CDPR posts Switch 2 Cyberpunk screens

Than CYBERPUNK 2077 PHANTOM LIBERTY??

Monday Night Raw Lol GIF by WWE
On switch yeah..
 
30 fps. Youre going to getting ballpark PS4 Pro or Xbox One X quality gaming if youre lucky it's DLSS works wonders.

PS4 pro maxed out at 1188p dynamic resolution with mainly being in 1080p but even in pre-DLC game it dipped to low 20s fps just driving around the city. PS4 pro in fact pretty much dropped at the same places as PS4 base because of CPU.

8jiygVR.jpeg


Combat

UBTcSWg.jpeg



Phantom Liberty would melt them. There's a reason why the DLC was not released on it. So really you're comparing CDPR aiming 1080p 30-40 fps vs 0p 0fps 🤷‍♂️

On switch yeah..

Totally out of this fucking reality :messenger_tears_of_joy:
 
PS4 pro maxed out at 1188p dynamic resolution with mainly being in 1080p but even in pre-DLC game it dipped to low 20s fps just driving around the city. PS4 pro in fact pretty much dropped at the same places as PS4 base because of CPU.

8jiygVR.jpeg


Combat

UBTcSWg.jpeg



Phantom Liberty would melt them. There's a reason why the DLC was not released on it. So really you're comparing CDPR aiming 1080p 30-40 fps vs 0p 0fps 🤷‍♂️



Totally out of this fucking reality :messenger_tears_of_joy:

The reason it was not released on them is due to market viability. The last gen consoles got no concerted effort at all put into them. They are not well optimized for last gen consoles.

Clearly CDPR put more effort into the Switch 2 release trying to capture that launch window hype. So this isn't a very good comparison due to different sets of development resources that are allocated.
 
Bolded part sounds really wrong.

Why? There's nothing controversial being stated.

PS4 is a dead console. Switch 2 is the launch of a new console, that will have an audience willing to buy games they didn't have access to previously (like CP2077).

CP2077 has much more potential to sell copies on Switch 2 than the DLC expansion did on the PS4 which nobody plays anymore.
 
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The reason it was not released on them is due to market viability. The last gen consoles got no concerted effort at all put into them. They are not well optimized for last gen consoles.

Clearly CDPR put more effort into the Switch 2 release trying to capture that launch window hype. So this isn't a very good comparison due to different sets of development resources that are allocated.

You're delusional

Even on PC it forced SSD to begin with. How's that gonna go on PS4?

It barely kept above 20s driving around and in combat. Phantom liberty would melt it. James, come back to earth.
 
You're delusional

Even on PC it forced SSD to begin with. How's that gonna go on PS4?

It barely kept above 20s driving around and in combat. Phantom liberty would melt it. James, come back to earth.

There's nothing delusional about pointing out that software development isn't an infinite resource that developers are willing to use on projects they don't deem commercially viable. CDPR didn't even patch CP2077 for PS5 Pro support which would have added a lot of improvements to the game.

They did for Switch 2, because it's a brand new generation and a brand new audience, so the potential for sales is higher, hence more resources devoted to the project.

From an open world standpoint, CP2077 has always been horribly optimized for PS4 consoles. Optimization on Switch 2 is easier of course due to faster memory speeds and more memory in general. But there are plenty of open world games on PS4 Pro that play a LOT better than CP2077. CDPR just didn't give a shit to try and make it work.
 
Why? There's nothing controversial being stated.

PS4 is a dead console. Switch 2 is the launch of a new console, that will have an audience willing to buy games they didn't have access to previously (like CP2077).

CP2077 has much more potential to sell copies on Switch 2 than the DLC expansion did on the PS4 which nobody plays anymore.

We know the Switch 2 version is only 7 weeks old. How many resources do you believe was allocated for that feat in that time frame against how many resources and time got allocated for the release of the game on PS4? That really doesn't sound right.
 
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We know the Swiitch 2 version is only 7 weeks old. How many resources do you believe was allocated for that feat in that time frame against how many resources and time got allocated for the release of the game on PS4? That really doesnt't sound right.

I don't think they allocated much at all to the PS4 and it shows. There's no excuse for it playing the way it does. They clearly focused on PC + next-gen consoles.
 
There's nothing delusional about pointing out that software development isn't an infinite resource that developers are willing to use on projects they don't deem commercially viable. CDPR didn't even patch CP2077 for PS5 Pro support which would have added a lot of improvements to the game.

They did for Switch 2, because it's a brand new generation and a brand new audience, so the potential for sales is higher, hence more resources devoted to the project.

From an open world standpoint, CP2077 has always been horribly optimized for PS4 consoles. Optimization on Switch 2 is easier of course due to faster memory speeds and more memory in general. But there are plenty of open world games on PS4 Pro that play a LOT better than CP2077. CDPR just didn't give a shit to try and make it work.
Cyberpunk 2.0 isn't on old gen because of their CPU's. The tech they have for 2.0 maxes out the CPU on current PC's. XBO and PS4 hardware doesn't stand a chance.
 
I don't think they allocated much at all to the PS4 and it shows. There's no excuse for it playing the way it does. They clearly focused on PC + next-gen consoles.

How so, if the game is on patch 1.6? Did they do those patches in less time than 7 weeks and with fewer resources?
 
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You are talking to a person who think Metroid Prime 4 looks like Gamecube game.

Uprez, high frame + texture pack.

It's a good looking game specifically because it's not trying to be ambitious like CP2077

I prefer cleaner aesthetic and higher frames for NS2 games over trying to chase current gen graphics
 
this allows them to play this either on the go or all together if they are Switch only which a lot of people are.
Plus, haven't actually seen any info about it but I assume it'll have the seamless transfer into mouse aiming they showed in Metroid if you place the joycon on a flat surface.
 
You're not doing anything different. We are both speculating.

I'm not speculating, CDPR themselves said :

CD Projekt Red stressed that though the decision to end the development of future content was a "difficult decision," they chose to do so because they believe that the scope of the expansion makes "releasing it for previous-gen consoles technologically challenging without compromising player experience."

You're the one creating a fantasy scenario that CDPR didn't want to support its 2nd highest selling platform with enough effort to get the hype from Netflix's show and phantom liberty and make cash? But on switch 2 5 years late to the party it's an easy 7 weeks of effort from scratch? Surely adding content is easier than making a port?

That's a tinfoil hat theory you're building to protect dear Sony PS4.
 
I'm not speculating, CDPR themselves said :



You're the one creating a fantasy scenario that CDPR didn't want to support its 2nd highest selling platform with enough effort to get the hype from Netflix's show and phantom liberty and make cash? But on switch 2 5 years late to the party it's an easy 7 weeks of effort from scratch? Surely adding content is easier than making a port?

That's a tinfoil hat theory you're building to protect dear Sony PS4.

What scope of the expansion exactly? Playing the DLC doesn't seem much different from the base game. Devs lie all the time to justify decisions
 
Only interested in this port for handheld use. I already have it for my PS5 Pro for console use.

I also hope CDPR provides an enhanced Witcher 3 port as well.
 
What scope of the expansion exactly? Playing the DLC doesn't seem much different from the base game. Devs lie all the time to justify decisions

It's harder on performances

Dude you're dense

Low 20s base game on PS4 and PS4 pro. It didn't stand a chance with DLC

Everyone knows that area hits harder than base game. Again, SSD also enforced on PC but also a performance hit. This has been discussed for a long time and benchmarked to hell and back.

Keeping that kind of naive facade to protect dear Sony is not putting you in a good light. There's moments where you're actually down to earth but you become completely all over the place when it comes to protect a piece of hardware from Sony.

Dude, your PS5 pro is fine! You can breathe! Switch 2 is not coming for it. Those 240W 5nm can help you sleep at night I hope!
 
It started with..

"It looks like ps3 games.."

Then..

"Wait, no it looks like xbox one.."

"Okay, maybe it looks like PS4 Pro.."

"Fine, it can hit PS5 on occasion.."

"Look, obviously it's a great value.. For Nintendo games only." <--- We are here now.
lmao spot on

But why do we see this type of constant downplaying talk? What's the deal? It's usually coming from big fans of other platforms. Are they worried that people will sell their current platform and just use Switch 2 going forward?

Just chill people! Try to be excited for once. We're getting a new Nintendo handheld with a 120hz gsync screen and mouse controls and hardware capable of running games with Cyberpunk visuals, and all some here do is complain. 🤷‍♂️

Me:
Desktop PC (9950x3D, 4090)
Living room PC (9800x3D, 4080 Super)
PS5 Pro
Xbox Series X
Steam Deck OLED
4x Switch
AND super excited about Switch 2! 🤩

That said, the biggest pull for me is obviously Nintendo's own games. Can't get those anywhere else. And I can't wait to play the new Metroid!
 
Might not be the best way to play, but I'm just happy that more people will be able to experience
Yep. For 2025, cyberpunk with no ray tracing requires modest specs anyway so I really hope its at least a constant lock 30 fps for switch 2 people.

No wonder ms is looking to porting their big games onto the switch 2. That series s is both a blessing and a curse.
 
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This is a CG trailer.

It's harder on performances

Dude you're dense

Low 20s base game on PS4 and PS4 pro. It didn't stand a chance with DLC

Everyone knows that area hits harder than base game. Again, SSD also enforced on PC but also a performance hit. This has been discussed for a long time and benchmarked to hell and back.

Keeping that kind of naive facade to protect dear Sony is not putting you in a good light. There's moments where you're actually down to earth but you become completely all over the place when it comes to protect a piece of hardware from Sony.

Dude, your PS5 pro is fine! You can breathe! Switch 2 is not coming for it. Those 240W 5nm can help you sleep at night I hope!

Low 20s on base because it's so poorly optimized. That's my point. CDPR is a PC developer focused on nvidia hardware. They really struggled to optimize for consoles in general, especially AMD.

There are better looking open world games on PS4 than the end result CDPR ended up with. Has nothing to do with "protecting Sony" but having an honest assessment of the situation of CP2077 on PS4. There's no defending it.

I'm not Anti Switch 2 - I'm getting one Day 1. I'm not sure why you specifically think I'm dour on the system. I think it could be more competitive than it is, but there's still lots going for it.
 
This looks way better than I was expecting and they have had a very short time to get this up and running for the Switch 2. To be honest I was never expecting the Switch 2 to be on par with a PS5 or Series X, The nature of it's hybrid design and more mass market price pretty much guarantee that... but overall with what I have seen thus far I am pretty impressed. The masses that will buy the Switch 2 will be more than happywith it. My guess would be that Nvidia have worked really hard bringing decent DLSS tech to the Switch 2.
 
The reason it was not released on them is due to market viability. The last gen consoles got no concerted effort at all put into them. They are not well optimized for last gen consoles.

Clearly CDPR put more effort into the Switch 2 release trying to capture that launch window hype. So this isn't a very good comparison due to different sets of development resources that are allocated.
Man, do you have anything positive or unique to say in this thread. You're just constantly repeating what you already said and making it clear you're not impressed.

We know mate.
 
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