Black Myth Wukong & Palworld sold 20.6m & 20.1m respectively on Steam

I doubt the Wukong numbers.

But if it is indeed true, then that's great. It means Wukong would be around ~35 million copies by now in total.
 
I doubt the Wukong numbers.

But if it is indeed true, then that's great. It means Wukong would be around ~35 million copies by now in total.
I have my doubts as well. 20 million is what was being said a month ago (some said Steam only, others said altogether).

Not impossible of course, but I wonder if there is an error on reporting.
 
If this is accurate, then Steam truly is the number one place for games. Thats insane numbers.
Eh, not all games. Every now and then, there are bangers like this, but it's not always that the PC versions of games outsell their console counterparts (particularly to this degree). CoD, for example, will likely always sell better on consoles and so will most console exclusives outside of something like Helldivers II.
 
They seem to just use estimates from reviews versus actual sales data from the developer/ publisher.

Sales estimations

We are using a combination of 3 different methodologies to estimate the games units sold:

  • Boxleiter multiple (Review multiples) – We are using our customised version of the Boxleiter method, estimating Steam revenues based on number of reviews they've received. Boxleiter method remains a simple, but remarkably accurate method for sales estimation. Our algorithm includes more complexity behind the scenes than standard Boxleiter, including things like year of release, genre and price of the game
  • Steam top selling games lists – We also use the Steam weekly top selling games lists to adjust our data and make it more accurate, somewhat similarly to how the likes of SensorTower and App Annie estimate mobile games sales
  • An algorithm based on our own proprietary data of actual units sold, collected from both public sources as well as through publisher and developer relationships
Based on our internal tests, we've found that our estimates are within ±15% margin of error at an individual games data level for 84% of the games on Steam. At an aggregate level, the estimates are within ±5% margin of error.

See our detailed article to learn more about our estimation methodology and accuracy of our estimates. The article also includes the results of comparing our data against the publicly available actual data.
 
Eh, not all games. Every now and then, there are bangers like this, but it's not always that the PC versions of games outsell their console counterparts (particularly to this degree). CoD, for example, will likely always sell better on consoles and so will most console exclusives outside of something like Helldivers II.
Well duh lol
 
wow PC be doing better than I thought. wonder how many like myself have stopped most of my purchases on console and going PC. congrats to the devs for such success
 
Wait. People think Wu Kong sold 15 million units on PS5 with an install base of 60 million?

So it's sold better on Sonys platform than any of their exclusives on the platform this gen?

I find that almost impossible to believe.
 
Wait. People think Wu Kong sold 15 million units on PS5 with an install base of 60 million?

So it's sold better on Sonys platform than any of their exclusives on the platform this gen?

I find that almost impossible to believe.
Stella Blade, Rise of the Ronin, Silent Hill 2 all sold around 1-3 million. It will have a tail I'm sure, but it's probably around there. And BMW had no physical release. I wouldn't be surprised if Astro Bot is in this range as well. FFVIIR-2 and FFXVI also.
 
Do you have a source for that one?

Pulling something out of your ass doesn't count obviously.
The game peaked at 3M concurrent players according to Game Science and among those, 2.4M were on Steam. That's not even counting Epic and WeGame (which is apparently quite popular in China). Even discounting those, PlayStation would have made at best 20% of that 3M.

Then consider the fact that China is by far the biggest market for this game and over there, consoles have a much weaker presence than in the west, being introduced fairly recently.

I do find it interesting that you ask me for a source but haven't bothered asking the poster who implied the game sold 15M copies on PS5.
 
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The game peaked at 3M concurrent players according to Game Science and among those, 2.4M were on Steam. That's not even counting Epic and WeGames (which is apparently quite popular in China). Even discounting those, PlayStation would have made at best 20% of that 3M.

Then consider the fact that China is by far the biggest market for this game and over there, consoles have a much weaker presence than in the west, being introduced fairly recently.
Yep. Normally the PC sales is a fraction of the console sales. But with the PC dominance in China, WuKong skew the other way.
 
The game peaked at 3M concurrent players according to Game Science and among those, 2.4M were on Steam. That's not even counting Epic and WeGames (which is apparently quite popular in China). Even discounting those, PlayStation would have made at best 20% of that 3M.

Then consider the fact that China is by far the biggest market for this game and over there, consoles have a much weaker presence than in the west, being introduced fairly recently.

I do find it interesting that you ask me for a source but haven't bothered asking the poster who implied the game sold 15M copies on PS5.

Yeah, I can't believe that was a serious question.
 
Yep. Normally the PC sales is a fraction of the console sales. But with the PC dominance in China, WuKong skew the other way.

This is categorically incorrect.

Games like elden ring. Dragons dogma 2. Monster hunter. Cyberpunk. Baldets gate 3.

You know like all the biggest games this gen have sold multi millions of copies on pc.

Its nothing like what you are saying
 
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What percentage did it sell on PS5?
Around the launch, less than 20% were on PS5. According to GameScience, the game peaked at 3M. 2.4M among those were on Steam. That's 80%. The rest were on PS5, Epic, and WeGame (which is extremely popular in China).

Yep. Normally the PC sales is a fraction of the console sales. But with the PC dominance in China, WuKong skew the other way.
Not a fraction. I think PS5 still tends to be the most popular platform, but PC is around 20-40% while PS5 is more like 30-50%. They usually make up about 80-90% of the total, with Xbox making up the remaining 10-20%.
 
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Well, the guys from Palworld for sure know their own numbers, meaning that the report is accurate enough for them.

But Wukong numbers are wrong just because.
 
Not a fraction. I think PS5 still tends to be the most popular platform, but PC is more like 20-30% while PS5 is more like 40%. They usually make up about 80-90% of the total, with Xbox making up the remaining 10-20%.
This will really depend on the specific games, but PC has amounted for more than 50% of sales for even Capcom and Fromsoft games for example and those are some of the more console focused developers and that was at a time when all their games were still cross-gen so i wonder what are the numbers for other, current gen only stuff.

Xbox dropping off a cliff and Nintedo not having those games available (yet) means that theres only about ~80-90mil potential audience on console for current gen games as opposed for releases from years prior, which is lower than ps4 was on its own.
 
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We are going to get to a point where Steam is in the dominant position when it comes to sales vs PS5 and Xbox. We may already be there.
Xbox isn't even in the discussion.

As far as PlayStation goes, I think that's going to remain up in the air for a while and stick to a case-by-case basis. Most games don't sell like this on any platform, let alone Steam exclusively.

As some noted though, I hadn't considered the addition of China and what effect it would have on the sales of a game like this. Steam is huge there, so it makes sense.
 
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Pretty easy to see why everyone wants to publish their games on Steam.

Awkward John Krasinski GIF by Saturday Night Live
 
Xbox isn't even in the discussion.

As far as PlayStation goes, I think that's going to remain up in the air for a while and stick to a case-by-case basis for a while. Most games don't sell like this on any platform, let alone Steam exclusively.

As some noted though, I hadn't considered the addition of China and what effect it would have on the sales of a game like this. Steam is huge there, so it makes sense.
This thread is about BMW and Palworld. I wouldn't be surprised at all if Xbox sales of Palworld are similar to BMW sales on PS5, and Xbox definitely has a smaller install base. And GP definitely bumped that number up higher if you wanted to count that, but I'm sure that's disqualified. I'd be surprised if BMW hit 2 million on PS5. I don't think Stella Blade did yet.
 
This will really depend on the specific games, but PC has amounted for more than 50% of sales for even Capcom and Fromsoft games for example and those are some of the more console focused developers and that was at a time when all their games were still cross-gen so i wonder what are the numbers for other, more recent stuff.
Agreed. It's still case-by-case. Whatever it is, long gone are the days where PC made up 5% and consoles 95%. PC has completely overtaken Xbox and is sometimes above and most often fairly close to PS5 when it comes to the share of AAA games sold.
 
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