Probably 10% of that.Steam alone for WuKong?????
Wonder what it sold on PS5 to this point!
I have my doubts as well. 20 million is what was being said a month ago (some said Steam only, others said altogether).I doubt the Wukong numbers.
But if it is indeed true, then that's great. It means Wukong would be around ~35 million copies by now in total.
Eh, not all games. Every now and then, there are bangers like this, but it's not always that the PC versions of games outsell their console counterparts (particularly to this degree). CoD, for example, will likely always sell better on consoles and so will most console exclusives outside of something like Helldivers II.If this is accurate, then Steam truly is the number one place for games. Thats insane numbers.
Wukong did not sell anywhere near 40-42% of its copies on PS5.I doubt the Wukong numbers.
But if it is indeed true, then that's great. It means Wukong would be around ~35 million copies by now in total.
Well duh lolEh, not all games. Every now and then, there are bangers like this, but it's not always that the PC versions of games outsell their console counterparts (particularly to this degree). CoD, for example, will likely always sell better on consoles and so will most console exclusives outside of something like Helldivers II.
It's not exclusive to Steam and PlayStation, it's on WeGames and Epic as well.Wukong did not sell anywhere near 40-42% of its copies on PS5.
You say that, but the fact that I have to highlight this means the idea has been challenged a time or two, obviously.Well duh lol
Do you have a source for that one?Wukong did not sell anywhere near 40-42% of its copies on PS5.
You mean like saying it sold 35 million when only a few weeks ago it was 20?Do you have a source for that one?
Pulling something out of your ass doesn't count obviously.
Stella Blade, Rise of the Ronin, Silent Hill 2 all sold around 1-3 million. It will have a tail I'm sure, but it's probably around there. And BMW had no physical release. I wouldn't be surprised if Astro Bot is in this range as well. FFVIIR-2 and FFXVI also.Wait. People think Wu Kong sold 15 million units on PS5 with an install base of 60 million?
So it's sold better on Sonys platform than any of their exclusives on the platform this gen?
I find that almost impossible to believe.
The game peaked at 3M concurrent players according to Game Science and among those, 2.4M were on Steam. That's not even counting Epic and WeGame (which is apparently quite popular in China). Even discounting those, PlayStation would have made at best 20% of that 3M.Do you have a source for that one?
Pulling something out of your ass doesn't count obviously.
Yep. Normally the PC sales is a fraction of the console sales. But with the PC dominance in China, WuKong skew the other way.The game peaked at 3M concurrent players according to Game Science and among those, 2.4M were on Steam. That's not even counting Epic and WeGames (which is apparently quite popular in China). Even discounting those, PlayStation would have made at best 20% of that 3M.
Then consider the fact that China is by far the biggest market for this game and over there, consoles have a much weaker presence than in the west, being introduced fairly recently.
The game peaked at 3M concurrent players according to Game Science and among those, 2.4M were on Steam. That's not even counting Epic and WeGames (which is apparently quite popular in China). Even discounting those, PlayStation would have made at best 20% of that 3M.
Then consider the fact that China is by far the biggest market for this game and over there, consoles have a much weaker presence than in the west, being introduced fairly recently.
I do find it interesting that you ask me for a source but haven't bothered asking the poster who implied the game sold 15M copies on PS5.
Yep. Normally the PC sales is a fraction of the console sales. But with the PC dominance in China, WuKong skew the other way.
Only word we got is from the dev who said that early on at least, the split was about 50-50.I'm pretty sure Helldivers 2 sold significantly more on PC too.
What percentage did it sell on PS5?Wukong did not sell anywhere near 40-42% of its copies on PS5.
Yep. Normally the PC sales is a fraction of the console sales. But with the PC dominance in China, WuKong skew the other way.
Around the launch, less than 20% were on PS5. According to GameScience, the game peaked at 3M. 2.4M among those were on Steam. That's 80%. The rest were on PS5, Epic, and WeGame (which is extremely popular in China).What percentage did it sell on PS5?
Not a fraction. I think PS5 still tends to be the most popular platform, but PC is around 20-40% while PS5 is more like 30-50%. They usually make up about 80-90% of the total, with Xbox making up the remaining 10-20%.Yep. Normally the PC sales is a fraction of the console sales. But with the PC dominance in China, WuKong skew the other way.
Well, the guys from Palworld for sure know their own numbers, meaning that the report is accurate enough for them.
But Wukong numbers are wrong just because.
We are going to get to a point where Steam is in the dominant position when it comes to sales vs PS5 and Xbox. We may already be there.20 million on Steam alone for WuKong?????
Wonder what it sold on PS5 to this point!
This will really depend on the specific games, but PC has amounted for more than 50% of sales for even Capcom and Fromsoft games for example and those are some of the more console focused developers and that was at a time when all their games were still cross-gen so i wonder what are the numbers for other, current gen only stuff.Not a fraction. I think PS5 still tends to be the most popular platform, but PC is more like 20-30% while PS5 is more like 40%. They usually make up about 80-90% of the total, with Xbox making up the remaining 10-20%.
We are going to get to a point where Steam is in the dominant position when it comes to sales vs PS5 and Xbox. We may already be there.
Would this be a problem?We are going to get to a point where Steam is in the dominant position when it comes to sales vs PS5 and Xbox. We may already be there.
For the small titles too.For the big titles in gaming, I think we are already there.
Xbox isn't even in the discussion.We are going to get to a point where Steam is in the dominant position when it comes to sales vs PS5 and Xbox. We may already be there.
qftSteam truly is the number one place for games
This thread is about BMW and Palworld. I wouldn't be surprised at all if Xbox sales of Palworld are similar to BMW sales on PS5, and Xbox definitely has a smaller install base. And GP definitely bumped that number up higher if you wanted to count that, but I'm sure that's disqualified. I'd be surprised if BMW hit 2 million on PS5. I don't think Stella Blade did yet.Xbox isn't even in the discussion.
As far as PlayStation goes, I think that's going to remain up in the air for a while and stick to a case-by-case basis for a while. Most games don't sell like this on any platform, let alone Steam exclusively.
As some noted though, I hadn't considered the addition of China and what effect it would have on the sales of a game like this. Steam is huge there, so it makes sense.
Barring that Epic bread, yup!Pretty easy to see why everyone wants to publish their games on Steam.
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Agreed. It's still case-by-case. Whatever it is, long gone are the days where PC made up 5% and consoles 95%. PC has completely overtaken Xbox and is sometimes above and most often fairly close to PS5 when it comes to the share of AAA games sold.This will really depend on the specific games, but PC has amounted for more than 50% of sales for even Capcom and Fromsoft games for example and those are some of the more console focused developers and that was at a time when all their games were still cross-gen so i wonder what are the numbers for other, more recent stuff.