Agyar said:
It's true, Archery rogues are nuts. I used Leliana in Origins and Nathaniel in Awakening as an archer, with a bard spec for Song of Courage. The key talent to pick up if you go this route is Lethality, which lets the character use Cunning instead of Strength for a damage modifier. You can easily get a rogue's ranged crit chance over 100%, just make sure not to use Rapid Fire or whatever it's called as it disables normal criticals.
Have you played Awakening?
No haven't got awakening yet. I didn't buy the game over steam, i bought retail PC, and you can't buy awakening over steam, for a non-steam origins. And after my unit purchase, i'm trying to avoid the money sink that is entering JB.
Yeah, i'm going to go Bard for the song of courage, and lethality. Along with rapid fire, Haste is also broken for Archers, the actual hastend animation for archers is as long as the non-hastend one, so there's no point to it for them. Something similar to that. But i didn't want to use shale, even though his buff is terrific for ranged. But we'll see.
BanShunsaku said:
I played as a sword & shield warrior on my first play through, this time I'm going mage. I chose mage this time cos on my first play through I tended to control the mage in my party whenever in battle (most of the time anyway).
I'm a bit nervous of how squishy I'll be for the first few hours though, or do I have nothing to worry about?
My mages rarely die, but make sure you have a sword/shield warrior with auto-taunt on.