Vognerful
Member
H
ow safe is a sloth as a pet? I mean those long claws look really scary.
ow safe is a sloth as a pet? I mean those long claws look really scary.
How so?Alex actually thinks the opposite to what matt says here.
I wonder why Richard doesn't get his hands dirty much in game comparisons.Yup, I won’t hold my breath when it comes to redoing comparisons. DF have too much shit on their table already, and I have barely seen Richard in all year. Most comparisons have been with Tom, someone I barely consider part of the core team of DF.
It just removed the stutters, so you're unlikely to see any performance increase in older games.
I can't believe we're over a year in and some people are still dreaming of secret sauces and "tools".
How so?
Hargett mentions nothing about future games relying on either approaches?
He’s busy finding proximity to radio towers for his CP2077 on Stadia comparison contribution.I wonder why Richard doesn't get his hands dirty much in game comparisons.
Control is one noteworthy example. There may be more.
The sauce is real.
![]()
How so?
Hargett mentions nothing about future games relying on either approaches?
Aye man if it's helping out games, I'm all the more welcoming of it.Good luck and sweet dreams I guess.
No, read the tweet again and especially emphasize on ”and vice versa”. In short he says ”some older games like wide, some old games likes fast”. That’s all he says.Matt says last gen engines will benefit from wide and slow, alex says lastgen/crossgen are benifiting from the faster fixed function hardware of the PS5.
When he says vice versa it would mean newer engines would run better on narrow and fast, no?No, read the tweet again and especially emphasize on ”and vice versa”. In short he says ”some older games like wide, some old likes fast”. That’s all he says.
This is wishful thinking not based on reality. The reality is that we already have a next-gen engine heavily using compute and showing high number of polygons / assets with UE5.Matt says last gen engines will benefit from wide and slow, alex says lastgen/crossgen are benifiting from the faster fixed function hardware of the PS5.
I read it as some old games favor wide, some old favor fast. That’s all I take from his tweet.When he says vice versa it would mean newer engines would run better on narrow and fast, no?
But epic said that ue5 was more suited to the fast I/O and SSD on the PS5Compute heavy engines would favor Xbox hey? Like UE5 matrix demo?
Alex seems to think that the higher clocks works better with last gen engines and leveraging compute is the direction the industry is going.I read it as some old games favor wide, some old favor fast. That’s all I take from his tweet.
It doesn’t really say anything about which could be considered better in future game engines.
Alex being wrong as usual then. UE5 relies heavily on compute. It isn't showing in the Matrix Awakens demo.Alex talking about control at the start.
Very interesting what he says here.
Huh?Nice to see all of them say the xss wasn't going to cut it though.
Yeah, "ALEX IS A XBOX SPY" in 3,2,1.
But for those generally interested, what he says here does make a lot of sense. Where the XSX's higher compute will see bigger gains because its the direction of the industry.
Explain the xsx control RT performance advantage then...Alex being wrong as usual then. UE5 relies heavily on compute. It isn't showing in the Matrix Awakens demo.
One of them has experience with this stuff, the other works at Digital Foundry.Alex seems to think that the higher clocks works better with last gen engines and leveraging compute is the direction the industry is going.
Matt says the opposite that wide and slow architecture of the xsx works better for last gen engines, Alex literally thinks the opposite of this.
Not during gameplay.Explain the xsx control RT performance advantage then...
Not for them|Not going to cut it.Huh?
They dont say this, they say depsite not being for them what the seriesS is doing is positive, because the fundemental render pipelines are working on the seriesS.
Not for them|Not going to cut it.
Not during gameplay.
Stooping to the level of comparing last gen games is pretty desperateExplain the xsx control RT performance advantage then...
Huh?
They dont say this, they say depsite not being for them what the seriesS is doing is positive, because the fundemental render pipelines are working on the seriesS.
PCMR types like Alex(mfer complains about the DS when talking Returnal) can never be taken serious or should never be used in these console videos.
Is it 1440p/30? I added it to library but never bothered playing itI would have loved it if Control had a 1080p/60 RT mode.
One of them has experience with this stuff, the other works at Digital Foundry.
Also, I think you're reading it wrong, Matt says some engines favour wide while some favour narrow/fast.
Not during gameplay.
This video? Fuck no, I am not watching 1 and a half hours of them chatting. It wasn't locked in their other video, from what I remember.Because the framerate is locked in gameplay.
Didnt you watch the video?
They said it gave XSX a slight advantage after removing that minor issue. I don't know how they would translate to any significant performance gains.Possibly, but just what even 'fixed' the stutters in the game over time anyway, that itself is an interesting point. Better I/O utilization triggered via system updates ? Reduction in OS footprint ? It's a subject I would love to find out more on.
Is it 1440p/30? I added it to library but never bothered playing it![]()
They said it gave XSX a slight advantage after removing that minor issue. I don't know how they would translate to any significant performance gains.
So XSX with VRR in the "locked" mode performs worse.Because the framerate is locked in gameplay.
Didnt you watch the video?
This video? Fuck no, I am not watching 1 and a half hours of them chatting. It wasn't locked in their other video, from what I remember.
It's a last gen game with terrible optimizations.Is it 1440p/30? I added it to library but never bothered playing it![]()
So XSX with VRR in the "locked" mode performs worse.
![]()
So XSX with VRR in the "locked" mode performs worse.
![]()
It has a performance advantage in photomode but this is actually where little to no compute is actually happening especially in terms of physics. The guy (Alex) is trying to suggest that there is this unrealised potential from 'RDNA 2' based simply on this. Unreal Engine 5 and the Matrix Awakens demo however rely heavily on compute since Epic actually didn't use a lot of the fixed function hardware. Where did the advantage go there? He doesn't think about this stuff.Explain the xsx control RT performance advantage then...
"According to Digital Foundry's testing, PS5 does have a slight advantage in sticking to a stable 60 FPS when playing in Performance mode. "They say in the video the Series X version is slightly better in gameplay, the benchmark is a separate issue in photo mode which shows the advantage they thought would be there.
I get hes there for technical analysis and hes great at that when it comes time to actually talk about the games hes stuck repeating the same few points.PCMR types like Alex(mfer complains about the DS when talking Returnal) can never be taken serious or should never be used in these console videos.
Perfect conclusion. At this point DF compare differences that can’t be noticed unless there is a fps graph or zoomed-in still picture. The big differences they’ve seen has been bugs which has been fixed. And both have so many first party studios now that any serious console gamer will eventually have to have both consoles. Plus a Nintendo console. Expensive but hopefully worth it.It has been an interesting year for sure. The main take away from this year that I've noticed time and time again is that the differences between these consoles are really small. Such that, as an owner of both consoles, game performance is not likely to be the determining factor as to what system I choose for any particular game to play on. I feel I can safely choose other aspects of the system such as do I want to get the Platinum trophy or is the game on Game Pass or the game is on sale on one system and so on rather than worrying about a game looking noticeably better on one system.
EditedEverybody paid everybody and got nothing.![]()
"According to Digital Foundry's testing, PS5 does have a slight advantage in sticking to a stable 60 FPS when playing in Performance mode. "
![]()
Control Ultimate Edition PS5 and Xbox Series X performance comparison puts them side by side
One has a slight edgewww.gamesradar.com
Hopefully, we can get back to what matters the most, Games.It has been an interesting year for sure. The main take away from this year that I've noticed time and time again is that the differences between these consoles are really small. Such that, as an owner of both consoles, game performance is not likely to be the determining factor as to what system I choose for any particular game to play on. I feel I can safely choose other aspects of the system such as do I want to get the Platinum trophy or is the game on Game Pass or the game is on sale on one system and so on rather than worrying about a game looking noticeably better on one system. Whether that remains the case, we will see, but my gut tells me insignificant and unnoticeable variations in resolution will continue to be the key difference in multiplats. But I'm really looking forward to seeing how the first parties squeeze out every ounce of juice from these machines.