Caayn
Member
Edit: Article is live -> http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc
Videos:
Quantum Break PC Performance: GTX 970 vs R9 390 - What Went Wrong?
Quantum Break: PC vs Xbox One Graphics Comparison
XB1 is mostly equal to the medium preset on the PC.
LOD isn't affected much regardless of your settings.
PC version's most noticeably boosts are increased volumetric lightning quality and shadow resolution.
Freeze time to stop me if old.
Digital Foundry said:We really enjoyed Quantum Break on Xbox One and the promise of using additional horsepower to smooth out the game's issues and play at 60fps was a huge lure in us fronting up the cash to buy the PC game, but the bottom line is that the PC version is a profound disappointment. The few improvements on offer cannot offset the major performance and image quality issues present in this port. What really stings is that some of these issues could be addressed by the community right now if not for the limitations of the Universal Windows Platform. We've expressed concerns over Microsoft's multi-platform initiative in the past and this situation is a perfect example of why. Until these limitations are removed from UWP, it's really hard to recommend purchasing any game that runs on it.
Videos:
Quantum Break PC Performance: GTX 970 vs R9 390 - What Went Wrong?
Quantum Break: PC vs Xbox One Graphics Comparison
XB1 is mostly equal to the medium preset on the PC.
LOD isn't affected much regardless of your settings.
PC version's most noticeably boosts are increased volumetric lightning quality and shadow resolution.


Freeze time to stop me if old.