yurinka
Member
The first two points apply to many games (also you're missing context for the second) and the results aren't the same.
As for your last point,
So I doubt it was very successful if they took it down from the website, and then the store that quickly from launch of AC mobile.
Outside a sequel I don't see another racing sim being able to reach this number unless the PC+console Forza Motor Sport hits it out of the park that even Forza 3 or 4 could do around the peak of the 360. This are incredible results.
The revenue reported seems to be a little low for the series, but I found a tweet that possibly explains the revenue number despite the sales,
Either way revenue aside, a lot more people played Assetto Corsa than many previously thought. Many though it was done and would just sell to a profitable crowd of enthusiasts, but it turns out it was selling quietly to the mainstream the whole time. Good job to Digital Bros and congratulations on the success.
In that case, these 28M units must have been from giving away the game for free or almost for free, that would explain the big unbalance between units and revenue. If they would count only since the acquisition (rare since companies normally count since launch), I assume they would have counted from acquisition for both metrics.
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