So, this is the first title that my fiance is actually just as excited to see the story play out as I am, (she wasn't interested in Uncharted, or any other blockbuster game, but this one has her hooked).
One thing I'm finding, as mentioned before, is that I'd much rather playthrough this game with little to no shooting sections. It makes the story feel so disconnected from the action.
If Booker came up across 5-6 enemies in the entire game it would be good enough for me and would contextually match the story.
I think the game is incredible, easily my favourite of all time. But yeh, I would be much happier interacting with the world and letting the story unfold myself instead of shooting my way through it.
I think this is where studios like thechineseroom have it right, using first person to tell a story first and letting the elements that surround the story only serve it, not differentiate from it. (Albeit Esther needs more world interactions), but adopting that philosophy can only be good for this industry imo.