Not if you played on old gen consoles. That was the worst gaming performance I ever experiencedDeserved since day one.
They just couldn't resist that userbase that in the end cost them a lot more than it was worth it. We all knew it was bullshit that it could run on PS4/X1 when we saw the footage.Not if you played on old gen consoles. That was the worst gaming performance I ever experienced
Not if you played on old gen consoles. That was the worst gaming performance I ever experienced
Someone should do the math to see if they've recouped the budget + marketing for the phantom liberty expansion since we have the splits per platform and store.
Why? after what namco said about elden ring and armored core having 40% of sales on pc and bobby fuktic testimony revealing pc being the largest none mobile platform for cod it's time we stop assuming pc sales are a fraction of console sales.Was expecting a much bigger slice of the pie for consoles.
He said what? When?Why? after what namco said about elden ring and armored core having 40% of sales on pc and bobby fuktic testimony revealing pc being the largest none mobile platform for cod it's time we stop assuming pc sales are a fraction of console sales.
It's been known for a long time that the vast majority of CDPR's customers are on PC. TW3 had something like 60% of its sales on PC which is what I was expecting for Cyberpunk. 78% is a bit crazy.Why? after what namco said about elden ring and armored core having 40% of sales on pc and bobby fuktic testimony revealing pc being the largest none mobile platform for cod it's time we stop assuming pc sales are a fraction of console sales.
For CDPR it's always been as far as I'm aware.This makes me hopeful that PC will be the leading platform for the follow-up. As God intended.
For CDPR it's always been as far as I'm aware.
This reminds me of some developers who keep calling PC gamers pirates and treat them like disease.300K phantom liberty copies sold through GOG alone? Damn, that's quite good!
They have to make it work on consoles, so the "leading platform" will always be the lowest common demoninator. Always.This makes me hopeful that PC will be the leading platform for the follow-up. As God intended.
They have to make it work on consoles, so the "leading platform" will always be the lowest common demoninator. Always.
Tho PC will probably have tons of exclusive features just like Cyberpunk has.
I'm glad for them. Currently replaying the game now with the 2.0 patch + expansion and its amazing.
Played it on launch date on the PS4, and despite it being a mess, it was a diamond in the rough. And now you can clearly see how brilliant the game is. Enjoyed it from the get go, but now its an amazing experience, very polished.
Still has tons of untaped potential, but the game has tons of heart in it. Its way more than the sum of its parts.
Bigger question is how many copies were sold for peanuts. I saw this game as low as $10 on PC shortly after the utterly disastrous launch.Great.
Now report on the number of refunds requested after the first month.
Cyberpunk 2077: Phantom Liberty Sales: 3 million copies sold by first week of launch
68% of Cyberpunk 2077: Phantom Liberty sales were on PC:
No it's 58% Steam. They overlapGog is also Pc. It should be then be 78% on pc. Which sounds kind of implausible. Well i have it on ps5 and pc. Great addon.
Ah all right, misunderstood.No it's 58% Steam. They overlap
Ah, this makes a bit more sense. 10% is part of the 68%.No it's 58% Steam. They overlap
You’ll get a sequel and you’ll like itStupid to not do more DLC.
His deposition he said mobile was biggest, pc was about 24%, ps 16% xbox 8%.He said what? When?
It's 68, that gog 10% is part of the 68% slice.It's been known for a long time that the vast majority of CDPR's customers are on PC. TW3 had something like 60% of its sales on PC which is what I was expecting for Cyberpunk. 78% is a bit crazy.
What? Deserved since 2.0 at best.Deserved since day one.
Sure, I played them on release, PS4 and PCI'm not sure if you played One X / PS4 version and PC version (in my case with 3080) on release at the same time. I did. Console version felt like a demake. That's what I mean by PC being the leading platform. It clearly was.
Game was always very good, now it's seriously great.
No. Mods work just as well on GOG as on Steam.I can get a copy of the game for less than £25 but its for the GOG version. Is there any downside with that? i.e. would I be missing out on any mods (if there are any) if I opted for the GOG version rather than the steam version?
Yeah, it's kind of hilarious the memory blockers people have put on in the last three years. Like it wasn't just last gen consoles, they literally had to issue an apology because of a bug that corrupted your PC save if you were holding too many items. The game was rushed as fuck regardless of where you played.What? Deserved since 2.0 at best.
Day one was a horrible mess of a lie, and CDPR lost a lot of trust.
I mean, did they make the game while thinking of console limitations? It sounds like they made the game on PC, thinking of lower specs machines, and then worked on the console versions and made cutbacks from the low-spec PC version. And it's funny that you mention Crysis because the console port ran about as horribly as Cyberpunk did initially on last-gen consoles with horrible stalls and temporary drops to 0fps.Sure, I played them on release, PS4 and PC
Still dont agree with you calling PC the "leading platform". The game ran like shit on consoles, but they've dictated how much geometry, models and etc. CDPR should put in the environment, for example. They made the game while thinking about the consoles limitations.
An example: Phantom Liberty. It's much more taxing on the hardware 'cause they've designed it around the new consoles instead of old gen consoles. Not PC.
This is not a Crysis situation where they design the game around PC hardware, and years later we see a console version 'cause they are finally powerful enough to run it