Took me a while but I finally beat every game in the collection. The only one I found underwhelming was Haunted Castle extra as it has aged poorly. On top of oversized hurt boxes that often activate when crouching and tiny hitboxes for the whip it lacked responsiveness. The remake of it reminded me of Castlevania Bloodlines on the Genesis mechanically despite being on par visually with Rondo of Blood on PC Engine. It is odd that it is the only one in the collection that does not have rewind or save state features but there are enough checkpoints to make it through without losing a lot of time re-tracking. It was an extra that was neat but altogether unnecessary.
My most enjoyed installment to my surprise was
Portrait of Ruin. Greatly varied in its aesthetic due to exotic painting locations and super fun mechanically with some of the most abundant Belmont skills and magic spells to unlock. Though the characters did not appeal to me at the start, the plot was done so well that I ended up liking them. That said, I did not enjoy the rotated 4-part destroyed city with carnies which showed up twice and would probably have never been able to do the mandatory bike obstacle course without rewinding or save states. Beyond that it had a little too many side quests and excessive special weapon grinding to make using them effective and spells that took too long to cast if one wanted to play as only the witch. I suppose it was intentional because by the end game the special weapons were more practical than the seemingly overpowered spells at the start. However, that is something that kept it from being as smooth of an experience as Symphony of the Night. The end game Nest of Evil challenge rooms were also amazing with Dawn of Sorrow bosses and Castlevania III trio impersonators. It is too bad it took so much exploration to unlock (especially with needing to enter rooms hidden by breakable walls and ceilings). Pretty unforgettable entry in the series.
My least liked installment to my complete disappointment was Order of Ecclesia. It had such amazing art that I was completely flabbergasted when the game looked like this:
Even with the extensive dual wield magic/weapon system and fast regeneration of hearts in the end I was more frustrated by constantly changing my loadout as the game would necessitate that a specific element be used against an enemy or a specific enchantment be used to traverse an environmental hazard. Some of the new enemy types were also beyond frustrating:
On top of that, even in Albus mode with his omnipotent arsenal most areas failed to distinguish themselves and would be near impossible to navigate without a map. Even more impossible were the challenge rooms in the Training Hall. They reminded me of Laser Man level in Mega Man 2, which had me constantly dying to environmental hazards.
My experience with
Dawn of Sorrow was middling. The levels were fine. The bosses were fine. The mirror mechanic and plot dragged. I hated farming souls and lack of good weapon drops or weapon treasures required leveling mundane ones up with souls which really stretched out the game to a point where I just wanted to get it over with. In the end I pretty much spammed (purchased) throwable weapons with the high drop rate Skelerang soul (projectile multiplier) and Mandagora soul (AoE blast). Playing the unlockable Julius with Yoko tag in might mechanically be the lamest Castlevania experience I have had since before Rondo of Blood. I had a better time replaying sections of the game featured in
Harmony of Despair to be quite honest.
P.S. It is kind of wild to hear how games in the franchise after Symphony of the Night evolved the formula because when playing them it still feels like they all sit in its shadow in terms of mechanic versatility, progression, and loot.