amigastar
Member
Don't brag, it will run beautifulthe queastion is how well will my 5080 run this bad boy?![]()
Don't brag, it will run beautifulthe queastion is how well will my 5080 run this bad boy?![]()
you say that, but I haven't had the best experience so far. The nvidia drivers are balls.Don't brag, it will run beautiful![]()
Nvidia drivers are one of the reasons i've bought an RTX card. Never had any problems.you say that, but I haven't had the best experience so far. The nvidia drivers are balls.
I mean they were pretty open about saying the change in glory kills was so you don't have to watch the same animations over and over, and let you retain control while finishers play out (an upgrade to me). I believe for bosses they'll still have finisher scenes that are scripted.There is no glory kill mechanic/animation, ok, but the animation in Eternal showing the enemy up close, graphically looked amazing and to be honest, Dark Ages looks like a severe downgrade in that aspect.
If you played the new Indiana Jones game, it's derived from idtech, so it would be the closest indicator.you say that, but I haven't had the best experience so far. The nvidia drivers are balls.
Yeah I get that, I liked them because it made me feel like a badass, they never got stale for me, because the graphical details up close of the enemies was really good and the animation was top notch and very cool. But I was also pointing out, that if you look at the detail of the enemies, especially while watching the glory kill, you can tell how much more detail and graphical fidelity enemies had compared to Dark Ages, it's a night and day difference to me and it bothers me tbh. I've being looking at comparative gameplay and although we have very limited footage of Dark Ages, it looks muted and downgraded significantly in comparison. Some destructive environments and RTGI is cool but it seems they had to cut out something and it feels more like limitations then design choice. Don't get me wrong, I love Doom and sure I'll love this but I expected it to look as good, if not better than the last entry and it doesn't IMO.I mean they were pretty open about saying the change in glory kills was so you don't have to watch the same animations over and over, and let you retain control while finishers play out (an upgrade to me). I believe for bosses they'll still have finisher scenes that are scripted.
It's this footage that doesn't use it, but it's coming in the final game, but imagine how much better it'd look, it's already looking fantastic now.The game do not use pathtracing its seems...
Not gonna buy this
Its not doom
When people say "its not Doom" I do wonder what they mean by that because every Doom is significantly different.This looks more like og doom than 2016 or eternal.
Not gonna buy this
Its not doom
I'm glorious!
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The game do not use pathtracing its seems..
Same strategy as with Indiana Jones. Get everyone talking about how great the performance is and how it runs on everything. Then BAM! Upload a RT patch that makes it run like crap when maxed out unless you have a 4090+Coming in a patch
It will be an awesome game, no doubt, id never disappoints. But those orbs and other saturated things John and others mentioned are really messing up the visuals. Which are not a big step over Eternal anyway. Doom 2016 did this perfectly, and many didn’t like this aspect of Eternal so I don’t understand why are they forcing it still.
I think I'll need the '6080' to fully enjoy this game.you say that, but I haven't had the best experience so far. The nvidia drivers are balls.
I don't see where you are taking this from
The First Descendant Update 1.1.6 (PS5 Pro)On consoles, only one UE5 game currently supports hardware RT, Silent Hill 2's Pro's Quality mode.
same, set pieces look incredible especially, much better than eternal (in terms of details and lighting)I have no idea what anyone is talking about with the visuals- this looks way, way better than doom eternal
But we have it the real-time rayzIf you compare Eternal to Dark Ages, the enemy design/graphic details have been downgraded. There is no glory kill mechanic/animation, ok, but the animation in Eternal showing the enemy up close, graphically looked amazing and to be honest, Dark Ages looks like a severe downgrade in that aspect. Graphically, it just doesn't look as good. I loved both Doom 2016 and Eternal, admittedly Eternal more, I don't doubt this is probably still going to be good, but I think this one is going to be divisive and Dark Ages looks too plain to me. Maybe I need to see more but both Doom 2016 and Eternal looked better as far as graphical detail.
Some of the graphical effects look like they belong to the PS3 era eg the orange / green balls being shot out by the mancubus and the new 8 legged demon.I have no idea what anyone is talking about with the visuals- this looks way, way better than doom eternal
But not better than 2016I have no idea what anyone is talking about with the visuals- this looks way, way better than doom eternal
It looks better than Eternal but it doesn't look as a next gen Doom game I'd say. Aside from RTGI everything looks very previous gen'ey. I guess it's what you get when you aim for 60 fps.I have no idea what anyone is talking about with the visuals- this looks way, way better than doom eternal
I guess you are right. I hope they willat least let us customize it, so we can get rid of these things if we wantmany elements in both Eternal and especially in this one are clearly a result of being overly cautious about signaling gameplay elements.
that's also why objects you can ram with your shield seemingly have a green shield icon plastered onto them, or why some glory kill promts have a button prompt on top of the purple circle around the enemy.
basically, they want to make the game as casual friendly as possible, because like basically all AAA devs these days they are terrified of the average casual gamer not being able to understand which buttons to press at any given time.
and while Doom is by far not the worst offender in this, it's still obvious that's what they're doing.
Thank God I'm not the only one noticing this. The games graphical detail is severely downgraded from previous games. It's very obvious. Anyone who thinks otherwise is fucking blind.Some of the graphical effects look like they belong to the PS3 era eg the orange / green balls being shot out by the mancubus and the new 8 legged demon.
The graphical detail doesn't look better than Eternal at all. What are you smoking?It looks better than Eternal but it doesn't look as a next gen Doom game I'd say. Aside from RTGI everything looks very previous gen'ey. I guess it's what you get when you aim for 60 fps.
Here's hoping that PC PT mode will be better. It certainly was transformative for IJ.
Provide one example besides lighting where this looks better than Eternal graphically? Literally everything is downgraded, the enemies, the effects, the environmental assets.I have no idea what anyone is talking about with the visuals- this looks way, way better than doom eternal
Nah, it does look better, RTGI helps quite a bit and the physically correct destruction looks great.The graphical detail doesn't look better than Eternal at all. What are you smoking?