Black Myth Wukong & Palworld sold 20.6m & 20.1m respectively on Steam

20 million on Steam alone for WuKong????? 😵‍💫
37% of Steam users have their language set to simplified Chinese.... that's alot of Chinese users.
9713g8.jpg

It's not that crazy when taking that into consideration.

Glad the game is doing well.
 
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Around the launch, less than 20% were on PS5. According to GameScience, the game peaked at 3M. 2.4M among those were on Steam. That's 80%. The rest were on PS5, Epic, and WeGame (which is extremely popular in China).
However, this method usually produces incorrect estimates, as was the case with Helldivers 2.

Devs said that HD2 had a capacity of ~500K players. HD2 was hitting ~400K at Steam. People thought it only had ~100K on the PS5. But it was later reported that the split was almost 50:50 on both platforms.
 
However, this method usually produces incorrect estimates, as was the case with Helldivers 2.

Devs said that HD2 had a capacity of ~500K players. HD2 was hitting ~400K at Steam. People thought it only had ~100K on the PS5. But it was later reported that the split was almost 50:50 on both platforms.


Over 60% is notably higher than 'almost 50:50' though.


 
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37% of Steam users have their language set to simplified Chinese.... that's alot of Chinese users.
9713g8.jpg

It's not that crazy when taking that into consideration.

Glad the game is doing well.
Oh, absolutely! Initially didn't consider that tidbit.
 
However, this method usually produces incorrect estimates, as was the case with Helldivers 2.

Devs said that HD2 had a capacity of ~500K players. HD2 was hitting ~400K at Steam. People thought it only had ~100K on the PS5. But it was later reported that the split was almost 50:50 on both platforms.

Not the same thing at all. The capacity being capped at 500K doesn't mean players won't attempt to log on if that cap is reached anyway. We also know the player base blew past that capacity because thousands had connection problems due to the servers being overloaded. Additionally, did the dev say the total?

Edit: I checked. Read below.

If Wukong had already sold over 30M, the dev would have almost certainly told us about it. This is a game whose sales are largely driven by the Chinese PC market. It's doing well in the west, but it's not close to China.

Over 60% is notably higher than 'almost 50:50' though.




If this guy is reliable, then that more or less checks out with what Arrowhead said.



This was the peak on Steam at the time of the tweet.

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345K on Steam + 155K on PS5. PS5 had 31% of the total. PC had 69%, so over 60% as this guy said.
 
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Agreed. It's still case-by-case. Whatever it is, long gone are the days where PC made up 5% and consoles 95%. PC has completely overtaken Xbox and is sometimes above and most often fairly close to PS5 when it comes to the share of AAA games sold.
With cross-gen lasting this long, it also means much more medium power PCs are also good enough to run new games. The priority is a RAM upgrade; once you have 12 GB of ram or more you are all clear.
 
Not the same thing at all. The capacity being capped at 500K doesn't mean players won't attempt to log on if that cap is reached anyway. We also know the player base blew past that capacity because thousands had connection problems due to the servers being overloaded. Additionally, did the dev say the total?

Edit: I checked. Read below.

If Wukong had already sold over 30M, the dev would have almost certainly told us about it. This is a game whose sales are largely driven by the Chinese PC market. It's doing well in the west, but it's not close to China.



If this guy is reliable, then that more or less checks out with what Arrowhead said.



This was the peak on Steam at the time of the tweet.

52539d39bfaaa2eb92bbe0f5996463bb.png


345K on Steam + 155K on PS5. PS5 had 31% of the total. PC had 69%, so over 60% as this guy said.


It's just wild to think that for a playstation studios game.
 
This thread is about BMW and Palworld. I wouldn't be surprised at all if Xbox sales of Palworld are similar to BMW sales on PS5, and Xbox definitely has a smaller install base. And GP definitely bumped that number up higher if you wanted to count that, but I'm sure that's disqualified. I'd be surprised if BMW hit 2 million on PS5. I don't think Stella Blade did yet.

YOU MUST BE CRAZY! :messenger_tears_of_joy:

Bro it 100% sold more than Stellar Blade. And Stellar Blade sold well. But be honest with yourself.
 
With cross-gen lasting this long, it also means much more medium power PCs are also good enough to run new games. The priority is a RAM upgrade; once you have 12 GB of ram or more you are all clear.
you're hilarious for thinking 12GB of RAM is good enough for new/even cross-gen games nowadays. Maybe, if you only play indie you're fine.
 
Owned tracker is all over the place
PlayerTracker says 9m and 2m active
Vginsights says 21.3m but only 161k peak active
Either way congratulations
 
Any good Chinese made GPU's available here in the States? Preferably with a low tariff.
I would like to see some PC builds the Chinese are using.
 
18M are chinese customers.

Regarding Palworld, Suetendo will not like that :messenger_tears_of_joy: :messenger_tears_of_joy:
They will, bigger payout if they win the case.

Happy to see Wukong selling. Not too long ago the CHinese government was cracking down heavily on Chinese videogame makers. Though I suppose, that crackdown was more on the MMO side, that or they backtracked. I thought it was gonna be a swift kick in the balls for Chinese videogame development.
 
All other western-oriented games? Why would they be there?
China was a strong force for asian-oriented games for a long time. Western games - not so much, same as Japan.


For titles targeting/popular in China - sure.

Cyberpunk, balders gate 3, helldivers 2, the list goes on, are all targeting China?
 
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Cyberpunk, balders gate 3, helldivers 2, the list goes on, are all targeting China?
Cyberpunk and BG3 are games with strong PC roots (and BG3 accumulated sales on PC for 2 years on it's early access). Witcher is a PC franchise and has strong following there (and also very strong following in Eastern Europe where PC is dominant, similar to China).
Games like Civilization also have strong sales on PC as those games expanded TO consoles and not FROM consoles.
But most games still console-first games, thus their are auditory and sales are console driven.

HD2 is a gaas shooter and those have very strong gamers base on PC.
 
Cyberpunk and BG3 are games with strong PC roots (and BG3 accumulated sales on PC for 2 years on it's early access). Witcher is a PC franchise and has strong following there (and also very strong following in Eastern Europe where PC is dominant, similar to China).
Games like Civilization also have strong sales on PC as those games expanded TO consoles and not FROM consoles.
But most games still console-first games, thus their are auditory and sales are console driven.

HD2 is a gaas shooter and those have very strong gamers base on PC.
Hogwarts Legacy, almost the entire Capcom franchise list, Fallout 4, Space Marine 2, and Elden Ring have all done impressive numbers on PC. Even RPG franchises from Atlus are doing well.

Just looking at VG Insights and Gamalytic and you can easily see that PC makes up 30%-50% of modern AA/AAA multiplatform releases. With some titles like Black Myth being far higher.
 
Hogwarts Legacy, almost the entire Capcom franchise list, Fallout 4, Space Marine 2, and Elden Ring have all done impressive numbers on PC. Even RPG franchises from Atlus are doing well.

Just looking at VG Insights and Gamalytic and you can easily see that PC makes up 30%-50% of modern AA/AAA multiplatform releases. With some titles like Black Myth being far higher.
We are talking explicitly about *dominant position*, not just some good sales on a platform.
Hogwarts generate 400mil on PC out of what, 1.5 bil total revenue? It's a good sales and representative share, but it's nowhere near "dominant position"
 
Popular Multiplat games that sold the most on Steam

Monster Hunter World
Elden Rings
Hogwarts Legacy
Baldur's Gate 3
Cyberpunk 2077
The Witcher 3
Black Myth Wukong
Latest Resident evil games
Space Marine 2
 
We are talking explicitly about *dominant position*, not just some good sales on a platform.
Hogwarts generate 400mil on PC out of what, 1.5 bil total revenue? It's a good sales and representative share, but it's nowhere near "dominant position"
I'd say trading blows between Steam and PS5 for which game sells the most on which platform is certainly a force to reckon with. If half of a game sales come from a single platform, that is something to take note of. Is it dominating the entire gaming market? For most games, not really, but that is basically true of all platforms.
 
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