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PlayStation 5 Handheld Will Likely Be Like a Lower-End PS5 Model That Would Need Dedicated Versions of Games

TGO

Hype Train conductor. Works harder than it steams.
this is a bad idea , they cant support 2 different systems at the same time
infact 3 if you include PSVR2
4 if you include PC
And the result?
4nZe9Np.jpeg
 

midnightAI

Member
You can't have PS5 power in handheld size and power draw.
I've been trying to tell people this but they won't listen.

Also, DF (also Bloomberg) don't know shit. Is Sony researching and developing handheld hardware? Of course they are, they labs research and develop/test stuff all the time, doesn't mean it will ever come to anything.
 
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mrcroket

Member
without competition Sony can do whatever the want to do.. . also 15 years console generation
Whatever they come out with will outsell Microsoft's handheld no doubt, the handheld market is dominated by Nintendo though, so they do have competition in that market.
 

GHG

Member
But conviently forget steamdeck. Which is what Sony is most likely trying to follow.

Nobody (and I mean nobody) is forced to make their games compatible and run well on the Steam deck.

You want to release a PC game that doesn't run well on the Steam deck (or similar hardware), go ahead.

There's the fundamental difference.

As an example, here is Returnal running on the Steam deck:



In a world where games releasing on the PC are forced to run well on the deck, Returnal doesn't end up being the same game and they would have needed to make fundamental changes to the game in order to make sure it runs well on the deck.
 
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sainraja

Member
If you guys want a dedicated handheld with a decent or good user experience, it will likely need to be like this or stop asking for a handheld device lol. I haven't tried the steam deck but the Rog Ally is terrible, that was my first impression off of the display unit anyway. It is basically trying to run the full Windows operating system but the resolution and how you are expected to navigate just feels off. I know Steam Deck probably uses their game mode and they have worked on making sure it works but if it is anything like Rog Ally then it really surprises me that people even like it.

Not much into handhelds anyway.... learned that after getting the PSP, Vita, NintendoDS. I didn't use them at all.
 
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intbal

Member
I always wondered if Microsoft's "Heutchy Method" could work in reverse.
Instead of inserting a multiplier in the DirectX API, insert a fraction.
So a native 1920x1080 game would render at 960x540, for example. The game code isn't changed. Just how the API interprets it.
Of course, that wouldn't help Sony at all, since their games don't use DirectX. But perhaps they could find a similar solution for their hardware.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
You can't have PS5 power in handheld size and power draw.

EXACTLY! Something has got to give.

Sure. But point is they are already supporting another system and a handheld. So not sure how this argument holds that they can't support a ps handheld.

You realize a PS6 will be coming out in 2028 right? How can you possibly think they can support everything?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Layden said it best: the industry isnt growing so they are trying to find new ways to sell shit to the same people.

Increase subscription
Increase software
Increase hardware cost
Increase live service games

Release portable

????
Set up a Go Fund Me page?

And this is the issue many of us have. Why not focus more on what works for you today and double and triple down on that instead? Why is that so hard?
 

Ozriel

M$FT
There’s absolutely no low wattage chipset on the horizon that can be used in a consumer handheld that’s capable of PS5 level power.

You’d have to be completely daft and ignorant of tech to be scoffing at DF here.

If there’s going to be a handheld capable of playing PS5 games without adjustments, you’re looking at a release years in the future.
 

Ozriel

M$FT
And this is the issue many of us have. Why not focus more on what works for you today and double and triple down on that instead? Why is that so hard?

Because that market isn’t really growing. You’re also probably losing console gamers gradually to PC.

But more than that, it makes sense to expand.
 

diffusionx

Gold Member
With today’s cutting-edge technology, I’m curious why someone can’t create a handheld 1080p 8-inch console that can play core games at a lower spec, like the Series S in handheld mode. And here’s the best part: they could sell a complimentary dock with a dedicated GPU or APU that brings the console experience when docked.

Imagine having two different SKUs. You buy the handheld, and you can play all your games in stunning 1080p resolution with a 3-hour battery life. Then, plug it into the dock, and it transforms into a powerful 4K/120 RT machine.

I can’t believe this technology doesn’t exist. It would solve the problem of having two different platforms to develop for. Plus, it would give developers a dedicated ecosystem to create games for “known hardware.”

This seems like a much better solution than having two separate platforms to develop and support.
This dock is essentially having to build a system with two GPUs and two CPUs increasing cost. If you make it optional then you run into the accessory issue consoles always have. And its not like the Series s is exactly a well loved machine by software makers.

SeriesS also uses way more power than is acceptable for a handheld. "But muh rog ally", yes there rog Ally is also enormous, has horrible battery life,is super expensive, and isn't that popular. I would be surprised if they sold more than a million of them. No console maker builds a machine to sell a couple million units.
 
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Evolved1

make sure the pudding isn't too soggy but that just ruins everything
It’s probably just the resolution needs to be dropped on a lot of games. Tiny screen so who gives a shit? But I’m not a handheld guy, I think they’re inferior and the least enjoyable way to game.
 

Topher

Identifies as young
There’s absolutely no low wattage chipset on the horizon that can be used in a consumer handheld that’s capable of PS5 level power.

You’d have to be completely daft and ignorant of tech to be scoffing at DF here.

If there’s going to be a handheld capable of playing PS5 games without adjustments, you’re looking at a release years in the future.

Clearly there will be adjustments to the game. Richard says in the video that there is no reason why the games cannot scale down to a PS5 handheld just as games scale up to the Pro. So games would have to be patched, but this is not going to require PS5 level power. That would be pointless when we are talking about games running at 1080p or lower. Developers would have to create a low-rez, low fidelity version of the games and it would run once patched. Similar solution that allows AC Syndicate to now run at higher frames on PS5.
 
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Perrott

Member
What he's saying is that there aren't Series S-equivalent versions of PS5 games. Their lowest common denominator in the PS5 ecosystem is the regular PS5 itself, which already outputs games at up to 4K.

Digital Foundry's point is that there would have to be developer input in making performance profiles on a game-by-game basis to make them output at 1080p rather than 4K, with scaled down settings and maybe even PSSR support.
 
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Imtjnotu

Member
It would have to be a 3nm machine.

If I'm thinking logically about it, specs would be finalized next year with production in 2026

3nm
36core Gpu with Lpddr6. Should suffice for ps5 quality bandwidth in a handheld.

8 core CPU from amd
 

Muddy

Member
My dude read again. It doesn't run PS5 games, it would need to run its own PS5 portable games(new versions of the same game). Hows that not stupid?

My dude read again.

It is speculation on DFs part.

Again I repeat, Sony is rumoured to be developing a PS5 Portable. Not a PS4 Portable or a PSP3.

Currently a 3 year old PS4 Spec handheld called the Steamdeck runs PC ports of PS5 games at lower res/fps.

Not NEW games.

The PS5 Portable is years away.

So yes it is stupid. Use your common sense.
 

Muddy

Member
What he's saying is that there aren't Series S-equivalent versions of PS5 games. Their lowest common denominator in the PS5 ecosystem is the regular PS5 itself, which already outputs games at up to 4K.

Digital Foundry's point is that there would have to be developer input in making performance profiles on a game-by-game basis to make them output at 1080p rather than 4K, with scaled down settings and maybe even PSSR support.

Exactly.

As was expected.
 
Sounds like a disaster if they go this route. It will run into the same problem the Vita ran into where Sony couldn’t support it and their main console maybe even worse this time since they have PSVR2 to contend with in addition to the PS5.
 

Muddy

Member
Sounds like a disaster if they go this route. It will run into the same problem the Vita ran into where Sony couldn’t support it and their main console maybe even worse this time since they have PSVR2 to contend with in addition to the PS5.

They won’t go that route.

It’s the reason Sony haven’t made another handheld after the Vita.

A PS5 Portable will simply be a portable which can play PS5 games at lower res/fps upscaled with PSSR.

You will probably see games become verified for it like Steamdeck verified.
 
Like i said before, this is not going to happen, it worked for Nintendo because the unified both worlds in one system, going back to two routes for Sony doesn’t make any sense and they are not going to take the hybrid route.
 
So why does it need a PS5 to work?

What you're thinking about is something like the Meta Quest 3, which is a dedicated VR device.
That’s the hardware not the software. Both are developed in the same way no matter if the hardware is in a standalone VR or in a console/PC. The matter of fact the development cycle of Quest games is more close to the PSVR than a PS console.
 
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Loxus

Member
That’s the hardware not the software. Both are developed in the same way no matter if the hardware is in a standalone VR or in a console/PC. The matter of fact the development cycle of Quest games is more close to the PSVR than a PS console.
Explain Gran Turismo 7 and VR.
Is it two different games?
 

Saber

Member
My dude read again.

It is speculation on DFs part.

Who cares? You're the one comes with "outrage" on people saying it would be stupid idea, regardless of being speculation or not. Stupid moving goal posts on your part, don't quote me again with your silly baits idiot.
 
Explain Gran Turismo 7 and VR.
Is it two different games?
Same base, but needs an special team or department and special tools. So, is not like you put the base game in PSVR and is going to work. I am talking about truly VR experiences not something like basic VR like Switch implementation for Labo (stereoscopic vision).
 
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Muddy

Member
Who cares? You're the one comes with "outrage" on people saying it would be stupid idea, regardless of being speculation or not. Stupid moving goal posts on your part, don't quote me again with your silly baits idiot.

You quoted me first.

Behave.
 
i dont like their support for PC either.focus should be main console only
I agree. As a PS5 owner and now a Pro owner, it feels bad knowing how many more resources could and should be going into these consoles instead of all the focus Sony has had on PC. The Pro launch has been piss poor with major problems related to the capabilities and upscaling tech of this thing and Sony hasn't even mentioned anything about what they're doing about it. There are 8 Sony PS5 exclusives that don't even have a fucking Pro patch, meanwhile the PC has enhanced versions for some of these games! Gow 2018, Days Gone, Returnal, Death Stranding, GoT, UC4, etc. Its bullshit.
 

YOU PC BRO?!

Gold Member
It may very well be possible to hit the rough performance of PS5 in a handheld…

The Z1 Extreme found in the ROG Ally X clocks in at ~8.6TFlops @9-30W

It’s possible the PlayStation handheld may be very similar to the Z2 Extreme which will be releasing in 2025.
 

Fafalada

Fafracer forever
this is a bad idea , they cant support 2 different systems at the same time
This would be like -Pro... not an entirely separate system.
Although having most of the library just not work would be a bit shit. I know DF suggests to take PS4 versions of everything that doesn't work - so that'd be... more complete.

I mean this isn't about want or not want - it's 'who's this for' - and portable PS4 is a really... really small segment to target. And it's about to get much smaller when Switch 2 is out.
And going up against the Switch 2... with PS4 loading times in most games... yea no...
 

Fafalada

Fafracer forever
The Z1 Extreme found in the ROG Ally X clocks in at ~8.6TFlops @9-30W
That's the same 9 TFlops that PS5 Pro has 36 of.

And it's not 'at 9-30W'... it's 30W at that rating - full stop.
At 9W you get maybe 4 TFlops - if CPU isn't loaded.

Anyway - 7840U (that same chip) does trade-blows with a Series-S - but that's still significantly downscaled experience from PS5, so it goes back to what I said above. Handheld with no real library - and last time Sony tried this they barely sold Dreamcast numbers.
 

Zathalus

Member
It may very well be possible to hit the rough performance of PS5 in a handheld…

The Z1 Extreme found in the ROG Ally X clocks in at ~8.6TFlops @9-30W

It’s possible the PlayStation handheld may be very similar to the Z2 Extreme which will be releasing in 2025.
If you want to get an accurate picture of the Z1 Extreme performance you need to half that number. Then drop it even further as it can’t sustain that clock speed even at 30w. At something like 10w it can’t even match the original PS4.

It does have a much better CPU and more RAM though.
 

sachos

Member
This is my fear. Either they have to limit the scope of future games so they run from the get go on the handhelf OR they have to split they developement teams to support different hardware and then you end up on a Vita situation.
The silver lining for me is that this may move teams to focus more on gameplay than chasing maximum graphics, and the performance gap between the handheld and the PS6 will leave enough headroom for the PS6 to push stuff like full raytracing/pathtracing on the same games if they choose the first option.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Because that market isn’t really growing. You’re also probably losing console gamers gradually to PC.

But more than that, it makes sense to expand.

But trying to expand at all cost CLEARLY has shown that it can fail too. Expanding for the sake of expanding is a HORRIBLE idea. I think most of us agree with that at least. There's a reason the NFL only has 32 teams and not 64, for instance.
 

gpn

Member
They should probably go for something that can play PS4 games natively and stream PS5 and PS6 games. A portable PS5 isn't going to happen for a long, long time.

Not just the power requirement, you've got one of these in there...

images-5.jpg
 
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