http://www.gamespot.com/xbox/action/doaonline/preview_6103339.html
DOAU now features a few significant adjustments that were made to its fighting system. The free-movement system is now modeled after Dead or Alive 3's simple system, which let you make your way around the ring by double-tapping up or down on the controller. Furthermore, the counter-hold system is now patterned after Dead or Alive 3's as well, which offers players more counter options than DOA2's more modest system.
Although the team is still perfecting some of the onscreen elements for the online bouts in DOA, the game was perfectly playable. Admittedly, playing an Xbox conversion of a game online isn't exactly mind-blowing, but the one we played still performed admirably. You won't be able to manipulate the camera when you're just watching a fight like you can in DOA2, which is mostly due to the fact that such functionality--at the height of DOA's original popularity--would have caused Saturns across Japan to explode (because the old 32-bit systems weren't big too on camera manipulation).
We said it before, and we'll say it again: Dead or Alive Ultimate has all the makings of a must-have game if you're looking for some online fighting action. A meaty assortment of modes, leaderboards, and support for an audience of up to seven other players all add up to a promising title that will be worth a chunk of your time when it ships. Dead or Alive Ultimate is currently slated to ship this October for the Xbox, so look for more on the game in the coming months.


















