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Commandos: Origins - Gameplay Teaser

Punished Miku

Human Rights Subscription Service
I think this is a Gamepass one. Definitely will give it a shot. Really into Shadow Tactics / Desperados but never tried these.
 

GymWolf

Member
The graphic doesn' have the charm of the old games.

NSwitch_Commandos2HDRemaster_04.jpg

NSwitch_Commandos2HDRemaster_02.jpg
 

Danny Dudekisser

I paid good money for this Dynex!
It does lack the visual flair of the original games, but I want to check it out - we just don't get enough in this genre anymore.
 
You know, I really hoped that Mimimi would make a Commandos game one day...
Real sad what happened to them. We need more RTS and RTT games, I know you’re a man of culture who loves this genre also. Desperados 3 was a dope game, loved the first two back in the day as well. Shadow tactics is great also, I have not played the cursed crew yet but I imagine it is very good also.

Will definitely be picking this up.
 
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Kusarigama

Member
We could never complete even a single mission of Commandos 2 on our PC back in the days. Then we found out about cheats and so many enemies would keep coming out of the buildings. I used wonder how anybody could play that without cheats.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
We could never complete even a single mission of Commandos 2 on our PC back in the days. Then we found out about cheats and so many enemies would keep coming out of the buildings. I used wonder how anybody could play that without cheats.
Commandos 2 was fine difficulty wise, imo.

The expansion for the first game tho, Beyond the Call of Duty... I remember playing the demo level for days and never managed to beat it.
 
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Hudo

Gold Member
Real sad what happened to them. We need more RTS and RTT games, I know you’re a man of culture who loves this genre also. Desperados 3 was a dope game, loved the first two back in the day as well. Shadow tactics is great also, I have not played the cursed crew yet but I imagine it is very good also.

Will definitely be picking this up.
Shadow Tactics and Desperados 3 were really great. I hear good things about Cursed Crew but I just really don't like pirates as a setting...
 

xrnzaaas

Member
Shadow Tactics and Desperados 3 were really great. I hear good things about Cursed Crew but I just really don't like pirates as a setting...
Shadow Gambit was pretty good. You can be upset about SBI having their involvement and making the women the majority of the playable characters, but the gameplay was fine and on the level of their other games. Plenty of cool skills to use, being able to choose your squad was also a nice addition. And the environments looked lovely.
 

Hudo

Gold Member
You can be upset about SBI having their involvement and making the women the majority of the playable characters,
Believe me, SBI stuff or not wouldn't make a difference. There is just something that I don't gel with when it comes to pirates. Ironically, I do like movies like Master & Commander. I.e. where the actual navy is depicted.

But yeah, everything I've heard about Shadow Gambit is positive from a gameplay point of view. Which isn't too surprising. Mimimi knew how to make good "Commandos-likes".
 

Stafford

Member
I truly hope it won't have the controls of the remasters on console, because that's not good at all. Going by this teaser it seems it will play like Desperados 3, Shadow Tactics etc. That is definitely the way to go.
 
We could never complete even a single mission of Commandos 2 on our PC back in the days. Then we found out about cheats and so many enemies would keep coming out of the buildings. I used wonder how anybody could play that without cheats.
This was dark souls before Demons Souls was a thing. Some of the most satisfying games.
 

Sentenza

Member
Shadow Tactics and Desperados 3 were really great. I hear good things about Cursed Crew but I just really don't like pirates as a setting...
Conversely I really like pirates as a setting, IN PRINCIPLE, but I wasn't really into that cartoony magic-purple-thing they came up with.

Anyway, you can tell from the get go that this is supposed to be a low budget thing and not a genuine effort to match the classics of the series and their gorgeous art style, as GymWolf GymWolf 0s post really summarizes.
 
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Hudo

Gold Member
Conversely I really like pirates as a setting, IN PRINCIPLE, but I wasn't really into that cartoony magic-purple-thing they came up with.

Anyway, you can tell from the get go that this is supposed to be a low budget thing and not a genuine effort to match the classics of the series and their gorgeous art style, as GymWolf GymWolf 0s post really summarizes.
So Pyro Studios (OG Commandos 1 and 2 devs that are still around) aren't involved in any way in this?
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
So Pyro Studios (OG Commandos 1 and 2 devs that are still around) aren't involved in any way in this?
Didn't they close doors many years ago?

Afaik their last game was an attempt to turn the Commandos games into Call of Duty.
 

Mokus

Member
So Pyro Studios (OG Commandos 1 and 2 devs that are still around) aren't involved in any way in this?
If I recall correctly (this is like a 20 years old news), the most important members of the original team who participated in the development of the first 3 Commandos (including the expansion), left shortly after Commandos 2 because of internal dispute. While Pyro Studios released new games after that, the quality wasn't nowhere near to the level of early Commandos games.
 

Hudo

Gold Member
Didn't they close doors many years ago?

Afaik their last game was an attempt to turn the Commandos games into Call of Duty.

If I recall correctly (this is like a 20 years old news), the most important members of the original team who participated in the development of the first 3 Commandos (including the expansion), left shortly after Commandos 2 because of internal dispute. While Pyro Studios released new games after that, the quality wasn't nowhere near to the level of early Commandos games.
Ah Ok. So the Pyro Studios right now are, very much like Blizzard or Bungie, only Pyro in name.

That's a bit sad.

And yeah, that Commandos FPS game was fucking garbage, lmao.
 

IbizaPocholo

NeoGAFs Kent Brockman


ALARM! You have been selected for a mission which will shape the fate of the entire world. Witness the very beginning of the legendary elite WWII force in Commandos: Origins. The long-awaited sequel to the Commandos series brings you right back to the foundation of the real-time tactics genre. And to the days where Jack O’Hara, the Green Beret, and his five companions met to form the infamous unit sent to complete missions which no others would dare to accept.

Commandos: Origins is launching in 2024 for PlayStation 5 (PS5), Xbox Series X|S, Xbox Game Pass, and PC (Steam).

 

IbizaPocholo

NeoGAFs Kent Brockman


The team around Green Beret, Sapper and Co. are busy preparing for the release of Commandos: Origins later this year, and we’ve captures some fresh impressions from the game in a brand-new Gameplay Trailer – tune in now!

Commandos: Origins is coming in 2024 to PC, Xbox One / Series X|S, and PlayStation®4|5. Play it day one with Game Pass.

ALARM! The legendary real-time tactics franchise returns: Commandos: Origins brings you back to the very first missions of this infamous WWII special unit. Take over control of Green Beret, Sapper and Co, learn how they originally met, and take on more than 10 missions from the barren Arctic to the African desert.
 

IbizaPocholo

NeoGAFs Kent Brockman

We’re excited to share an exclusive peek behind the scenes of Commandos: Origins. During the Closed Beta and following the release of the demo, we’ve collected tons of feedback from testers and players and have been evaluating it throughout the development process.

First of all, we need to express our deepest thanks to our community – your enthusiasm and love for the series is truly special and makes us feel even more honoured to be working on such a beloved and long-awaited title. Your feedback has been incredibly inspiring and motivating! Of course, there were also critiques – the majority of which were very detailed and well thought out. To honour your commitment, we’re giving you an inside look at the top nine topics you raised and how we are responding to them.

Let’s dive right into what we’re working on to ensure Commandos: Origins delivers the experience you’ve been waiting for.

1) Performance Optimization
The overall game performance is a top priority as we push towards launch. We’ve heard your concerns regarding the performance and the gameplay feeling clunky in some instances as a result of this, especially in the demo. Improving optimization to get a fluid gameplay experience is crucial and we’re committed to refining the performance to guarantee a seamless and immersive experience.

2) Enhanced AI Behaviour
Players have reported several instances where the AI did not react as expected, disrupting the flow of gameplay and player immersion. Addressing this is at the forefront of our plans, and we’re making improvements to ensure that AI interactions feel realistic and dynamic.

3) Revamped Voice-Overs
Your feedback regarding the voice-overs, especially the intensity of the German voices, hasn’t gone unnoticed. The current game versions all included temporary voiceovers. We’re continuing to record and refine the dialogue, and the release version will feature finalised voice lines in English, German, French, Spanish, and Chinese.

4) Adjusting Controls and adding Customization Options
Control layout was another area of feedback, with some players commenting about the default scheme not being intuitive enough. We are re-evaluating the keybindings to reflect your feedback and, while we may not be able to fulfil every individual request, there will be 3 different control schemes to choose from and, for PC, we’re making custom key-binding available so you can adjust the controls to your liking.

5) Modernized Loot System will take over Inventory System
Starting in the Closed Alpha, players shared that they miss collecting ‘loot’ and having a backpack with an inventory system in place. This feature would add depth and more options to gameplay. Following this feedback, we went back into discussions and research for potential approaches.
After careful consideration, we’ve opted for a modernized loot system that aligns with our vision of staying true to the Commandos series’ core, prioritizing stealth rather than giving the player the ability to just blast into enemy territory. What does this mean in Commandos: Origins? Some enemies will drop loot – like ammunition, collectibles and uniforms, when they are knocked out or killed. Loot can also be found in your surroundings. Once you pick up an item, this is directly available for the selected Commando via his abilities without needing an additional inventory (i.e. backpack).

CharCutout Driver 01

6) Non-Lethal Combat Options
Many players were asking about non-lethal combat choices in the game – we are happy to confirm that this will be implemented into the game upon release! You will be able to knock-out enemies temporarily, adding an extra layer of strategic depth to gameplay.

7) Music
The iconic music from previous games is close to many fans’ hearts, and some have requested we use the same soundtrack or the same composer, Mateo Pascual. While we deeply respect Pascual’s legacy, we’re also eager to bring something new with the talented team at Dynamedion. Our hope is to blend tradition with innovation, creating a soundtrack that builds on Pascual’s influence while bringing fresh elements to Commandos: Origins.
Check out a brief preview of our title theme recorded by the Budapest Art Orchestra here:



8) Expansive Map-Design
Map-size has been a feedback category that demo players have particularly focused on – along with the linear design. Rest assured the hand-crafted demo mission was just a taste of the core gameplay. The full game will feature larger, more open maps with plenty of opportunities for different approaches, ensuring a multi-layered mission experience.

9) Refining User Interface (UI) & User Experience (UX)
Your attention to UI and UX details has been incredibly helpful. While we will stick to the overall design, many of your suggestion are now on our list – currently we are testing and implementing more tooltips and hints to increase transparency and accessibility.


Thank you once again for your passion, and your detailed and incredibly helpful feedback. Every suggestion, critique, and bit of encouragement helps us to shape Commandos: Origins into something truly special – a game we can’t wait to share with you. Your support and dedication mean the world to us, reminding us daily why this journey is so worthwhile.

As we move closer to launch, please stay tuned for more updates, and keep the feedback coming. Together, we’re building a game that honours the series’ legacy while welcoming a new generation of players.

Commandos: Origins is scheduled to launch in March 2025 and will be available on day one with Xbox Game Pass for console and PC and on Xbox Series X|S, Xbox One, Windows PC, and PlayStation®4|5.
 

xVodevil

Member
Didn't really expect this to drop still this year, there was no date announced.
But that's fine, I'm really excited for this so just make sure it's well polished.
 

IbizaPocholo

NeoGAFs Kent Brockman


In this developer diary, Studio Director Jürgen Reusswig and his team discuss their connection to the Commandos franchise, what it means to carry on its legacy, and the crucial role of the community in shaping the game’s evolution. The studio offers exclusive insights into the game’s development, inspirations, and the culmination of over four years of dedicated work.

Commandos: Origins is coming in March 2025 to PC, Xbox One / Series X|S, and PlayStation®4|5. Play it day one with Game Pass.
 

IbizaPocholo

NeoGAFs Kent Brockman
Get ready for deployment: On April 9, 2025, experience the birth of the legendary squad of Green Beret, Sapper & Co. when Commandos: Origins releases digitally on PC, Xbox Series X|S and PlayStation®5 – available in both Standard and Deluxe Edition, the latter including nostalgic skins from Commandos 2, the digital soundtrack, a digital calendar, and a 3D printing template of the Green Beret!
 
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