did you not read my post?
Yea, Bungie said their missions will be more cinematic by having more cutscenes and what not, but that's only part of it. It's the feeling of playing through a continuous movie that makes a Campaign feel like a Campaign to me, and that more than the absence of a story contributed to the first game's disjointed feeling. I would hope that D2 doesn't throw players back to the overworld after each mission to select their missions and bombard them with reward screens left right.
Fair point. At the very least returning to orbit after every activity is said to be gone so that's a step. Hopefully campaign is indeed seamless in that regard but with level requirements/suggestions maybe they still require player direction.