 12 menus, each with their own list of menus and buttons. It's absolutely abysmal.

Yup and for the most part, those 12 menus are rarely used functions or full of items that barely are touched that could be streamlined into less menus. Playing the campaign and such I would go through the menus and wondering why they even included some of the things they did as they almost never got used.
 
TheFuryMGS3 said:
Please tell me how it runs! I have wanted to play the game forever but thought I needed an omega rig to run it.

On my MBPro, the game runs great in native res. on high settings, even when using an external 32" display.
 
Joseph Merrick said:
it doesn't. physx doesn't mean superfluous effects only available on nvidia cards here, it means physics engine and works on all hardware.

So is it confirmed that the there is not hardware implementation of PhysX in ArmA III?

Game looks pretty shit hot, btw.
 
And I thought ArmA II looked incredible. This is insane!

ArmA II is the best FPS (realistic FPS) that I have played and this just takes it to a whole new level.
 
TouchMyBox said:
So is it confirmed that the there is not hardware implementation of PhysX in ArmA III?

Game looks pretty shit hot, btw.
why do you need confirmation of this? of course they're not going to make the game nvidia only, what the hell do you think
 
Joseph Merrick said:
why do you need confirmation of this? of course they're not going to make the game nvidia only, what the hell do you think

True, no games have ever had optional hardware acceleration in the history of PhysX.
 
Guerrillas in the Mist said:
i5 minimum? Goddamn.
That isn't relevant, if previous Arma games are an indicator of this game's performance. No computer on earth will run this game smoothly whenever it comes out at max settings.
 
Darklord said:
I thought my i7 920 would last me ages. Now it's starting to look dating next to those specs!

I somehow doubt that any other processor on the market will get you a significant increase in performance, especially if you overclock that baby a little bit.
 
i'd love for them to present a more "crafted" multiplayer experience for dumb i-drop-in-and-gets-mine sessions. while i had some of my greatest multiplayer fps experiences with arma 2, they were all in controlled environments overseen by terrifyingly organized people. it would do them wonders to present greenhorns with a more structured competitive multiplayer environment than the exhaustively open capture the island mode.
 
Mr. Snrub said:
Looks fucking great:
687473628.png




Holly Shit we now have a winner for dethroning Witcher 2 in graphics
 
mr stroke said:
Holly Shit we now have a winner for dethroning Witcher 2 in graphics

I wouldn't go that far. ArmA2 looked amazing in screenshots but the game in motion sometimes looked like crap.
 
Most anticipated game of 2012

This game will blow my mind and the graphics will no doubt be insane.


ARMA 2





ARMA 3

?
 
I gave up on ArmA II because one mission required me to go someplace on the map which was pretty distant, and I couldn't get the fucking chopper to take me there. Either all my guys couldnt fit in, or I kicked the pilot out and couldnt figure out how to fly the damn thing, or couldn't give orders to have him do it. Can't remember exactly what the issue was. Spent most of the time playing online in random servers and getting killed over and over.

This looks fucking hot though. Probably will buy and be frustrated all over again.
 
Raide said:
They had better test this to death.
The problem is they keep building upon an engine that they refuse to fix. Every time they update it in the form of an expansion or sequel, it gets worse. I'd like to be there day 1 but I know it's going to perform like complete ass.
 
Darklord said:
I wouldn't go that far. ArmA2 looked amazing in screenshots but the game in motion sometimes looked like crap.

Arma 2 in general was all over the place when it came to visuals. At times it was gorgeous, while other parts of the game looks hideous. Some amazing texture and model work on some parts, while others looked like they came out of a game from 5 years ago. Animations were all over the place. While lot of character movement would look good while walking, they looked retarded when running or the game would completely ignore certain animations. Like when you would shoot someone who was standing and they almost teleport to the prone dead position.

The vehicles for the most part looked and were modeled great, but the animations for them often were off or seemed to not mesh with the terrain properly.
 
Sweet, another Arma game I won't buy.


Not because I hate it or that im uninterested, but my windows PC is like 5 years old. And my main laptop is a Mac.

I need to get a new job that gives better hours... haha
 
DrBo42 said:
The problem is they keep building upon an engine that they refuse to fix. Every time they update it in the form of an expansion or sequel, it gets worse. I'd like to be there day 1 but I know it's going to perform like complete ass.

Bugs from the very first OFP game are still there. Doesn't help matters that modders can fix the bugs in their own models straight away.
 
For a game all about war they had some horrendously bad explosion and other particle effects in ARMA 2.... i dont have high hopes for this version either:(
 
Arcipello said:
For a game all about war they had some horrendously bad explosion and other particle effects in ARMA 2.... i dont have high hopes for this version either:(

WarFX, look it up.

The ArmA experience can change drastically if you sit down and look into a few mods. Here's a video I made some time ago for a friend who asked about the game and some mods.

http://www.youtube.com/watch?v=0cdmRYohv18
 
Sethos said:
WarFX, look it up.

The ArmA experience can change drastically if you sit down and look into a few mods. Here's a video I made some time ago for a friend who asked about the game and some mods.

http://www.youtube.com/watch?v=0cdmRYohv18

yeah of course mods will fill in some of the gaps... but that takes time, id rather developer themselves took note of their shortfalls and improved things like particle effects, i mean look at BF3.... THATS how you do explosions!
 
raphier said:
ARMA 3 E3 Presentation, includes gameplay footage.

http://www.youtube.com/watch?v=V3YHbcYK82E&feature=player_embedded


I am sad to find out that their infantry gameplay is still using same clunky and outdated model for weapon view/shooting. Major distraction for me :(
For fuck sake, they didn't changed the way player interact with environment! Christ, the wheel method is terribly awkward! And the same itchy weapon animation as well. Not hyped anymore. Fuck you, Bohemia.
 
Thanks for this, arma 2 is my GOTY.
Absolutely love it and the xpacs.
Best community I have ever played with and the mods are unbelievable also the creators are always on the forums.
I will be buying this day 1 for sure.
 
Arcipello said:
yeah of course mods will fill in some of the gaps... but that takes time, id rather developer themselves took note of their shortfalls and improved things like particle effects, i mean look at BF3.... THATS how you do explosions!

That's a weak excuse, they made a completely moddable game and they are a fairy small crew working on the game, so you can't expect worlds. They've given you second best, take it or find another game :)
 
Looks fantastic. However, I still need to get a little further into ArmA 2 before considering the 3rd one.
 
It's not a massive budget game nor studio with big publisher backing so one can't really expect everything from them. They are also putting out extremely ambitious games instead of going the simple route everyone else has taken. Obviously visuals are improving but theres always going to be weak areas visually with the series compared to what others have been doing.
 
Sethos said:
That's a weak excuse, they made a completely moddable game and they are a fairy small crew working on the game, so you can't expect worlds. They've given you second best, take it or find another game :)

not expecting "worlds" just expecting better explosions etc... for an engine that can apparently do so much, its very lacking in that respect. and as for mods most games have them... they aren't a unique feature of this game.
 
Arcipello said:
not expecting "worlds" just expecting better explosions etc... for an engine that can apparently do so much, its very lacking in that respect. and as for mods most games have them... they aren't a unique feature of this game.

What? They are the force of this game and the reason why it's such a great game. No, it's not unique but it has a powerful modding community behind it that does exactly what this game needs, create mods that fix the various issues with the games and release milsim based mods for the soldiers and milsim fans out there. It's such a console attitude to dismiss a game because you are too lazy to download a few mods that change the game completely. Plus, you can't even moan and compare to other titles because there is NO other true milsim game out there and very few game with such an active and dedicated modding community.

Complaining about mods ... jeez.
 
Arcipello said:
yeah of course mods will fill in some of the gaps... but that takes time, id rather developer themselves took note of their shortfalls and improved things like particle effects, i mean look at BF3.... THATS how you do explosions!

Yeah. A lot of ARMA/ARMA2's flaws were forgiven for how ambitious the design was and it's sense of grandeur. Other devs (well, only DICE, off the top of my head) are starting to give the complete "package" of an amazing engine + gameplay at an AAA level. C'mon BI, step it up! Leave the mouse wheel and old comm system in the past!

EDIT: And look, I've been a fan of the game since OFP--that game blew my mind. But they really need some innovations.

And I REALLY hope we have a proper mod install system.
 
Mr. Snrub said:
Yeah. A lot of ARMA/ARMA2's flaws were forgiven for how ambitious the design was and it's sense of grandeur. Other devs (well, only DICE, off the top of my head) are starting to give the complete "package" of an amazing engine + gameplay at an AAA level. C'mon BI, step it up! Leave the mouse wheel and old comm system in the past!

Are you kidding me, DICE, complete package? You get a bunch of pre-made maps, no map editor, nothing - You get a bog standard game that looks great. ArmA offers a massive, insanely easy to use map editor where you can make scenarios super easily, even player vs player or co-op maps. ArmA is NOT a casual whore game for all you Call of Duty / Battlefield players. ArmA is a simulator, infantry mainly which engine is being sold for military training purposes and has been refitted for gaming purposes by a smaller team within BIS for the people who actually enjoy proper military SIMULATORS.

ArmA will never become that casual-tard fest people are craving for. They are trying to grab more people but they are ( thankfully! ) not changing the recipe. I will agree with certain bugs and performance issues but all those other complaints are a joke, find another game to play.

They have the recipe down perfectly, they just need to work on the rough edges which they are doing with an animation system and proper physics with Software based PhysX, they are adding all the combat scenarios people have been wanting and it's still as easy to mod as every. TRUE fans couldn't wish for me, flip flop gamers who aren't actual fans, want the game to turn into some Battlefield game.

This game is about the modding, can't except that? Move on. Some of the modders out there have been hired by professional studios based on their work and a great example is the sound mod makers for this game is creating stuff that is above and beyond 80-90% of games out today!
 
Arcipello said:
not expecting "worlds" just expecting better explosions etc... for an engine that can apparently do so much, its very lacking in that respect. and as for mods most games have them... they aren't a unique feature of this game.

It is somewhat when the game is top 3 for mod communities out there.
 
The mods are what makes this game so much greater.
I find it hard to believe what BI have done with this game with such a small team.
And to think that codemasters with a bigger team and bigger budget did with operation flashpoint when they took that name!!!! BI still put them to shame.
I know it has bugs and quirks but when you realise how ambitious the game is, you learn to accept them and work with them. Some of the bugs can even bring a smile to my face.
Arma 2 is the greatest sandbox game I have ever played.
I love just sitting in the back of a helicopter with the rest of the team waiting for the insertion, no other game does it so well.
 
Sethos said:
What? They are the force of this game and the reason why it's such a great game. No, it's not unique but it has a powerful modding community behind it that does exactly what this game needs, create mods that fix the various issues with the games and release milsim based mods for the soldiers and milsim fans out there. It's such a console attitude to dismiss a game because you are too lazy to download a few mods that change the game completely. Plus, you can't even moan and compare to other titles because there is NO other true milsim game out there and very few game with such an active and dedicated modding community.

Complaining about mods ... jeez.

you REALLY dont understand my point do you... mods are wonderful, but developers should not be relying on the public to "fix the various issues" thair game has.
 
Arcipello said:
you REALLY dont understand my point do you... mods are wonderful, but developers should not be relying on the public to "fix the various issues" thair game has.

You don't grasp BIS do you, a very small team that is re-fitting an engine used for military purposed and have managed to snag up some top modders to make their game one of the most enjoyable. They aren't a multi-million dollar company with 100+ employees and only games to focus on.

Getting a good game that is made better FOR FREE for tons of extremely high quality modifications and people complain - HOLY SHIT, yes, horror that you have to go to ONE site and look for these mods, damn, what is this world coming to.
 
Sethos said:
Are you kidding me, DICE, complete package? You get a bunch of pre-made maps, no map editor, nothing - You get a bog standard game that looks great. ArmA offers a massive, insanely easy to use map editor where you can make scenarios super easily, even player vs player or co-op maps. ArmA is NOT a casual whore game for all you Call of Duty / Battlefield players. ArmA is a simulator, infantry mainly which engine is being sold for military training purposes and has been refitted for gaming purposes by a smaller team within BIS for the people who actually enjoy proper military SIMULATORS.

ArmA will never become that casual-tard fest people are craving for. They are trying to grab more people but they are ( thankfully! ) not changing the recipe. I will agree with certain bugs and performance issues but all those other complaints are a joke, find another game to play.

Look dude, don't try to talk to me like I'm some casual. I play with 15+ mods from my ARMA2 folder, just spent all fucking weekend combining ARMA2 + OA into Combined Ops (another pain in the ass), and manually installed the same mods on my friends computer so he would have the same experiences. I've made missions, played tons of online LAN, blah blah blah. I love ARMA and everything BI does and tries to do.

But come ON. There are still missions in the campaign that still get broken. There are still times where my squad will wander off by their own. There are still times where I'll be injured as the squad leader and the AI does NOT heal me (well, they start to run toward me to heal, but then run off somewhere else) so I have to restart the mission. There are times where the AI will turn on their flashlights IN THE MIDDLE OF A FUCKING NIGHT AMBUSH. It took the devs month to patch the game to a less-buggy, less-performance hoggy state. Every single expansion pack is like the release of ARMA2 all over again--buggy, horrible performance that has to be patched, broken missions. We still have missions that just do not end when they're completed.

ARMA2 is a beautiful game, but it's a buggy mess as well. Don't get pissy because I'm pointing out the obvious and outstanding flaws in a great game. I WANT the game to be better, so I can show it to my friends WITHOUT having to say, "Oh, ignore that, that's a bug, let me restart the mission".
 
Arcipello said:
you REALLY dont understand my point do you... mods are wonderful, but developers should not be relying on the public to "fix the various issues" thair game has.

No, its you who doesn't understand. ARMA cannot exist as polished a product as other games. It's too niche, and therefore low budget to not rely on the community to "help out" with things. Fuck me, its hardly any different to the shit Bethesda pull and they are a huge mob.



If in some theoretical situation they were forced to polish their games to a tee they would never see release, and trust me, even in their clunky, janky arsed state, the gaming world would be poorer for their non-existence.
 
Mr. Snrub said:
Look dude, don't try to talk to me like I'm some casual. I play with 15+ mods from my ARMA2 folder, just spent all fucking weekend combining ARMA2 + OA into Combined Ops (another pain in the ass), and manually installed the same mods on my friends computer so he would have the same experiences. I've made missions, played tons of online LAN, blah blah blah. I love ARMA and everything BI does and tries to do.

But come ON. There are still missions in the campaign that still get broken. There are still times where my squad will wander off by their own. There are still times where I'll be injured as the squad leader and the AI does NOT heal me (well, they start to run toward me to heal, but then run off somewhere else) so I have to restart the mission. There are times where the AI will turn on their flashlights IN THE MIDDLE OF A FUCKING NIGHT AMBUSH. It took the devs month to patch the game to a less-buggy, less-performance hoggy state. Every single expansion pack is like the release of ARMA2 all over again--buggy, horrible performance that has to be patched, broken missions. We still have missions that just do not end when they're completed.

ARMA2 is a beautiful game, but it's a buggy mess as well. Don't get pissy because I'm pointing out the obvious and outstanding flaws in a great game. I WANT the game to be better, so I can show it to my friends WITHOUT having to say, "Oh, ignore that, that's a bug, let me restart the mission".

Funny, every time I hear someone complain about the game it's AI, always AI and what the AI does and doesn't do. Here's the top reason why I don't have these complaints: I would never play with the AI in this game other than some AI running around with no purpose. This game was made and created for player controlled combat and the AI was a complete after-though, granted it's a problem but why are people screaming about innovation, bugs all over when all they do is complain about the AI? Tell us the AI needs fixing and stop projecting it to the entire game like every expect is completely useless.

Here's a kicker: ArmA 3 features a new AI code based on some software I can't recall, so most of your problems should be fixed and I still won't agree with people who play with the AI, especially not squad AI. Yes it's there but this game isn't meant to be played SP, this is a multiplayer experience with other players and there it outshines every other game I have ever played. But your issues should be fixed.

And I agree with the above, this game is too niche to ever get any serious amount of polish, we can thank the high heavens that it hit a niche where so many top quality modders and extremely dedicated people are to turn this game into an insanely great game.

How hard is it to install OA over ArmA 2 btw?
 
It's not unreasonable to expect improvements to ARMA 3, as the game does have many flaws, but I would also not really claim something like BF3 is a complete package when it's delivering a completely different type of game experience that is still highly constrained even though more ambitious than most of other console generation of shooters out there.

The ARMA experience is something completely unique right now and it's always going to seem behind the curve on many things in large part because of it's budget, sales, etc. ARMA simply is never going to have the polish of some of the high profile games out there.
 
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