Drizzlehell
Banned
Also the makers of the excellent Contra 4. Your point?
Also the makers of the excellent Contra 4. Your point?
I think they were trying to be funny, but it came across as caustic and kinda shitty.Also the makers of the excellent Contra 4. Your point?
Contra, my favourite FPS is back.
All I hope is one person gets the reference.
I think Wayforward must have different teams, considering that some of their 2.5D and 2D games look brilliant. I look at games like Shantae and River City Girls and am impressed and then look at their other output like Spidersaurs and cringe a little.I honestly don't like the way this looks. Something feels so off and cheap about it.
A new Contra: Operation Galuga playable demo is up on Steam.
Here's my quick thoughts:
"I'm 51 and felt like a kid on a Christmas morning in the 1980s installing the Contra: Operation Galuga(OG is fitting...the "original gangsta") demo.
Wayforward and Konami have given us a carefully crafted love letter to the original game. Iconic music, spot on play control(controls/jumping must be precise and I'm happy to report they are), pseudo 2D/3D side scrolling/parallax action goodness and graphics that get the job done(not super overwhelming where it would be hard to see the bullets and enemies but a solid, good looking engine/graphics style for the game) Oh and things blow up really good.
I've already played enough of the demo. I'm on a "black out" now as I want to go into the full game avoiding spoilers, levels, etc. I've seen/played enough to know Wayforward and Konami have a great game in Contra: OG waiting for us.
As I previously mentioned to Capcom in one of their questionaires, I also want Konami to start returning to their "dormant"/under used/forgotten IPs.
Hopefully we'll get a new 2D Castlevania from Konami and Wayforward next. But I'm getting ahead of myself.
Check out the Contra: OG demo!"
Probably, also because it's cheap. It could look like Arc's Guilty Gear Xrd if they had the time/money and expertise.Eewww artstyle is absolutely horrendous. Who in their right minds think this sort of art style will attract people to play the game. Do devs use this type of artstyle to hit performance targets?
It's does look cheap, but this is the same studio who created Contra 4 and some of the same devs are working on this. I look at how great Contra 4 looked and all the Shantae games and wish the graphics were up to that level. They even helped with touching up the graphics to Bloodstained Ritual of the Night and that looks good too. So there's no excuse for cheap/generic/cheesy looking graphics when the team involved is capable of so much more...but who knows maybe they didn't get much money from Konami to do this? As long as it plays like Contra and is fun I will be buying the game on Steam. I can eek out better resolution on there than the Switch, so here's hoping to a competent gameI honestly don't like the way this looks. Something feels so off and cheap about it.
Why not high end regular art (regular 2D art but not specifically pixel art) ? or is pixel art preferred for some reason? (asking for research reasons)I hate 3D gfx in this one. They should've made high-end pixel art game instead.
Because non-pixel art usually ends up being shitty flash-looking stuff or ugly marionette animation more often than not. It really shouldn't be that way but it is what it is.Why not high end regular art (regular 2D art but not specifically pixel art) ? or is pixel art preferred for some reason? (asking for research reasons)
Well that's the fault of the developer really, pixel art can look the same if done incorrectly. Part of that issue is that instead of using animation frames drawn by hand many now use bones based animation, which is smooth but can look weird (hence the flash like look). For example, would Cuphead be better with pixel art? (again, I just want to know what people prefer really)Because non-pixel art usually ends up being shitty flash-looking stuff or ugly marionette animation more often than not. It really shouldn't be that way but it is what it is.
I've nothing against regular 2D art, I just love modern highly detailed and animated pixel art moreWhy not high end regular art (regular 2D art but not specifically pixel art) ? or is pixel art preferred for some reason? (asking for research reasons)
Cool, I was just curious as I used to be a pixel artist years ago, started on the Amiga, even worked on an unreleased game but was also heavily involved in the demo scene. I have moved away from pixel art and gone more towards a more detailed higher resolution art (although still use my pixel art skills for some fine details especially when working on sprites). I am working on some concept art currently for my next project (not saying anything about it for now and don't want to derail the thread but it will have a Contra like feel to it mixed with some Turrican 2 as that is my all time favourite game).I've nothing against regular 2D art, I just love modern highly detailed and animated pixel art more
But I guess it depends on how this regular 2D art looks and how well it's made, cuz not every regular 2D art looks great or even good. I can give you some examples of great 2D art in games if you want.
I mean, I know that making astounding looking pixel art is extremely difficult, time and money consuming af, just like making a blend of 3D and traditional hand drawn anime art in Suzume for example, where you can barely even tell that they're using 3D animation, but that's why people such as myself love this so much.
Furthermore, pixel art just ads a lot more charm to the game than regular 2D art, plus, if you're making pixel art game, which is not necessarily using highly detailed pixels and animation, you don't have to work as hard, unlike when you're making a game regular 2D art which in most cases will look like shit or at the very worst - flash-like crap.
Looking forward to whatever you're helping to make.Cool, I was just curious as I used to be a pixel artist years ago, started on the Amiga, even worked on an unreleased game but was also heavily involved in the demo scene. I have moved away from pixel art and gone more towards a more detailed higher resolution art (although still use my pixel art skills for some fine details especially when working on sprites). I am working on some concept art currently for my next project (not saying anything about it for now and don't want to derail the thread but it will have a Contra like feel to it mixed with some Turrican 2 as that is my all time favourite game).
But anyway, back on topic, I see this trend of changing the 2D art style for 2D/2.5D games and changing it to 3D and I think its mostly a horrid look (although the new Prince of Persia isnt too bad)
Blazing Chrome and Huntdown look great. It would've been nice if it'd been done in that style.Looking forward to whatever you're helping to make.
But back to the topic - They did the same with the previous Contra game which was terrible. Granted, in wasn't made by WayForward and I've nothing against WayForward. But I think 3D gfx in Capcom games like 2,5D Bionic Commando and Strider looks amazing top to bottom, but I just can't imagine Contra with 3D gfx and something like Blazing Chrome and Huntdown is what they should've looked into for reference and inspiration
Blazing Chrome is awesome. Highly recommendBlazing Chrome and Huntdown look great. It would've been nice if it'd been done in that style.
While it may look a bit rough the game plays really good from my little try of the demo as I would expect from Wayforward.
The art style is very likely what Konami requested. That's the case with most projects like this, where the IP is owned and published by a separate studio from the developer.It's does look cheap, but this is the same studio who created Contra 4 and some of the same devs are working on this. I look at how great Contra 4 looked and all the Shantae games and wish the graphics were up to that level. They even helped with touching up the graphics to Bloodstained Ritual of the Night and that looks good too. So there's no excuse for cheap/generic/cheesy looking graphics when the team involved is capable of so much more...but who knows maybe they didn't get much money from Konami to do this? As long as it plays like Contra and is fun I will be buying the game on Steam. I can eek out better resolution on there than the Switch, so here's hoping to a competent game
I think it's more of the lack of cohesion. Some things looks out of place or superimposed.It's does look cheap, but this is the same studio who created Contra 4 and some of the same devs are working on this. I look at how great Contra 4 looked and all the Shantae games and wish the graphics were up to that level. They even helped with touching up the graphics to Bloodstained Ritual of the Night and that looks good too. So there's no excuse for cheap/generic/cheesy looking graphics when the team involved is capable of so much more...but who knows maybe they didn't get much money from Konami to do this? As long as it plays like Contra and is fun I will be buying the game on Steam. I can eek out better resolution on there than the Switch, so here's hoping to a competent game
I haven't tried the Steam demo yet, but I heard it's capable of running 120 fps so if I buy any version of the game I will be buying the PC version.