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like going from PS2 to PS3, where GTA went from top-down 2D to a sprawling 3D world
GTA was top down in the PSX gen, not Ps2.. but otherwise, carry on with fidelity obsession.
like going from PS2 to PS3, where GTA went from top-down 2D to a sprawling 3D world
My son asked me for some help as his PC looked like the game was "walking through glue"60fps looks like a blurry mess compared to 120fps. However, for anyone satisfied with 60fps - don't try 120fps or you won't be able to go back.
30fps is heresy.
I don't want consoles to ever target 120fps however.
As long as they target 60fps, I'll just buy a more powerful PC GPU to obtain 4k120.
Meaning they have the technical knowledge to do it. However, they are not going to risk throwing the man hours needed for today’s AAA title.If it was 'easy' it wouldn't be a financial risk.
it is a big difference. it always was.
But it's all in your brain. If you play 240hz a bit, then 60fps sucks too.
but you can go back to anything.... granted it's not a botched 30fps and motion blur is correct.
Compare 30fps demons souls ps5 to 30fps bloodborne. Demons souls is unplayable and slow. BB controls just fine. really responsive.
With devs botching 30fps so badly these days... 40fps is the new 30.
Craziest thing is that even these small AA developed games are sincerely kicking some of these recent AAA titans in the ass graphically. You can tell where Wukong cut corners but the visuals in there you can see are tangibly better than everything Sony released this gen.I think people( reddit and neogaf) just want next gen looking games from non western devs studios, but thats rarely ever going to happen. Black myth Wukong is the exception, but it was built on the Unreal Engine that specializes in high quality asset streaming, and even then its still a souls like, poor optimized linear game with invisible walls and limited enviormental interactions. I enjoyed it, but it was no where near one of the best games I ever played, which is a prerequisite for winning GOY.
Mid gen refreshes aren't needed, and also devs need to make consessions. Both things can be trueThey were absolutely talking about how mid gen refreshes weren't needed (and are still downplaying the Pro, or isolating it) yet they're also talking about so many concessions being needed in games right now.
Keep demanding 60 and 120fps and graphics will always “underwhelm”
Pretty much every ue5 game they review.
Yeah, 30FPS on OLED TV is just generally a terrible time all around.Nah it's not in your head. Oled and mini led screens make it unbearable. It's not as noticeable with old screens.
they were talking shit about sh2 and avowed's pc versions. they trashed every 60 fps version of every single ue5 game because it either reduces the resolution too much or doesnt hold 60 fps. hellblade 2 got a pass because the devs smartly realized that these consoles cant do 60 fps and push the same next gen visual fidelity.I'm not seeing that, sorry.
The last couple of notable UE5 games they covered, Hellblade, Silent Hill 2, Avowed and probably many before that, their DF videos were pretty positive.
Some things like SH2 having a bum Pro release at launch wasn't exactly DF going out of their way, it was something widely recognized everywhere.
Mid gen refreshes aren't needed, and also devs need to make consessions. Both things can be true
The issue is the lack of optimization. We have more impressive looking games on hardware from 2013 and even 2006. It's clearly not the fault of the machine.
I really want this, and it's one of the reasons why I love when companies, usually Nintendo, put together a really well-optimized game. I don't think developers are necessarily lazy, though that does happen, I think games are just so huge now that companies are driven or being told to push them out with as little polish as people will accept.The reason it's disappointing is that there are still people who prefer a juddery 30fps over 60fps. Games should be designed for 60 in quality mode and when possible pushed to 120 in performance mode. 30 is impossible on OLED. Gamers with old ass TV's don't understand how horrible 30 is on a modern TV. Developers don't seem to get it as well. Hopefully they get the message when people stop buying their shitty optimized games.
The newest Dontnod game is 30fps and looks like shit in motion. All 30fps games look like shit except Patience.
Pushing impossible fidelity is not the way to go. Performance first, fidelity next.
At the start of development you have to make a choice. Instead of 30fps as Quality Mode you can start developing the game with a 60fps Quality Mode in mind.I really want this, and it's one of the reasons why I love when companies, usually Nintendo, put together a really well-optimized game. I don't think developers are necessarily lazy, though that does happen, I think games are just so huge now that companies are driven or being told to push them out with as little polish as people will accept.
they were talking shit about sh2 and avowed's pc versions. they trashed every 60 fps version of every single ue5 game because it either reduces the resolution too much or doesnt hold 60 fps.hellblade 2 got a pass because the devs smartly realized that these consoles cant do 60 fps and push the same next gen visual fidelity.
you'd think DF would learn from that but no, they still choose to treat 60 fps as the defacto mode and compare them against cross gen looking games that do 60 fps at higher 1440p resolutions. yeah, no shit sherlock.
these games run just fine at 30 fps. just like the games they jerked off to last gen like rdr2, uncharted 2, batman ak and death stranding.I don't see a problem with the bolded.
If a developer wants to add a Performance Mode, consistent performance should be the target. And a separate Quality mode should meet it's own target, be it 30 or 40 etc.
I don't know if I would be praising a UE5 game just because it pushes fidelity but runs like poorly either. Eg they praised Avowed's 30 and 40 FPS modes but not the 60fps one because it isn't consistent.
They rune fine but all 30fps games look like SHIT in motion on modern TV's. ALL 30fps games.these games run just fine at 30 fps. just like the games they jerked off to last gen like rdr2, uncharted 2, batman ak and death stranding.
now they judge the games for their 60 fps modes. then you have their retarded viewership ask them why graphics are so shit this gen. well, you are playing at 720p sometimes sub 720p resolutions with all the next gen effects taken out you dumb cunts.
they were talking shit about sh2 and avowed's pc versions.
I'm fine with this.Keep demanding 60 and 120fps and graphics will always “underwhelm”
I honestly cant agree with that. Wukong doesnt look better than Demon Souls remake, GT7 or Horizon Forbidden West, which is open world. I think all of those games have more going on visually. I cant really say it looks better than God of War Ragnarok either. Unreal Engine 5 is doing alot of the heavy lifting, but you can see how most games that use that engine all have the same draw backs when the game is in motion due to the anti aliasing. Once you move it falls apart unless you have a beefy PC.Craziest thing is that even these small AA developed games are sincerely kicking some of these recent AAA titans in the ass graphically. You can tell where Wukong cut corners but the visuals in there you can see are tangibly better than everything Sony released this gen.
We've established 60FPS as baseline for this gen. So if we continue this + A.I. driven upscaling perhaps we'll get better visuals next gen.Sony greatly underdelivered and we only have one engine with actual nextgen geometry and details but it is super heavy so not good for cheap consoles or average pc users with a 1080ti, so yeah, pretty shitty gen so far other than some ue5 standouts.
Hopefully gta6 is gonna save us but there is no chance the game is gonna look 1:1 with the trailer down to every single detail.
Maybe in the next-next gen people are gonna stop crying when a console cost more than 500 dollars if they also want:
Jump in graphic
Jump in physics
60 stable fps
You can pick one or you can spend more for something that last 5 to 8 years.
The ue5 games you see now are made with unoptimized version of the engine.We've established 60FPS as baseline for this gen. So if we continue this + A.I. driven upscaling perhaps we'll get better visuals next gen.
UE5 feels unnecessarily demanding - though the best looking games currently out right now are UE5 games.
Pursuing incredible graphics is the main driver behind games taking years and hundreds of millions to develop, which in turn fuels the GAAS push. Let's see what gaming media has to say:The question of whether current-generation graphics—say, in gaming consoles like the PS5, Xbox Series X, or high-end PC GPUs like NVIDIA's RTX 50-series—are a letdown depends on expectations and context. Let’s break it down.
rockstar never bullshotsSony greatly underdelivered and we only have one engine with actual nextgen geometry and details but it is super heavy so not good for cheap consoles or average pc users with a 1080ti, so yeah, pretty shitty gen so far other than some ue5 standouts.
Hopefully gta6 is gonna save us but there is no chance the game is gonna look 1:1 with the trailer down to every single detail.
Maybe in the next-next gen people are gonna stop crying when a console cost more than 500 dollars if they also want:
Jump in graphic
Jump in physics
60 stable fps
You can pick one or you can spend more for something that last 5 to 8 years.
Gta v definitely had moderate downgrade but that was 12 years agorockstar never bullshots
it will look 1:1 just as the trailer
it will even go above that on ps5 pro and 3090+
we had the exact same discussions back when gta 5 ps3 trailer released. many of us thought it'd be impossible for ps3 to run that game with graphics they showed on the trailer. sure it wasn't a stable 30 fps but no compromises were made there. the game looked exactly like how it did in the trailer (actually character models somehow have improved in the actual version). the game literally was a leap in terms of graphics on the ps3 compared to gta 4, when gta 4 itself was a leap compared to san andreas. they literally achieved two leaps on one console somehow.
same for rdr 2 and any other of their games. rockstar is just that good. they achieved 4k native 30 fps with brilliant visuals on xbox one x (rx 580 tier hardware). that game even looks amazing on ps4 (though very blurry TAA sadly. but game has such great graphics, even when blurry it manages to look great somehow)
so it will indeed save all of us and make all other games look funny in comparison, even ue5 ones. I'm even sure it will run great and look fine on 8 GB GPUs for example (considering the will get it to run on series s. and rockstar is not the type of dev that would pack low res horrible n64 textures and call it a day. they're way above that)
>No trying to downplay WukongI honestly cant agree with that. Wukong doesnt look better than Demon Souls remake, GT7 or Horizon Forbidden West, which is open world. I think all of those games have more going on visually. I cant really say it looks better than God of War Ragnarok either. Unreal Engine 5 is doing alot of the heavy lifting, but you can see how most games that use that engine all have the same draw backs when the game is in motion due to the anti aliasing. Once you move it falls apart unless you have a beefy PC.
Now that you mention it, I think Wukong is proped up more for being a great looking game from China more than its actually known for doing anything on a technical level. You could buy Unreal Engine market place assets and build something that looks comparable to the terrain and environments. Im not knocking it, the game does have a certain unique look to it, but I wouldnt say it looks better than everything Sony released this gen....
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The in game graphics trailer from Naughty Dogs Intergalactic already look better than everything else out. The Fable alpha gameplay trailer had good next gen graphics as well. There are plenty of good looking next gen games in development, but think the arguement about graphics being a let down boils down to some people preferring they come from non western developers instead. The problem with that is outside of Tencent, Capcom and a few others, they cant afford to or dont want to.
It looks "tangibly better" as pushing lightning and levels of geometry that none of their games can currently touch. Ragnarok in particular is incredibly dated in comparison, there is an endgame setpiece in the game that nothing in Ragnarok even came close to replicating. Forbidden West is generationally behind in lightning and geometry just as well, though Guerrilla are certainly top tier for getting so much out of a crossgen title. Out of all these only Demon Souls comes close and even then, that was a remake where Bluepoint solely focused on updating the assets.I honestly cant agree with that. Wukong doesnt look better than Demon Souls remake, GT7 or Horizon Forbidden West, which is open world. I think all of those games have more going on visually. I cant really say it looks better than God of War Ragnarok either. Unreal Engine 5 is doing alot of the heavy lifting, but you can see how most games that use that engine all have the same draw backs when the game is in motion due to the anti aliasing. Once you move it falls apart unless you have a beefy PC.
Now that you mention it, I think Wukong is proped up more for being a great looking game from China more than its actually known for doing anything on a technical level. You could buy Unreal Engine market place assets and build something that looks comparable to the terrain and environments. Im not knocking it, the game does have a certain unique look to it, but I wouldnt say it looks better than everything Sony released this gen....
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The in game graphics trailer from Naughty Dogs Intergalactic already look better than everything else out. The Fable alpha gameplay trailer had good next gen graphics as well. There are plenty of good looking next gen games in development, but think the arguement about graphics being a let down boils down to some people preferring they come from non western developers instead. The problem with that is outside of Tencent, Capcom and a few others, they cant afford to or dont want to.
Ragnarok looks very dated because it's a PS4 title. Textures/assets don't look bad but it's very underwhelming as the game looks 99% identical to God of War 2018.It looks "tangibly better" as pushing lightning and levels of geometry that none of their games can currently touch. Ragnarok in particular is incredibly dated in comparison, there is an endgame setpiece in the game that nothing in Ragnarok even came close to replicating. Forbidden West is generationally behind in lightning and geometry just as well, though Guerrilla are certainly top tier for getting so much out of a crossgen title. Out of all these only Demon Souls comes close and even then, that was a remake where Bluepoint solely focused on updating the assets.
There has definitely been a leap in visuals, it's immediately apparent when playing the games. Very disappointing to see that we still have trash textures and lightning in places though, even with raytracing.Ragnarok looks very dated because it's a PS4 title. Textures/assets don't look bad but it's very underwhelming as the game looks 99% identical to God of War 2018.
I'm a pessimist by nature so i'm not gonna believe until i can play on my oled.rockstar never bullshots
it will look 1:1 just as the trailer
it will even go above that on ps5 pro and 3090+
we had the exact same discussions back when gta 5 ps3 trailer released. many of us thought it'd be impossible for ps3 to run that game with graphics they showed on the trailer. sure it wasn't a stable 30 fps but no compromises were made there. the game looked exactly like how it did in the trailer (actually character models somehow have improved in the actual version). the game literally was a leap in terms of graphics on the ps3 compared to gta 4, when gta 4 itself was a leap compared to san andreas. they literally achieved two leaps on one console somehow.
same for rdr 2 and any other of their games. rockstar is just that good. they achieved 4k native 30 fps with brilliant visuals on xbox one x (rx 580 tier hardware). that game even looks amazing on ps4 (though very blurry TAA sadly. but game has such great graphics, even when blurry it manages to look great somehow)
so it will indeed save all of us and make all other games look funny in comparison, even ue5 ones. I'm even sure it will run great and look fine on 8 GB GPUs for example (considering the will get it to run on series s. and rockstar is not the type of dev that would pack low res horrible n64 textures and call it a day. they're way above that)