• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Deep Down, Sales, current stable of IP, and Where Capcom Goes from Here

Jawmuncher

Member
Rip to a historic franchise that was treated like garbage for a quick release and exclusivity shame.

Eh. Street Fighter is one of those franchises that can't really die at this point. Since it's basically synonymous with Esports. I will say that SF6 will probably go back to being multi-plat (Capcom didn't need Sony to make the game. Sony just upped the priority on their list) and with a actual focused release. Capcom knows at this point if they want the casual sales they need more than what they've been offering. So it's not a hard thing for them to fix.
 

Kyoufu

Member
When I realised Deep Down was in development by Capcom's Online Division I... didn't have high hopes for the project. It looked like a game I would have played but... it was kinda doomed from the start.
 

Fiendcode

Member
And comparing to other Capcom franchises, Dead Rising went 2.5 years between 3 and 4 with nary a word. Since it's been two years since DMC4SE, I think it's premature to declare anything just yet.
DR3 had major dlc expansions in the year following it's launch, plus a PC port. We also got crosslatform DR1-2 remasters in those interim years, it's not really comparable to DMC at all.

SB got a release just last year. It's been almost yearly. This year is the first year without a SB release since 2013. Before that we had 3 and Utage in 2010 and 2011. They're probably working on 5.
SB4 dramatically underperformed (over 50% drop from SB3) and Sumeragi did just as bad (also over a 50% drop from Utage). The Sanada spinoff straight up bombed (40k ltd) as did the HD Collection (61k ltd). I think it's very questionable if they're working on SB5 now or not given the radio silence since Sanada.
 

destrudo

Member
It seems like Capcom has been mismanaging their IPs/talent for a while now. We saw it all throughout the previous generation. Capcom isn't dying anytime soon but it they're not thriving either. The whole situation is pretty heartbreaking because Capcom is sitting on probably the biggest amount of recognizable IPs/characters out of any of the japanese developers but they can't seem to really do much with it.
 

Jawmuncher

Member
DR3 had major dlc expansions in the year following it's launch, plus a PC port. We also got crosslatform DR1-2 remasters in those interim years, it's not really comparable to DMC at all.


SB4 dramatically underperformed (over 50% drop from SB3) and Sumeragi did just as bad (also over a 50% drop from Utage). The Sanada spinoff straight up bombed (40k ltd) as did the HD Collection (61k ltd). I think it's very questionable if they're working on SB5 now or not given the radio silence since Sanada.

I doubt the are since the SB director is currently making a Resident Evil title
 

Sesha

Member
DR3 had major dlc expansions in the year following it's launch, plus a PC port. We also got crosslatform DR1-2 remasters in those interim years, it's not really comparable to DMC at all.

DLC in 2014 and remasters in 2016 though. DMC had releases in 2012, 2013 and 2015. It's not that different.

SB4 dramatically underperformed (over 50% drop from SB3) and Sumeragi did just as bad (also over a 50% drop from Utage). The Sanada spinoff straight up bombed (40k ltd) as did the HD Collection (61k ltd). I think it's very questionable if they're working on SB5 now or not given the radio silence since Sanada.

Capcom is radio silent on everything that's not RE unless the game is less than a year from release.
It's still too early to declare the series dead. The series is Kobayashi's baby, after all, and they make a fair bit of money from merchandising and licensing on it.
 
Resident Evil 7 was supposed to sell 4 million in three months. It sold 3.5, and then managed to only sell 200K after that...

i'm failing to understand how this is all that bad. the game was cheap to produce, & they've sold dlc. seems like it pretty much performed close enough to expected...
 

vala

Member
Someone who used to work at Capcom Tokyo ( the main developer??), wrote this on facebook:

Makoto Maeda said:
ディレクター · 2002 to 2013 · Shinjuku
東京開発と大阪開発は糞ほど仲が悪いので実質別会社で、情報共有は存在しません。なにより東京のトップを気取っている気持ち悪いヤツ、自分のWikiを自ら執筆し内容が自分賛美一色で気持ち悪いったらありゃしない。その薄らハゲがサイコーのバカ、キチガイを超えたサイコパスなのでその下の開発全体も、どうしょうもない状態。ハゲの部下どもは髪フサフサですよ~とか言っちゃうゴミ人間のようなやつばかりで、結局、東京カプコンオンラインゲームズは赤字街道驀進中。もうすぐなくなるかな。あと、ディープダウンは東京の開発力で完成することは一生ありません。

Can anyone translate it?
Meanwhile, here is google translation....

Google Trans said:
Director · 2002 to 2013 · Shinjuku
Since Tokyo development and Osaka development are badly in agreement with feces, they are real companies and there is no information sharing. Above all, I feel nasty who is feeling the top of Tokyo, I wrote my own Wiki and I do not mind if my content wears my own praise. The thin baldness is a stupid fool, it's a psychopath beyond the crocodile, so the entire development underneath is inevitable. The hairdress' s subordinates are hairless fuckers - they just say like garbage humans, after all, the Tokyo Capcom Online Games are on the red lane road. I wonder if it will be gone soon. Also, deep down has never been completed with Tokyo's development capabilities.
 
i'm failing to understand how this is all that bad. the game was cheap to produce, & they've sold dlc. seems like it pretty much performed close enough to expected...

They built a new engine, took three to four years to make the game, 700+ names in the credits, and at least a dozen companies outsourced to. It probably wasn't "cheap".

Missing your sales target by 500K is never a good thing. Also failing to have sales "legs" isn't a good thing either when the company expects it to sell another 2 million .

It's also a 1.5 million decline from RE 6 in the same time frame.
 

Malyse

Member
I really wish everyone would launch a Collective. A Capcom collective where indie game devs could have Capcom publish their games and eventually get access to lapsed Capcom IP seems like a dream. I mean, Capcom clearly isn't interested in Mega Man (or Dino Crisis), but I bet that there's an indie dev out there that could Sonic Mania the fuck out of the franchise.

Also, I'm shocked they didn't throw together a Mega Man Maker. That seemed like a no brainer.
 

Fiendcode

Member
DLC in 2014 and remasters in 2016 though. DMC had releases in 2012, 2013 and 2015. It's not that different.
Dead Rising had releases in 2009, 2010, 2011, 2012, 2013, 2014, 2016 and 2017. It has an entire studio dedicated to the property. That's pretty different.

Capcom is radio silent on everything that's not RE unless the game is less than a year from release.
It's still too early to declare the series dead. The series is Kobayashi's baby, after all, and they make a fair bit of money from merchandising and licensing on it.
Well Basara's missing this FY toothen since we've only got 7 more months.

Maybe they'll transition over to licensing and merch only. I'm sure it'd do well on mobile with the proper handling, pachislot, Asia/browser, etc. There are plenty of avenues for the property to continue outside of traditional consoles where it's failed.

i'm failing to understand how this is all that bad. the game was cheap to produce, & they've sold dlc. seems like it pretty much performed close enough to expected...
500k below targets that were already a huge decrease from 5/6. They've done only 200k so far this FY and they want 2m. RE7 has a different scope and focus yes but it's tough to really see this as a net positive, it's just not appearing to have the viral LP growth cycle Capcom planned for.
 

RedBoot

Member
Capcom is radio silent on everything that's not RE unless the game is less than a year from release.
It's still too early to declare the series dead. The series is Kobayashi's baby, after all, and they make a fair bit of money from merchandising and licensing on it.

They're radio silent on RE too. We've seen nothing from RE2 Remake since announcement (even if development didn't start until after the announcement, it's been too long), and the RE7 Not A Hero free DLC is overdue.

I think the earlier comments about AAA Desire without AAA effort/products is pretty accurate. There's other issues too, like how even a niche series like Ace Attorney shouldn't have 3 titles missing localization. Plus there's been more than one occasion (EX Troopers, possibly the Great Ace Attorney spinoffs) where the games were developed without international releases in mind and thus became economically impossible to localize.
 

Jawmuncher

Member
They're radio silent on RE too. We've seen nothing from RE2 Remake since announcement (even if development didn't start until after the announcement, it's been too long), and the RE7 Not A Hero free DLC is overdue.

I think the earlier comments about AAA Desire without AAA effort/products is pretty accurate. There's other issues too, like how even a niche series like Ace Attorney shouldn't have 3 titles missing localization. Plus there's been more than one occasion (EX Troopers, possibly the Great Ace Attorney spinoffs) where the games were developed without international releases in mind and thus became economically impossible to localize.

RE2make didn't start dev until like last year. That's why you haven't seen anything of it yet. But I agree they should show something on that soon. Starting to feel like Versus 13
 

Sesha

Member
Dead Rising had releases in 2009, 2010, 2011, 2012, 2013, 2014, 2016 and 2017. It has an entire studio dedicated to the property. That's pretty different.

Both have had multiple releases in recent years, and both have had similar gaps between releases. That was my reason in comparing the two.

Well Basara's missing this FY toothen since we've only got 7 more months.

Maybe they'll transition over to licensing and merch only. I'm sure it'd do well on mobile with the proper handling, pachislot, Asia/browser, etc. There are plenty of avenues for the property to continue outside of traditional consoles where it's failed.

SB3 to 4 saw a similar gap. Like I said I think it's premature to declare anything about the series future. SB relies heavily on asset reuse, and the amount of ground-up content per release is relatively small. It's possible SB5 wouldn't be a generational leap like SB3 or SB4, so costs wouldn't balloon like with those.

We'll see. If there's nothing announced by the end of next year, then I'll question the series' future.

500k below targets that were already a huge decrease from 5/6. They've done only 200k so far this FY and they want 2m. RE7 has a different scope and focus yes but it's tough to really see this as a net positive, it's just not appearing to have the viral LP growth cycle Capcom planned for.

RE5's target was 2.3m.

They're radio silent on RE too. We've seen nothing from RE2 Remake since announcement (even if development didn't start until after the announcement, it's been too long), and the RE7 Not A Hero free DLC is overdue.

I think the earlier comments about AAA Desire without AAA effort/products is pretty accurate. There's other issues too, like how even a niche series like Ace Attorney shouldn't have 3 titles missing localization. Plus there's been more than one occasion (EX Troopers, possibly the Great Ace Attorney spinoffs) where the games were developed without international releases in mind and thus became economically impossible to localize.

RE2make is a special case, and they've talked about it a few times since the announcement. Capcom doesn't reveal titles before they're less than a year away from release (except SFV but that was a special case because of online betas), so unless RE2make is their late 2018 title we're a while off still. Not A Hero was at least officially delayed. Similarly, they mentioned before the announcement we would see RE7 soon, hence my comment.

All of those were spin-offs though, and in the cases of DGS there might be legal reasons or potential ones (which would be enough for something like DGS) hindering localizations.
 

Sanctuary

Member
I don't think deep down is actually happening, most of it's work will probably be rolled into other games.

Panta Rhei isn't happening and they'd be insane to even try to release it. Their are tons of ubiquitous engines out their for them to use and they aren't that expensive to license. Also if Monster Hunter is anything to go by, MT framework is still holding up well.

They should just repurpose it as Dragon's Dogma 2. I think that's what a lot (most ?) were hoping Capcom to develop in the first place anyway.

Well, at least we won't have to suffer through more "dragons with 4 legs and 2 wings" fuckery from Japan.

Did you mean two wings, or two pairs of wings?

D%26D_1983_Basic_Rules_cover.jpg


ac7c898c5e717b6b93c90ea66a3ce424.jpg
 

TGO

Hype Train conductor. Works harder than it steams.
I don't know, imo Capcom's problems go way back before this gen.
From losing a lot of talent at the end of the 6th generation, And into the 7th where they invested a lot into new unsuccessful ip's and westernization last gen.
they have been of the downward spiral for years and it has cost them and they don't know what to do
Their Ip's this gen are poor, but this has been a long road.
The current success of the PS4 and Japanese games this generation is Capcom's perfect time to get back to where they were, but I don't think the people in charge has the talent to do so.
 

Sesha

Member
I have to wait for Ultimate Marvel vs Capcom Infinite

You'll have to wait for Marvel vs. Capcom: Infinite: Definitive Edition instead, I think.

I wonder how their remasters/ports have been doing for them.

It's been doing very well, according to them. They have a number of million sellers and quite a few that's close or getting there. Their yearly financials get quite a boost thanks to the remasters and catalog sales.
 

Sadist

Member
Capcom doesn't use external studios anymore, don't they?

The way I see it as a studio Capcom is far too small for releasing big games in quick succession. Now they're keeping everything internal + Capcom Vancouver and well, this is what you get. Lots of remasters/re-releases and long development times on their games.
 

JayEH

Junior Member
Itsuno will revive Deep Down. #Believe

Anyway, marvel will soon be on the list of dead franchises. RIP.
 

Neoxon

Junior Member
Rip to a historic franchise that was treated like garbage for a quick release and exclusivity shame.
Clearly the game is still profitable, otherwise Capcom wouldn't still be supporting it. As such, I wouldn't really call Street Fighter a dead IP.
 

Zukkoyaki

Member
I'd imagine they'd benefit from incorporating more A and AA games into their line-up that can be made for far cheaper and potentially offer a bigger return. Sort of like that surprisingly stellar Strider game in 2014.

Work on some new 2D Mega Man games or perhaps even revive something like Battle Network. Maybe give Breath of Fire the retro-revival treatment and make a new one with 2D sprites. Experiment with some new adventure games like Ghost Trick. Stuff like all of these can be released on every platform under the sun.
 

Morrigan Stark

Arrogant Smirk
Someone who used to work at Capcom Tokyo ( the main developer??), wrote this on facebook:

Can anyone translate it?
Meanwhile, here is google translation....
Since Tokyo development and Osaka development are badly in agreement with feces
lol

Whoever they are, they sure sound angry. I think the main dev is in Osaka though?
 

Neoxon

Junior Member
I think MHW will sell well... And RE2 Remake too.

For the rest... I don't know. They seems out if options. They burned all the chances they have.
Most likely, though MHW may end up losing some Japanese sales due to the game's western focus.
 
Top Bottom