Digital Foundry: Doom: The Dark Ages - The New idTech Engine Explained + Gameplay Impressions

amigastar

Member
you say that, but I haven't had the best experience so far. The nvidia drivers are balls.
Nvidia drivers are one of the reasons i've bought an RTX card. Never had any problems.
But i have a 4070 so maybe they optimized the drivers after all.
 
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Justin9mm

Member
If you compare Eternal to Dark Ages, the enemy design/graphic details have been downgraded. There is no glory kill mechanic/animation, ok, but the animation in Eternal showing the enemy up close, graphically looked amazing and to be honest, Dark Ages looks like a severe downgrade in that aspect. Graphically, it just doesn't look as good. I loved both Doom 2016 and Eternal, admittedly Eternal more, I don't doubt this is probably still going to be good, but I think this one is going to be divisive and Dark Ages looks too plain to me. Maybe I need to see more but both Doom 2016 and Eternal looked better as far as graphical detail.
 
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Durin

Member
There is no glory kill mechanic/animation, ok, but the animation in Eternal showing the enemy up close, graphically looked amazing and to be honest, Dark Ages looks like a severe downgrade in that aspect.
I mean they were pretty open about saying the change in glory kills was so you don't have to watch the same animations over and over, and let you retain control while finishers play out (an upgrade to me). I believe for bosses they'll still have finisher scenes that are scripted.

you say that, but I haven't had the best experience so far. The nvidia drivers are balls.
If you played the new Indiana Jones game, it's derived from idtech, so it would be the closest indicator.
 

Justin9mm

Member
I mean they were pretty open about saying the change in glory kills was so you don't have to watch the same animations over and over, and let you retain control while finishers play out (an upgrade to me). I believe for bosses they'll still have finisher scenes that are scripted.
Yeah I get that, I liked them because it made me feel like a badass, they never got stale for me, because the graphical details up close of the enemies was really good and the animation was top notch and very cool. But I was also pointing out, that if you look at the detail of the enemies, especially while watching the glory kill, you can tell how much more detail and graphical fidelity enemies had compared to Dark Ages, it's a night and day difference to me and it bothers me tbh. I've being looking at comparative gameplay and although we have very limited footage of Dark Ages, it looks muted and downgraded significantly in comparison. Some destructive environments and RTGI is cool but it seems they had to cut out something and it feels more like limitations then design choice. Don't get me wrong, I love Doom and sure I'll love this but I expected it to look as good, if not better than the last entry and it doesn't IMO.
 
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Gubaldo

Member
I'm glorious!

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Hudo

Member
Every time I see Doom The Dark Ages, I wonder what would've happened if they had just gone the whole extra mile and made a new Hexen/Heretic instead. If you want to do some fantasy stuff and melee gameplay then just fucking embrace it fully.
 

DeepSpace5D

Member
Not what I was expecting to be honest. It kinda looks to me like a Halo or Destiny game with blood added. I don’t consider that a bad thing necessarily. I’m interested.
 
It will be an awesome game, no doubt, id never disappoints. But those orbs and other saturated things John and others mentioned are really messing up the visuals. Which are not a big step over Eternal anyway. Doom 2016 did this perfectly, and many didn’t like this aspect of Eternal so I don’t understand why are they forcing it still.
 

kevboard

Member
It will be an awesome game, no doubt, id never disappoints. But those orbs and other saturated things John and others mentioned are really messing up the visuals. Which are not a big step over Eternal anyway. Doom 2016 did this perfectly, and many didn’t like this aspect of Eternal so I don’t understand why are they forcing it still.

many elements in both Eternal and especially in this one are clearly a result of being overly cautious about signaling gameplay elements.

that's also why objects you can ram with your shield seemingly have a green shield icon plastered onto them, or why some glory kill promts have a button prompt on top of the purple circle around the enemy.

basically, they want to make the game as casual friendly as possible, because like basically all AAA devs these days they are terrified of the average casual gamer not being able to understand which buttons to press at any given time.

and while Doom is by far not the worst offender in this, it's still obvious that's what they're doing.
 
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you say that, but I haven't had the best experience so far. The nvidia drivers are balls.
I think I'll need the '6080' to fully enjoy this game.

I hope my 4080 is enough for 4K60.

Graphically I don't think it looks a generation ahead of Doom Eternal yet the hardware requirements have shot up.

Guess will have to see how this game looks whilst playing 'direct feed' as opposed to relying on YT videos.
 
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SKYF@ll

Member
On consoles, only one UE5 game currently supports hardware RT, Silent Hill 2's Pro's Quality mode.
The First Descendant Update 1.1.6 (PS5 Pro)
- In PS5 Pro, Ray-Tracing is available even in the Performance priority mode. Activated Ray-Tracing functions for each mode are:
ㄴ Resolution/Balance priority: Ray-traced shadow, Ray-traced reflection on translucency surface, Ray-traced reflection on opaque surface, Ray-traced AO, Ray-traced radiance cache
ㄴ Performance priority: Ray-traced reflection on translucency surface, Ray-traced AO, Ray-traced radiance cache

Fortnite on PS5 Pro

The fact that Fortnite on Pro gets hardware RT says to me that Epic doesn't think it's a good fit for base hardware, but can be used on PS5 Pro as an easy to use upgrade.
Diffuse lighting on PS5 Pro is indeed closest to the highest 'epic'
RT reflections, we're on the equivalent of PC's 'high'

Marvel Rivals (PS5 Pro)
The PS5 Pro also adds Lumen Reflections, which is a ray tracing implementation that allows for better, more accurate reflections off of a wide variety of surfaces, theoretically enhancing things like water effects, diffuse reflections, and indoor and outdoor lighting, making all the aforementioned more realistic.
 

Shmunter

Member
If you compare Eternal to Dark Ages, the enemy design/graphic details have been downgraded. There is no glory kill mechanic/animation, ok, but the animation in Eternal showing the enemy up close, graphically looked amazing and to be honest, Dark Ages looks like a severe downgrade in that aspect. Graphically, it just doesn't look as good. I loved both Doom 2016 and Eternal, admittedly Eternal more, I don't doubt this is probably still going to be good, but I think this one is going to be divisive and Dark Ages looks too plain to me. Maybe I need to see more but both Doom 2016 and Eternal looked better as far as graphical detail.
But we have it the real-time rayz
 

dgrdsv

Member
I have no idea what anyone is talking about with the visuals- this looks way, way better than doom eternal
It looks better than Eternal but it doesn't look as a next gen Doom game I'd say. Aside from RTGI everything looks very previous gen'ey. I guess it's what you get when you aim for 60 fps.
Here's hoping that PC PT mode will be better. It certainly was transformative for IJ.
 
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many elements in both Eternal and especially in this one are clearly a result of being overly cautious about signaling gameplay elements.

that's also why objects you can ram with your shield seemingly have a green shield icon plastered onto them, or why some glory kill promts have a button prompt on top of the purple circle around the enemy.

basically, they want to make the game as casual friendly as possible, because like basically all AAA devs these days they are terrified of the average casual gamer not being able to understand which buttons to press at any given time.

and while Doom is by far not the worst offender in this, it's still obvious that's what they're doing.
I guess you are right. I hope they willat least let us customize it, so we can get rid of these things if we want
 

Justin9mm

Member
Some of the graphical effects look like they belong to the PS3 era eg the orange / green balls being shot out by the mancubus and the new 8 legged demon.
Thank God I'm not the only one noticing this. The games graphical detail is severely downgraded from previous games. It's very obvious. Anyone who thinks otherwise is fucking blind.
 

Justin9mm

Member
It looks better than Eternal but it doesn't look as a next gen Doom game I'd say. Aside from RTGI everything looks very previous gen'ey. I guess it's what you get when you aim for 60 fps.
Here's hoping that PC PT mode will be better. It certainly was transformative for IJ.
The graphical detail doesn't look better than Eternal at all. What are you smoking?
 

Justin9mm

Member
I have no idea what anyone is talking about with the visuals- this looks way, way better than doom eternal
Provide one example besides lighting where this looks better than Eternal graphically? Literally everything is downgraded, the enemies, the effects, the environmental assets.
 

dgrdsv

Member
The graphical detail doesn't look better than Eternal at all. What are you smoking?
Nah, it does look better, RTGI helps quite a bit and the physically correct destruction looks great.
It doesn't look like a current gen game though. More like a previous gen game with RTGI bolted onto it.
 
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