I found this on a forum where I was telling nintendo fanboys not to expect ds online anytime soon.
False. Nintendo could use the DS hardware, specifically the RAM, to allow other players (in the region, for it is always faster the closer you are to the other person with which you are making a connection) information to be automatically sent (through developed software such as an onboard ROM chip like that of the BIOS of a computer) from system to system. This would therefore make it possible to attain a player "Buddy List" if you will of people who are currently online and ready to go. Such a list would therefore have to be specific to the current game being played so that the users DS would not have to search through multiple persons playing miscellaneous games irrelevant to the person wanting to connect (an example being that a person playing "Metroid: Hunters" doesnt need to know, nor waste the time to load the required information, of a person looking for someone to play Mario: 64x4 with). No server would need be involved as you would be creating a P2P network were data is simultaneously sent from person to person without any interaction from a server or database computer, the only difference being that this would involve a mobile gaming device that happens to be wireless (a perfect example of this being mobile-phone gaming, such as the N-Gage). Thank you, thank you very much. NEXT!
Wow, let me quote "A good peer to peek network requires lots of clients to function correctly"... I have a P2P network set up in my house with four computers, usually only two of which are always online. You seem to have no idea what you are talking about. All you need in order to set up a fully functional P2P network is two computers networked together... thats it, just two. In relation to speed, yes it would be slow if the P2P network were based over a huge area, thats why it would be localized to major cities and states (where there are no or few big cities). Wrong again my friend.