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Concord Director of Marketing joins Halo Studios as Senior Product Marketing Manager

Dammit

So you are pinning Concords failure on their marketing?

Did you see the reveal?

Did you see any of the beta gameplay clips?

Marketing had zero to do with this game flopping harder than any other game in history
While you are correct, Concord is now tied to Halo through this individual. So that alone will make people form opinions Out the gate.
 
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Zacfoldor

Member
So you are pinning Concords failure on their marketing?

Did you see the reveal?

Did you see any of the beta gameplay clips?

Marketing had zero to do with this game flopping harder than any other game in history
There have been shit games before that sold far beyond what they should have due to marketing.

At best Concord had no visible stand out marketing wins. Assuming the next Halo is shitty, is this really the talent MS wants to try to dig them out of that hole?

That said, I do actually think I remember a Concord marketing win. I do remember this. Didn't the marketing team try to get Concord in the hands of some major streamers and actually had one of the big ones full time streaming it? Well that actually might be the marketing win that MS was looking at when they hired this person, so maybe there was some exceptional marketing taking place and the game was just a rock solid shit.
 

Brakum

Member
So you are pinning Concords failure on their marketing?

Did you see the reveal?

Did you see any of the beta gameplay clips?

Marketing had zero to do with this game flopping harder than any other game in history
Im not blamijg it on the marketing but the marketing definitelly didnt do a good job. Doesnt mean anyone else has. But there are a shit ton of worse games that did much better. Unless you're saying all those games had a genius marketing guy
 

sainraja

Member
I mean it's a marketing position so nothing to do with the actual making of the game.
Concord marketing was so bad they only managed to sell 100 copies, but then again they managed to persuade 100 people to buy Concord.
Well, the people who worked on concord made a game that was functionally fine. It was just soul-less and just another game in a competitive genre without any unique hook. I still enjoyed it for what it was, but prob wouldn't have stayed with it for very long. Regardless, getting people who worked on the game might have been better... was concord marketed at all? lol
 
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. Regardless, getting people who worked on the game might have been better.
High Quality No GIF by MOODMAN
 

yurinka

Member
Exactly what Halo Studios and Xbox needed. With this, the next Halo will sell 200M copies and the next Xbox console will outsell PS6 and Switch 2 combined.

xDDDD
 

SHAKEZ

Member
Microsoft will never learn and people here want me to believe their next console will be worth anything at all.
 

sainraja

Member
I think they chose the wrong genre, chose bad character designs but the gamey parts, or gameplay wasn't that bad. If they didn't have so many misses they could have easily refined and fixed things about the gameplay people weren't enjoying. The main issue was they just wanted to be another "Overwatch" which isn't what people wanted.
 
I can't believe this needs to be said, but here we go. Responsibilities of a marketing department:

- Spot market opportunities, define target audiences: they went for an audience that did not fucking exist. Verdict: FAIL.

- Branding: name, logo, overall image: Nothing of it was interesting enough to catch attention: FAIL.

Bonus track: you don't spend any budget in merchandising if there is no evidence the product will sell. Insanity.

- Communication (public announcements, reveals, community management, etc): Concord was ignored/hated from day 1. The devs antagonized their target audiences. Verdict: FAIL.

- Impact on sales: people didn't want to try it for free. FAIL.

On top of this, no strategy or contingency plan in the gap between the trial period and the actual release. Marketing did nothing to damage control.

The marketing guys are the ones who should tell devs their whole plan is a trainwreck and there's no audience for the product they want to sell. So yes, they screwed up.
 
The marketing guys are the ones who should tell devs their whole plan is a trainwreck and there's no audience for the product they want to sell. So yes, they screwed up.
With everything that came out about some of those devs and the environment they forced on others working with them that they were going to listen to marketing people?

They had that feedback from the initial reveal and no one listened
 

Klayzer

Member
I can't believe this needs to be said, but here we go. Responsibilities of a marketing department:

- Spot market opportunities, define target audiences: they went for an audience that did not fucking exist. Verdict: FAIL.

- Branding: name, logo, overall image: Nothing of it was interesting enough to catch attention: FAIL.

Bonus track: you don't spend any budget in merchandising if there is no evidence the product will sell. Insanity.

- Communication (public announcements, reveals, community management, etc): Concord was ignored/hated from day 1. The devs antagonized their target audiences. Verdict: FAIL.

- Impact on sales: people didn't want to try it for free. FAIL.

On top of this, no strategy or contingency plan in the gap between the trial period and the actual release. Marketing did nothing to damage control.

The marketing guys are the ones who should tell devs their whole plan is a trainwreck and there's no audience for the product they want to sell. So yes, they screwed up.
Truth. I guarantee you, no one would be taking up for her, if she went to another publisher. Had EA or 2K hired her, their tune would not be so apologetic.
 

poppabk

Cheeks Spread for Digital Only Future
Truth. I guarantee you, no one would be taking up for her, if she went to another publisher. Had EA or 2K hired her, their tune would not be so apologetic.
Any other publisher and this wouldn't be news. Almost everyone who worked on Concord will get jobs again, I would guess a sizeable majority already do.
 

Killer8

Member
By your logic, ‘Destiny’ should have flopped.

Not everything has to be named “Quasihomonculus V: Nexus of Chaos” to be exciting.

The name has absolutely nothing to do with anything.

Destiny at worst sounds like the name of a stripper. Concord conjures up images of one of the worst air disasters in history:

l0irLei.jpeg
 

R6Rider

Gold Member
Just another rage bait thread.
Agencylife Bingo GIF by MX Player


Also, the amount of people who clearly don't know what marketing is or how it works is hilarious.
Literally a case of people thinking they know what they are talking about because they have heard the word "marketing" before.
 
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yurinka

Member
I can see the big marketing strategy to expand Halo to 'modern audiences': Craig (they/them), who identifies as Unggoy, fights the patriarchy in the Universe. Craig will replace the racist, sexist, opressor and mass murderer Master Chief as main character in the next entry in the series

image.png
 
What about the name "Concord"? That is marketing. I can't think of a more boring name for a game that should look exciting. Even the color palette is wrong. Nothing in the very first showing (before presenting the awful characters) made people the least intrigued.

You are completely overanalysing something completely inconsequential. So many games have DOGSHIT names but it is fucking irrelevant.

This thread is embarassing.
 
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You are completely overanalysing something completely inconsequential. So many games have DOGSHIT names but it is fucking irrelevant.

This thread is embarassing.
What I have learned from this thread is Concord could have been the next Fortnite if this lady would have marketed it properly and now those dumb dumbs at Xbox hired her so Halo is bound to go totally woke now

It hurts the brain actually
 
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