Bungie's 20th Anniversary Vidoc

Ive always been fascinated by the lore of Bungie. I dont play to much Halo anymore but that video was right up my ally. I cant evenbegin to think about how many times ive watched the behind the scenes of Halo 2 and Halo 3. Ill be there day one for what ever it is they make next. Good stuff.
 
I've been out of the loop for so long with travels and life in general, but damn that video brought me all the way back in. Nostalgia and hype overload.
 
Finally got enough free time to get through the ViDoc. Really well done and hats off to everyone involved in the production.

Bungie is the reason I came back to gaming and I can't wait to see what Destiny is.
 
while i will miss Halo being under the Bungie flag, i am glad to see them independent once again as they really should be. I would have been happy with it ending with Halo: Reach, what a shame i have to watch the chief be bastardized.
 
Just finished watching it - very nice job. I was a little jaded with the Halo universe after playing through Reach, so I'm glad they'll get to strut their stuff on some other IP. Fingers crossed it's as rich as the Halo universe was.
 
Rapture said:
while i will miss Halo being under the Bungie flag, i am glad to see them independent once again as they really should be. I would have been happy with it ending with Halo: Reach, what a shame i have to watch the chief be bastardized.

Activision?
 
cool_dude_2049 said:
So is there any way to download this? I'd rather watch in on my TV than on my laptop
You can download the highest-res version from YouTube with any flash downloader - you'll end up with a 900mb .mp4 file

I'm working on getting Bungie to let me release the high-res 720p version - it's about 2.7 gb, and much crisper than what you can get from YouTube. (It would be torrented; we don't have the bandwidth for a few thousand 3gb downloads.) No word yet.
 
This confirms why Halo was not that great IMO, time constraints, budget constraints, no AI, scaled back from original Open-World ambitions, Microsoft "Desperately" needing content for Xbox launch. They even called the game "Generic" themselves. "Super Soldier" became their main character Master Chief? Really? Sounds like they got ridiculously lucky by being the only good first person shooter for the platform, here's hoping this next project is more Marathon and less Halo.
 
codhand said:
This confirms why Halo was not that great IMO, time constraints, budget constraints, no AI, scaled back from original Open-World ambitions, Microsoft "Desperately" needing content for Xbox launch. They even called the game "Generic" themselves. "Super Soldier" became their main character Master Chief? Really? Sounds like they got ridiculously lucky by being the only good first person shooter for the platform, here's hoping this next project is more Marathon and less Halo.

Well I for one disagree with a majority of your post. Sure there were things they could have done better, but stating their main character was "generic" was their very first development concept, since then they have created a deep universe and fiction that surrounds this character and thus given the games meaning and making them stand out from the pack in terms of depth of fiction.

Plus, I would say that Halo would not have been bear as successful as an open world game, and as Bungie said they changed it to a first person shooter because it was "more fun."

The competitiveness is what made Halo huge, the fiction is what kept it from falling into the CoD style of purchasing just for the multiplayer (this is more my opinion).
 
Finally got to watch this. <3 Bungie.

Was great to see Jason again too, he's been hiding for far too long.

codhand said:
This confirms why Halo was not that great IMO, time constraints, budget constraints, no AI, scaled back from original Open-World ambitions, Microsoft "Desperately" needing content for Xbox launch. They even called the game "Generic" themselves. "Super Soldier" became their main character Master Chief? Really? Sounds like they got ridiculously lucky by being the only good first person shooter for the platform, here's hoping this next project is more Marathon and less Halo.

lol
 
Finally got to watch this.

If only other devs were as passionate and in tune with their fans. Bungie gets it on pretty much every level.

Although I'm not happy with the Activision partnership, I'm still excited about their next project.
 
great vid.

I sort of fell off the Bungie train after Halo 2 but I am really looking forward to there next game.

if it is a MMO I hope they take the Kingdoms of amalur route and release a single player game that will get people into the universe first.


I cant think of many MMO's that where new IP's other then Everquest and that one that Korean one that used the cry engine. Nearly everything used a existing game or movie/TV ip as a jumping off point.
 
codhand said:
This confirms why Halo was not that great IMO, time constraints, budget constraints, no AI, scaled back from original Open-World ambitions, Microsoft "Desperately" needing content for Xbox launch. They even called the game "Generic" themselves. "Super Soldier" became their main character Master Chief? Really? Sounds like they got ridiculously lucky by being the only good first person shooter for the platform, here's hoping this next project is more Marathon and less Halo.
No AI? Right.
 
codhand said:
This confirms why Halo was not that great IMO, time constraints, budget constraints, no AI, scaled back from original Open-World ambitions, Microsoft "Desperately" needing content for Xbox launch. They even called the game "Generic" themselves. "Super Soldier" became their main character Master Chief? Really? Sounds like they got ridiculously lucky by being the only good first person shooter for the platform, here's hoping this next project is more Marathon and less Halo.

ROFLMAO. Hilarious post you made there. You are without a doubt trolling. Halo was celebrated for it's AI alone. Anyone that denies that is so full of shit it's coming out of their ears.
 
CrazedArabMan said:
I beg to differ, well except for friendly AI, they just always suck.

Hell even the friendly AI can really be damn good at times. Sure in later games it became utter shit when driving but for the most part friendly AI was always active and moving. I remember watching stuff like the beach encounter. You had AI dodging and moving out of the way of grenades. They would focus on certain enemies, etc. The only exceptions would be the invincible teammates you would have in Halo 3 and Reach. They seemed to be dumb as shit but it was understandable due to them being invincible. I would have personally preferred not to have them at all.
 
PsychoRaven said:
Hell even the friendly AI can really be damn good at times. Sure in later games it became utter shit when driving but for the most part friendly AI was always active and moving. I remember watching stuff like the beach encounter. You had AI dodging and moving out of the way of grenades. They would focus on certain enemies, etc. The only exceptions would be the invincible teammates you would have in Halo 3 and Reach. They seemed to be dumb as shit but it was understandable due to them being invincible. I would have personally preferred not to have them at all.

Truthfully, I thought Halo 2 had some really good friendly AI, halo 3's was alright but was fun to see how long you could survive in a warthog with a marine driving (warning, do not try it on harder difficulties). :lol

ODST, yeah I hate Buck and his gunning skills, and well Reach, they were really good at driving you off of a cliff (I hate you KAT so much for that).
 
Just to make sure you know; I'm referring to CE, specifically. The AI (both enemy and friendly) on the lower difficulties were above average, but Legendary made it truly remarkable.

Outside Reach, the AI seemed to have no impact on the gameplay whatsoever.
 
darthbob said:
hhhhnnnnngggggg
I share in your suffering.

codhand said:
This confirms why Halo was not that great IMO, time constraints, budget constraints, no AI, scaled back from original Open-World ambitions, Microsoft "Desperately" needing content for Xbox launch. They even called the game "Generic" themselves. "Super Soldier" became their main character Master Chief? Really? Sounds like they got ridiculously lucky by being the only good first person shooter for the platform, here's hoping this next project is more Marathon and less Halo.
You haven't played Halo, have you?
 
On the topic of MC as a character, he's pretty bad... and i'm a big fan of the series.

No personality, ordinary voice talent, generic look.
I always cringe when he tells Contana that 343 guilty spark is his "friend", lol

The series is far from perfect, I think they made some pretty bad design mistakes along the way.
a few examples-

Buggers- in CE you had all these really cool covenant species, for Halo 2 they introduce Buggers, a bugs with guns? WTF? I mean other covenant species are unlike anything on earth (aka alien), then you have these stupid bugs... I can picture some artist drawing it up before pitching it to a bunch of people who somehow gave it the thumbs up, and I wonder how that happens!

Brute Chopper- Although fun to ride, the Brute Chopper is the most ridiculous vehicle in the series by a mile, not even the brutes would pass this as an attack vehicle... but Bungie did!
First time I saw it I just got the feeling that Bungie were struggling creatively.

Gravemind- I love the story in Halo 2, covenant in-fighting and stuff like that, then I saw gravemind and that was the first time I though the story got stupid, a big plant thing lecturing MC and arby before teleporting them off on their merry way... that sucked.

Halo 3 and Reach were so good though.

One thing Bungie needs massive props for is putting the resources and effort into going that extra yard where nobody else does... replays, films, forge, forgeworld, custom game options etc, that stuff became standard in halo games and I thought they showed the way for everyone else but nobody is up to it.
 
MC is the master of one liners.

Bungie made a conscious decision to never reveal his face, so everyone's interpretation of what's behind his helmet is unique.
 
Halo 1's story was great. Simple, filled with a lot of mystery.

Halo 2's story was the best of the series. Well, as long as you take Audrey II out of the equation. They tried (and succeeded) in telling a complicated and intricate story through a video game. A shame the third act got lopped off, though.

Halo 3's story was decent. There's not as many plot holes as people believe, because Bungie addressed some in the Terminals, as well. Still, the first half of the game, the story basically stands still as it waits for everyone to get into the right place.

Halo Wars' (the odd one out) story was a mess. Ensemble tried too hard making it 'feel like Halo'. Adding in the Flood, for instance, was a horrible decision. Halo Wars started the whole "ONI covered it up/They were lost in space so no one could be told"-trend that still kinda plagues Halo canon today.

ODST's story was great. Interesting characters set amongst a great backdrop.

Reach's story was great... As long as you didn't try and fit it in with the rest of the Halo canon. 343/Bungie had the chance to rectify this by altering their re-release of the "The Fall of Reach"-novel, but they didn't. Might as well start blaming the inconsistencies on Forerunner crystals.

codhand said:
This confirms why Halo was not that great IMO, time constraints, budget constraints, no AI, scaled back from original Open-World ambitions, Microsoft "Desperately" needing content for Xbox launch. They even called the game "Generic" themselves. "Super Soldier" became their main character Master Chief? Really? Sounds like they got ridiculously lucky by being the only good first person shooter for the platform, here's hoping this next project is more Marathon and less Halo.
mjmzehqfs.gif
 
jizzlobber said:
Brute Chopper- Although fun to ride, the Brute Chopper is the most ridiculous vehicle in the series by a mile, not even the brutes would pass this as an attack vehicle... but Bungie did!
First time I saw it I just got the feeling that Bungie were struggling creatively.
Ridiculously the best thing in the franchise.
 
Petrichor said:
So wrong. It's just a nerfed Halo 1 Ghost. The best vehicle was the spectre.
Last I checked, Halo 1 Ghost didn't tear through other vehicles.

The brute chopper is endless, stupid fun. Which makes it the best vehicle in a series where awesome, stupid vehicles are a feature.
 
I played Shadowrun with a guy named "Pimpz at Sea" the other night and I was wondering if it's one of the guys at Bungie. I remember the April Fool's joke a few years back. Made me laugh.
 
Still want more insight into the Halo 2 failure, how long did they work on a game that the xbox couldnt do, was the game on track when the release date was announced, does Pete parsons take the blame for the mismanagement of the development, ect
 
GodfatherX said:
Still want more insight into the Halo 2 failure, how long did they work on a game that the xbox couldnt do, was the game on track when the release date was announced, does Pete parsons take the blame for the mismanagement of the development, ect

Most of that is explained in the Halo 2 extras disc, I believe
 
Palette Swap said:
Last I checked, Halo 1 Ghost didn't tear through other vehicles.

The brute chopper is endless, stupid fun. Which makes it the best vehicle in a series where awesome, stupid vehicles are a feature.
Now you made Pumba sad:
pumba003.gif
 
It's very briefly touched upon in some aspects, that they had to scrap the engine and that the date was a major issue as they rushed to finish it, really just want more details though, like where they felt they were as far as release date if they were planning 2004 internally or 05, how long they poured resources into the scrapped engine, was it just the 2003 vertical slice or were their real assets in place, Halo 2 shipped 3 years after Halo 1, we know at the very earliest they started work on the new engine after e3 2003, that's 18 months at most, granted a lot of the preproduction could be moved over but the scale of battle and locales definitely changed
 
I don't know why ODST has such a legion of haters behind (and I'm not talking about the people around here). I loved the story, characters, gameplay...all of it. One of the best single player experiences of the saga. I was surprised they sold it like an expansion, for me it's like a totally new game, not only an expansion. Loved it.

I'm glad Bungie got independent; I hope 343 will keep the comunity as strong as they did, because it's one of the key elements in the Halo universe.
 
Yager said:
I don't know why ODST has such a legion of haters behind (and I'm not talking about the people around here). I loved the story, characters, gameplay...all of it. One of the best single player experiences of the saga. I was surprised they sold it like an expansion, for me it's like a totally new game, not only an expansion. Loved it.
Expectation. Mis-marketing. Being turned into a $60 release.
 
Zeouterlimits said:
Expectation. Mis-marketing. Being turned into a $60 release.

Here in Spain it was a 49.99€...anyway, once I played it I didn't care about the price, I think it was the right one.
 
jizzlobber said:
On the topic of MC as a character, he's pretty bad... and i'm a big fan of the series.

No personality, ordinary voice talent, generic look.
I always cringe when he tells Contana that 343 guilty spark is his "friend", lol

The series is far from perfect, I think they made some pretty bad design mistakes along the way.
a few examples-

Buggers- in CE you had all these really cool covenant species, for Halo 2 they introduce Buggers, a bugs with guns? WTF? I mean other covenant species are unlike anything on earth (aka alien), then you have these stupid bugs... I can picture some artist drawing it up before pitching it to a bunch of people who somehow gave it the thumbs up, and I wonder how that happens!

Brute Chopper- Although fun to ride, the Brute Chopper is the most ridiculous vehicle in the series by a mile, not even the brutes would pass this as an attack vehicle... but Bungie did!
First time I saw it I just got the feeling that Bungie were struggling creatively.

Gravemind- I love the story in Halo 2, covenant in-fighting and stuff like that, then I saw gravemind and that was the first time I though the story got stupid, a big plant thing lecturing MC and arby before teleporting them off on their merry way... that sucked.

Halo 3 and Reach were so good though.

One thing Bungie needs massive props for is putting the resources and effort into going that extra yard where nobody else does... replays, films, forge, forgeworld, custom game options etc, that stuff became standard in halo games and I thought they showed the way for everyone else but nobody is up to it.

Buggers are so much more then bugs. While not my favorite enemy they actually do fit well. They are the air assult troops that don't need technology to actually use the air. Also the books fleshed them out a lot better.

The Brute chopper is just badass. It looks wicked and it looks Like something a Brute would drive. It was also originally made out of farm vehicles. An engineer made it for the humans out of farm vehicles. The Brutes were like hell naw we're taking that and using it. They mounted the canons on it and bam Brute Chopper. Again books were really good at covering it.

Also I'll agree gravemind could have used a better design but he wasn't a plant. All art shows him as a collection of corpses. The concept art was a lot more wicked then the game designs. And I like gravemind. Other stuff has come out since Halo 2 and really fleshed it out and even Cryptum is hinting that there is a lot lot more to Gravemind.

Also yes the Halo 2 extras disc covers the massive mistakes they made in making Halo 2. Bungie was honest. THey just royally fucked up and they admit it. Despite that fuck up though they still pulled out an amazing game.
 
Yager said:
I don't know why ODST has such a legion of haters behind (and I'm not talking about the people around here). I loved the story, characters, gameplay...all of it. One of the best single player experiences of the saga. I was surprised they sold it like an expansion, for me it's like a totally new game, not only an expansion. Loved it.

I agree. When ODST came out I thought it was the best campaign Halo Bungie had put out. Reach may have topped it in my mind, but when ODST came out I thought very highly of it. Not to mention it introduced us to Firefight.
 
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