Men_in_Boxes
Snake Oil Salesman
Firewalk just released this...
Now let's break down why this is so much better than the game we're getting next month...
- IT-Z starts out by saying "I told you we'd get it". This shows that all 3 characters value the "thing" that they've procured. When playing Concord, the "chip" teams are fighting for has no real value other than winning a round. What does this device do for us the player and what does that device do for the characters in the short?
- The flashback we see is of a giant world, with an eerie tone playing in the background. Teo is nervously waiting. When we play Concord, we don't get this at all. We get "Round 1, fight!" We run around a small congested map for 40 seconds. Then we do it all over again.
- In the video, we see an enemy do a bit of recon on our trio of characters. When we play Concord, there's no equivalent. We don't need to know anymore than where our opponent is and to shoot them first.
- Teo ends up getting shot. It's dramatic as the characters value Teo's life. When we play Concord, there's no sense of drama to our teammates getting eliminated.
- When the mission is complete, Jabali says "Crew first, job second". When we play Concord, it's the opposite. It's the opposite because we aren't incentivized to value our teammates health to any real degree. They're just going to respawn next round.
The game we're getting in August is a sport. It's hockey or basketball.
The narrative Firewalk and PlayStation is pushing, is a story. It's Guardians of the Galaxy or Star Wars.
The juxtoposition is jarring now that PvP multiplayer games can resemble a story rather than be pigeon holed into being just a sport.
If you want to play the game in the story short, you shouldn't play Concord, you should play Fortnite, Escape from Tarkov, or Star Citizen. Concord doesn't resemble that at all.
Now let's break down why this is so much better than the game we're getting next month...
- IT-Z starts out by saying "I told you we'd get it". This shows that all 3 characters value the "thing" that they've procured. When playing Concord, the "chip" teams are fighting for has no real value other than winning a round. What does this device do for us the player and what does that device do for the characters in the short?
- The flashback we see is of a giant world, with an eerie tone playing in the background. Teo is nervously waiting. When we play Concord, we don't get this at all. We get "Round 1, fight!" We run around a small congested map for 40 seconds. Then we do it all over again.
- In the video, we see an enemy do a bit of recon on our trio of characters. When we play Concord, there's no equivalent. We don't need to know anymore than where our opponent is and to shoot them first.
- Teo ends up getting shot. It's dramatic as the characters value Teo's life. When we play Concord, there's no sense of drama to our teammates getting eliminated.
- When the mission is complete, Jabali says "Crew first, job second". When we play Concord, it's the opposite. It's the opposite because we aren't incentivized to value our teammates health to any real degree. They're just going to respawn next round.
The game we're getting in August is a sport. It's hockey or basketball.
The narrative Firewalk and PlayStation is pushing, is a story. It's Guardians of the Galaxy or Star Wars.
The juxtoposition is jarring now that PvP multiplayer games can resemble a story rather than be pigeon holed into being just a sport.
If you want to play the game in the story short, you shouldn't play Concord, you should play Fortnite, Escape from Tarkov, or Star Citizen. Concord doesn't resemble that at all.
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