Restir RTXDI and Restir RTXGI are part of the Nvidia UE5 branch.I guess you mean path tracing, which it is in UE5, but not this solution, as in ReSTIR/RTXDI + ReSTIR indirect/PT (? A guess, they have not detailed that part, path tracing solution)
For sure Nvidia will have a plug-in ready after testing and improving the solution in cyberpunk.
Tangled isn't path-traced. Disney started using path-tracing with Big Hero 6, 4 years later.Made with the "same tech" but different parameters
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But yes, path tracing doesn't preclude heavily stylized visuals, it makes them look way better: