FF:Enhanced_Reality
Member
Without killing each other or turning a discussion into an all our console war. Please.
Now the biggest complaint I have seen from feedback on various social media websites is that PlayStation, is behind Microsoft in a sense, because they haven't embraced backwards compatibility. And this is a fair point. Microsoft have made a great offering there, but the question I pose myself when we have this debate, is in regards to the actual feasibility of backwards compatibility. In a sense, is it not fair to say that Microsoft had a pretty good advantage when it came to offering this feature?
One thing I have to say is that Microsoft is firmly a software giant. They have amazingly talented programmers and developers so in that regard, I would argue Microsoft had a better start to offering backwards compatibility. Not only that but the XBOX, to my knowledge, has always used Direct X and a Windows based operating system on their game consoles. Not only this, but the XBOX 360 was very easy to develop for, when comparing to the hardware of the PlayStation 3 and given the age of the original XBOX and hardware inside I would have assumed it would make it easier to emulate. I would class this as an advantage to offering the service again. In many ways I believe it would have been more outrageous, had Microsoft not offered backwards compatibility, because I would not consider it to be so difficult, given their circumstances, however I believe it is a much different argument for Sony.
How complicated is it really going to be for Sony to offer full backwards comparability on PlayStation 4? Now I know that PS1 emulation is obviously quite simple and to be honest I'm surprised that Sony don't already offer an emulator that offers the kind of visual upgrades of some that are on the web with regards to up-scaling, anti-aliasing, removing frame tearing and improving texture warping etc. I guess it could also be argued that the same should apply to the PSP, that it is very much a possibility to achieve this on PlayStation 4 hardware. The PSP is by modern standards a very limited machine so I don't imagine the PS4 would have much difficulty playing it's titles in 1080p with other nice visual upgrades, so again, I would assume this as a given.
What I really wonder about is PlayStation 2 and PlayStation 3 emulation. These systems had a lot of bespoke hardware, from the emotion engine to the CELL processor. We know that Sony can emulate PS2 games on PS4 from their digital offerings but is that emulator going to be universally compatible with any PS2 title? For example, my 60GB PlayStation 3 will play PS2 games but many suffer from random glitches. One great example would be Silent Hill 2. When I play this game, James left leg randomly disappears and I don't know why. So I am unsure whether the emulation software that Sony uses on the PS2 digital downloads would run every PS2 game without these kind of glitches. More-so when you consider that a PlayStation 2 SoC was essentially built into the PlayStation 3 to provide backward compatibility.
So in fairness, PS1 and PSP should be simple to achieve and you can't really argue that Sony can't do it, rather than won't do it. I guess there are some minor questions around PS2, I mean they did have to patch Dark Cloud for compatibility issues. But is the same still applicable for PlayStation 3? Given the difference in hardware between PS3 and PS4, just how plausible is it? Are we talking a piece of software engineering master piece?
And when we're being completely honest, how many gamer's really use backwards compatibility? I think Sony do have an understandable argument if you consider cost/time/resources vs potential gain, if market research shows that really, while it is nice to have BC, it isn't a system seller or used as much as one would think. The same argument applies for the lack of a 4K BR drive in the PS4 Pro. Sony is part of the blu ray foundation, they must know sales data and trends etc. Is blu ray going to be the format to die at the hands of digital and will it really be worth the added cost? Discuss.
Now the biggest complaint I have seen from feedback on various social media websites is that PlayStation, is behind Microsoft in a sense, because they haven't embraced backwards compatibility. And this is a fair point. Microsoft have made a great offering there, but the question I pose myself when we have this debate, is in regards to the actual feasibility of backwards compatibility. In a sense, is it not fair to say that Microsoft had a pretty good advantage when it came to offering this feature?
One thing I have to say is that Microsoft is firmly a software giant. They have amazingly talented programmers and developers so in that regard, I would argue Microsoft had a better start to offering backwards compatibility. Not only that but the XBOX, to my knowledge, has always used Direct X and a Windows based operating system on their game consoles. Not only this, but the XBOX 360 was very easy to develop for, when comparing to the hardware of the PlayStation 3 and given the age of the original XBOX and hardware inside I would have assumed it would make it easier to emulate. I would class this as an advantage to offering the service again. In many ways I believe it would have been more outrageous, had Microsoft not offered backwards compatibility, because I would not consider it to be so difficult, given their circumstances, however I believe it is a much different argument for Sony.
How complicated is it really going to be for Sony to offer full backwards comparability on PlayStation 4? Now I know that PS1 emulation is obviously quite simple and to be honest I'm surprised that Sony don't already offer an emulator that offers the kind of visual upgrades of some that are on the web with regards to up-scaling, anti-aliasing, removing frame tearing and improving texture warping etc. I guess it could also be argued that the same should apply to the PSP, that it is very much a possibility to achieve this on PlayStation 4 hardware. The PSP is by modern standards a very limited machine so I don't imagine the PS4 would have much difficulty playing it's titles in 1080p with other nice visual upgrades, so again, I would assume this as a given.
What I really wonder about is PlayStation 2 and PlayStation 3 emulation. These systems had a lot of bespoke hardware, from the emotion engine to the CELL processor. We know that Sony can emulate PS2 games on PS4 from their digital offerings but is that emulator going to be universally compatible with any PS2 title? For example, my 60GB PlayStation 3 will play PS2 games but many suffer from random glitches. One great example would be Silent Hill 2. When I play this game, James left leg randomly disappears and I don't know why. So I am unsure whether the emulation software that Sony uses on the PS2 digital downloads would run every PS2 game without these kind of glitches. More-so when you consider that a PlayStation 2 SoC was essentially built into the PlayStation 3 to provide backward compatibility.
So in fairness, PS1 and PSP should be simple to achieve and you can't really argue that Sony can't do it, rather than won't do it. I guess there are some minor questions around PS2, I mean they did have to patch Dark Cloud for compatibility issues. But is the same still applicable for PlayStation 3? Given the difference in hardware between PS3 and PS4, just how plausible is it? Are we talking a piece of software engineering master piece?
And when we're being completely honest, how many gamer's really use backwards compatibility? I think Sony do have an understandable argument if you consider cost/time/resources vs potential gain, if market research shows that really, while it is nice to have BC, it isn't a system seller or used as much as one would think. The same argument applies for the lack of a 4K BR drive in the PS4 Pro. Sony is part of the blu ray foundation, they must know sales data and trends etc. Is blu ray going to be the format to die at the hands of digital and will it really be worth the added cost? Discuss.