Well to be fair, all those games wer Arcade bred. They developed an image, a following before it hit home. Dead or Alive could have been just as popular as Tekken and Soul Calibur if it was in the arcades.Hero said:DoA is played on a national level? I'm pretty sure as far as the tier of fighting games goes, DoA is no where near the popularity level of SF, SC, VF, KoF, or even Tekken.
I didn't say the game was horrible. It's okay. But there are enough valid points to keep it from being on the same level as Virtua Fighter or Soul Calibur.
Error Macro said:Hmm, I hope they add them soon. That looks a little strange now that you pointed that out, considering there are reflections elsewhere in the game, like in the muddy water in Africa.
no way man, 22 frames of execution and 8/5 frames of recovery are just great imo... especially when a throw is 5/6 frames and you get a 50% damage bonus for throwing someone during their DH animation... you just attack too much and don't throw enough...sp0rsk said:counters should be changed so that they dont have a super huge frame window and you cant do them while being attacked (not guarding). Counters are what make DOA one of hte lamest fighters out there (still better than mk5 by a mile though)
DCX said:Well to be fair, all those games wer Arcade bred. They developed an image, a following before it hit home. Dead or Alive could have been just as popular as Tekken and Soul Calibur if it was in the arcades.
Itakagi said Team Ninja worked with microsoft on what they wanted in Xbox 2. Anyone thinking TN won't be working with MS next generation is very wrong I'd say.Schafer said:I very sincerely hope Microsoft is working closely with developers like Team Ninja in developing the Xbox 2, they are one of the best developers they have working on the current console, securing them for the second one would be fantastic.
Blimblim said:Itakagi said Team Ninja worked with microsoft on what they wanted in Xbox 2. Anyone thinking TN won't be working with MS next generation is very wrong I'd say.
mr2mike said:"Arcade Reversals:
HP/HK = 67F
MP = 64F
MK = 46F
LP/LK = 61F
as opposed to...
Console Reversals:
HP/HK = 7F
MP/MK = 4F
LP/LK = 1F"
Excuse me... I think I remember how the arcade reversals worked on DC DOA2 (I should pop in back in for good measure though), but what really dont get what the hell those numbers mean....
.. have you ever actually played, say, DoA3? Their CG modelers are superb. In fact, their whole CG animation team is superb, it's just that they generally lack storyNinja Scooter said:they need to hire some new CG modelers for the fmv.
![]()
that shit looks horrendous.
Koshiro said:.. have you ever actually played, say, DoA3? Their CG modelers are superb. In fact, their whole CG animation team is superb, it's just that they generally lack story![]()
The Faceless Master said:Arcade Reversals:
HP/HK = 67F
MP = 64F
MK = 46F
LP/LK = 61F
as opposed to...
Console Reversals:
HP/HK = 7F
MP/MK = 4F
LP/LK = 1F
that's how DH's were originally in DOA2 when it was released in arcades... the console versions by default used 'Console Holds' as default, but you could change to 'Arcade Holds' in the options... which everyone i know did...Hero said:So basically it's going to be harder to do counters/reversals? Thank God, I think the rock/paper/scissors is bullshit. I mean, maybe it wouldn't be so bad if there wasn't such a huge window frame. The fact that you can counter while being comboed is horrible, too.The Faceless Master said:Arcade Reversals:
HP/HK = 67F
MP = 64F
MK = 46F
LP/LK = 61F
as opposed to...
Console Reversals:
HP/HK = 7F
MP/MK = 4F
LP/LK = 1F
Does anyone else think that Christie is cheap in DoA3? Her moves are fast, so many of them stun you, her moves have like no lag or delay, and she can air combo so easily.
maybe you should try anoother game... i suggest Jet Force Gemini...Deepthroat said:Wow, can't wait for this. But I seriously hope there is more to do in the singeplayer aspect. DOA3 is so thin for the lonely player when you compare it to SC2 or another beat em' up. I want to collect and unlock tons of things! And I don't care if it's bikinis or carrots!![]()
score another point for the MK series... if anything, they at least have nice stories...MightyHedgehog said:Funny. Story lacking in a fighting game, you say? No way, dude!
Ninja Scooter said:they need to hire some new CG modelers for the fmv.
Koshiro said:.. have you ever actually played, say, DoA3? Their CG modelers are superb. In fact, their whole CG animation team is superb, it's just that they generally lack story![]()
Swap "saying" with "hoping" and you're on the right wavelength.Kiriku said:But the fact of the matter is, the models in that pic are bad. I guess you're saying it's just an exception to the rule?
Miburou said:Wow, such amazing detail, and that's just in the panties!
Too bad it's not DoA4, then at least I could be mildly excited.
Lisa!Ghost said:why? whats so exciting about DOA4?
Ghost said:why? whats so exciting about DOA4?
Team Ninjas CG Movies have always looked like shit.
Agreed. Team Ninjas CG Movies have always looked like shit. Really plastic like.
all signs point to no... you either like their art style or you don't...BeOnEdge said:will we ever get skin texture outta team ninja?
from what i noticed, the tile floor on the bottom of "The Demon's Church" doesn't have reflections... but other levels do... then again, the game isn't finished...---- said:![]()
Definitely reflections in this game.
More pictures here...
http://media.xbox.ign.com/media/566/566556/imgs_1.html?fromint=1
![]()
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Team Ninja is the best.
isamu said:Sorry I don't see how any fan of 3D fighters is gonna pass this up. Yes I know it aint nearly as deep as VF but who gives a shit? It's a fast paced 3D fighter ONLINE for crying oud loud! Arcade mode is gonna own in a major way!
RiZ III said:Agreed. Team Ninjas CG Movies have always looked like shit. Really plastic like. They should get Robot to do their cg movies. <drool>
The Faceless Master said:maybe you should try anoother game... i suggest Jet Force Gemini...
Fighting Games are for versus play, any single player crap thrown in after is just an afterthought...
Probably not too much different from this gen.DemonCleaner said:i wonder what a next gen doa will look like O_O
Loser Pays, incidentally, looks like the gem of the online play modes. It's like a regular Versus match, only the players (assuming there are three or more) have to take turns fighting. The winner of the current match gets to take on the next queued challenger, while the loser is sent to the back of the waiting line. It's just like lining up at an arcade machine, with quarters lined up on the bezel. Spectators aren't stuck in the menus; they can watch the current match unfold, zooming the camera and shouting jeers or encouragement at the combatants
Littleberu said:Probably not too much different from this gen.