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NeoGAFs Kent Brockman
Blizzard Clarifies Use of AI After Patent Surfaces [UPDATED]
Blizzard unveils a patent that aims to use artwork generated by machine learning models with AI in an effort to flesh out game worlds.
gamerant.com
Blizzard has devised a patent for a new system involving graphic AI generation, which is set to make it easier for the developers to create art that will help to flesh out the worlds in their games. The text in the patent is very complex, but explaining it in a straightforward way, it’s a system to teach the machine a specific art style via emulation of images that already exist. First, it uses an initial input to automatically generate a structured image. Then, it transfers the models taught to the machine to the image, generating a texture. Finally, they are combined with a “moderate amount of detail.” This would greatly save time and labor when devising sprawling virtual worlds.
What makes the technology controversial, however, is how systems that operate via machine learning often use other art in their training models. So, Blizzard would need to use real-life artwork to train its model. At the moment, there’s a huge debate on how much of this is actually legal if the material used in the training is copyrighted. So, it’s not unrealistic to expect more discussions surrounding this technology in the future, as it may diminish jobs and even have legal consequences.