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Or is it just one of Phil's balls in my throat?
We recently spent several hours playing Doom: The Dark Ages on a high-end PC (but NOT at max settings) and talking to the developers. What we have now is a much better appreciation of the technology, how idTech 8 improves over its predecessors - and what you should expect more generally from Doom: The Dark Ages. It's looking great!
00:00 - Intro
01:22 - Ray Tracing Works Wonders
02:33 - Amazing Physics
04:16 - id's Take on Nanite/Virtualized Geometry
06:15 - I Have a Lot to Say about Gameplay
14:28 - The Audio
17:21 - Final Nitpick and Wrap-up
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