The Wii U continues to obliterate the competition in terms of actually having games worth playing. Good to see.
True, but that's not saying much.
The Wii U continues to obliterate the competition in terms of actually having games worth playing. Good to see.
I agree. It'll be interesting to see how much Platinum trimmed the fat under Hashimoto's direction. At least one poster in the Bayonetta 2 Japan thread thought there was practically no padding. That's very encouraging, considering how B2 is supposedly at least as long as B1.In a way its good that Kamiya wasn't involved (no offense against the guy, he's one of my favorite people in the gaming industry). We know he likes to pack in as many minigames into his game as possible and those were easily the weakest parts of the first Bayonetta and W101
We needed the laser focus of someone like Hashimoto who focused on the combat and fleshing that out as much as possible.
I agree. It'll be interesting to see how much Platinum trimmed the fat under Hashimoto's direction. At least one poster in the Bayonetta 2 Japan thread thought there was practically no padding. That's very encouraging, considering how B2 is supposedly at least as long as B1.
Yeah, it establishes Bayonetta's character and some important supporting characters. Also, I've heard Bayonetta 2's story heavily references the original. Ignore the people who say the story doesn't matter. It's worth seeing once to get a sense of a Bayonetta's world. Most of the cutscenes have some combination of sly humor, crazy action, and Bayonetta's saucy attitude. Really entertaining.Should I play the first game before Bayonetta 2? Or does the story really not matter?
Nice!Chose to watch through a jap playthrough because the experience of playing is different from watching, I can only recall one minigame event in the whole thing.
Chose to watch through a jap playthrough because the experience of playing is different from watching, I can only recall one minigame event in the whole thing.
This time, Platinum goes exclusive on the Playstation.
Just so we can get another two dozen threads with thousands of posts of rage. And then, as always, no one buys the game anyway.
Chose to watch through a *** playthrough because the experience of playing is different from watching, I can only recall one minigame event in the whole thing.
I'd buy it. Can you imagine something like a Hunter x Hunter game exclusively for the PS4 developed by Platinum with a little help from SSM? It would sell well in Japan too. Never gonna happen though![]()
I know it was unintentional, but be careful when shortening Japanese to that. Look it up. From now on, just make it JP.![]()
Bah, I realized this just minutes ago. Will edit but quotes don't lie. ><;;
Also, I realized that there are actually two sections, but one of them was so short it slipped out of my memory (and it actually looked like a lot of fun).
In a way its good that Kamiya wasn't involved (no offense against the guy, he's one of my favorite people in the gaming industry). We know he likes to pack in as many minigames into his game as possible and those were easily the weakest parts of the first Bayonetta and W101
We needed the laser focus of someone like Hashimoto who focused on the combat and fleshing that out as much as possible.
I think he takes complaints about variety to heart.As much as I enjoyed both Wonderful 101 and Bayonetta, totally agree that there were way too many minigames. In particular, Wonderful 101 had some annoying as hell sections that really should have been cut. The game was always super fun when you were actually fighting, but as soon as it went to some other scenario, my frustrations rose quite a bit (in particular some of the annoying as hell platforming sections).
Chose to watch through a JP playthrough because the experience of playing is different from watching, I can only recall one minigame event in the whole thing.
Edit to not be stupid and to add in: I realized that there are actually two sections, but one of them was so short it slipped out of my memory (and it actually looked like a lot of fun).
I think he takes complaints about variety to heart.
Though he did admit the shooting section in Bayonetta 1 got out of control because he kept going "No, this isn't long enough, Space Harrier was longer than this and that game was awesome."
I think he takes complaints about variety to heart.
Though he did admit the shooting section in Bayonetta 1 got out of control because he kept going "No, this isn't long enough, Space Harrier was longer than this and that game was awesome."
I can't honestly believe that because some of the shooting parts at the end of Wonderful 101 go on for wayyyyyyyyyy too long.
In a way its good that Kamiya wasn't involved (no offense against the guy, he's one of my favorite people in the gaming industry). We know he likes to pack in as many minigames into his game as possible and those were easily the weakest parts of the first Bayonetta and W101
We needed the laser focus of someone like Hashimoto who focused on the combat and fleshing that out as much as possible.
Agreed. I love Bayonetta. But, truth be told, Vanquish is currently my favorite game made by PG. It may be short. But, it gets right to the matter. No distraction from mini games. Just shoot shit.
No fluff in MGR, just keep cutting stuff up.
MGR is the same, right (I don't remember minigames at least)? 6 hours of pure red meat.
Does everyone here know about Kamiya's Bayo 1 commentary let's play? He basically plays through the whole game (playing well for someone who has to talk at the same time!) basically reminiscing about the development process. He drops little trivia tidbits (he tried to name the enemies in alphabetical order in the order they're introduced in the game) as well as developer insights (even placing a few hidden consumables into a level last minute would require an overhaul of the area because of tight memory constraints). Very insightful and very addicting.
Wow a 10 from Edge. I have zero interest in the franchise but wow. Way to go for a sequel that nobody wanted.
You must be referring to the other big name publishers that didn't want to take it on because there has been a demand for a sequel since Bayo 1.
Does everyone here know about Kamiya's Bayo 1 commentary let's play? He basically plays through the whole game (playing well for someone who has to talk at the same time!) basically reminiscing about the development process. He drops little trivia tidbits (he tried to name the enemies in alphabetical order in the order they're introduced in the game) as well as developer insights (even placing a few hidden consumables into a level last minute would require an overhaul of the area because of tight memory constraints). Very insightful and very addicting.
I gotta know this.
How early does Moon River play in the game? Is it as early as Fly Me to the Moon?
Haven't played the demo, but I've been writing a Combo System page on the Bayonetta wiki. It's based off Bayonetta 1, but I assume the same core principles and tips apply.
Can't link easily since I'm on mobile, but you should be able to find it easily enough.
Haven't played the demo, but I've been writing a Combo System page on the Bayonetta wiki. It's based off Bayonetta 1, but I assume the same core principles and tips apply.
Can't link easily since I'm on mobile, but you should be able to find it easily enough.
Does everyone here know about Kamiya's Bayo 1 commentary let's play? He basically plays through the whole game (playing well for someone who has to talk at the same time!) basically reminiscing about the development process. He drops little trivia tidbits (he tried to name the enemies in alphabetical order in the order they're introduced in the game) as well as developer insights (even placing a few hidden consumables into a level last minute would require an overhaul of the area because of tight memory constraints). Very insightful and very addicting.
Good news! Bayo 2's commercial is an autoplay ad on YouTube! :O
That's already miles better than W101 advertising.
MGR is the same, right (I don't remember minigames at least)? 6 hours of pure red meat.
Yep, no minigames, thankfully. It still has a "walk slowly while listening to story bullshit" section, though. Since their games are meant to be replayed over and over, all story parts should be skippable.
Whoa! Never knew such a thing existed!W101 never got an ad in NA did it? Only found a German one on YouTube.
That's the pointWhoa! Never knew such a thing existed!
Mindblown from that Kamiya Bayonetta video when he revealed the fact that Mikami basically tried to push an RE4 style dodge system into RE1, but due to scheduling it didn't make it in.
Wait, wat? RE4 had no dodging. Do you mean the thing where you can shoot enemies in the leg, then run up and kick them? Or that the zombies would do a little dodge when you're aiming at their heads?
I think the quick time events occasionally when you can dodge something? I am not sure.
Mindblown from that Kamiya Bayonetta video when he revealed the fact that Mikami basically tried to push an RE4 style dodge system into RE1, but due to scheduling it didn't make it in.