I would love to see a 1080p DLAA comparison in this game versus the Pro version in performance mode.
doesn't even need to be dlaa if we're talking about DLSS 4. dlss 4 quality is good at 1080p that it almost becomes unnecessary to run games at native 1080p, even with dlss 4 itself.
then again it is important to point out that this game uses fsr 1 at all resolutions on base consoles. which means when ps5 drops to 720p with FSR 1, it actually runs at 720p output at that moment which looks horrible. this is not comparable to running a game at 1080p upscaled, because even 1080p upscaling has its own cost. running a game at ACTUAL 720p and running it at 720p with temporal reconstruction to 1080p is different.
that is why ps5 and xbox series x doesn't even use temporal reconstruction. there simply is no performance headroom to use reconstruction. the game performs that badly.
based on here 3060, yeah, struggles. 1080p dlss quality 36-50 FPS not so good. but if you actually made 3060 run at ACTUAL 720p with FSR 1, I can assure you it would perform much better. doing this on a PS5 doesn't make it a "stable and enjoyable platform". using actual 720p with FSR 1 is just horrible no matter how you put it. if it was FSR 2 with 720p internal resolution, I would be somewhat impressed. it would look somewhat presentable. but it is not even that. and it can't be.
unless you subject the 3060 to actual 720p native rendering like FSR 1 is doing on PS5, it is impossible to get competent performance on GPUs that has similar performance level to PS5. and this has nothing to do with these GPUs and their performance levels. its just that the horrible optimization the game has on PS5 that affects all GPUs in a way