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Or is it just one of Phil's balls in my throat?
It's here! AMD has debuted its frame generation technology - FSR 3 - in two titles, Immortals of Aveum and Forspoken. Based on what we're looking at here, AMD has done a great job in producing decent image quality with the generated frames themselves. However, the use of FSR 3 is limited in a number of ways: v-sync off and VRR do not function correctly, while v-sync under heavy GPU load produces off-putting frame-pacing problems. There's promise here, but this is not the finished article.
00:00 Introduction
00:37 Frame Generation: How It Works
01:23 Frame Generation Is Not 'Extra Performance'
02:29 Capturing FSR 3 at 4K 120fps
03:22 Features & Compatibility: FSR 3 vs DLSS 3
04:49 FSR 3 FPS Testing: V-Sync & Frame-Pacing Problems
07:47 FSR 3 FPS Testing: V-Sync Off & VRR Don't Work Properly
11:33 Frame-Rate Testing Summary: FSR 3 Needs Work
12:28 Gameplay Testing: RX 7900 XTX, V-Sync On
13:32 FSR 3 vs DLSS 3 at 4K 120fps
16:10 Frame Generation Latency/AntiLag/AntiLag+
18:00 And Now, The Conclusion
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Too much PC jargon, plz don't ask me to tl-dr.
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