Dark Corners of the Earth is one of the more interesting (if janky) horror titles out there.
Call of Cthulhu: Dark Corners of the Earth is a fascinating game. It's memorable, atmospheric, immersive, with a distinct gameplay style. Yet there is plenty of jank, ebbs and flows in quality, and a game pulling itself in many directions. An end result of a long, difficult development that reduced its ambitious scope.
Yet the end result is something with plenty of love. There are few games that scratch an itch that Dark Corners does.
Dark Corners of the Earth uses the works of HP Lovecraft. It takes elements of "The Shadow over Innsmouth" and some of his other works. The game also uses the Call of Cthulhu TT RPG, pulling from the campaign "escape from innsmouth".
It's a last hoorah of the sixth generation of gaming. The last stretch before budgets and team sizes blew up. Where publishers took less risks.
Which is too bad, because we need more games like Dark Corners of the Earth. Let's take a look at why.
Timestamps:
• 00:00 - Prelude
• 00:47 - Making of Dark Corners of the Earth
• 02:39 - The Prologue
• 04:47 - Arrival in Innsmouth
• 07:08 - The Chase
• 08:14 - On Stealth, the Healing System, and Janky A.I.
Other Footage:
• 09:39 - The Sanity System of Dark Corners of the Earth
• 10:51 - Gunplay
• 11:29 - A Dip in Quality
• 12:43 - The Refinery
• 13:58 - The Order of Dagon
• 14:36 - Shipbound
• 15:51 - The Final Stretch
• 18:24 - In Conclusion