- Starfield has received 40, 60 and Unlocked FPS modes on Series S with recent patch
- Performance mode takes hit in grass density shadow distance and quality over Quality mode
- In general, the visuals mode provides a much better and cohesive visual experience
Series S:
- Quality mode: 900p reconstructed to 1440p
- Performance mode: 432p reconstructed to 1080p
- Performance mode struggles to resolve finer details
- Cube map settings etc are same as on SX's Performance mode, same for Terrain details
- Between patches, no difference in Series S in its default Quality mode
- 60hz mode:
- Hits consistently in indoor places, outdoors and combat drops frames
- Series X has higher average frame rate and adherence to 60 comparatively, often 20% or so
- 30hz mode:
- Certain loading / check point related drops but otherwise it hits 30 FPS lock no problem
40hz mode:
- Visuals mode gets there just about in most places with some drops
- Performance mode fares better but still has drops in cities
- DF does not think using uncapped is a good idea
- Playing the game with VRR is preferable than without it
- No difference in visuals when choosing different frame rate targets in Visuals mode.
Conclusion:
- DF thinks these modes should have been exposed with the original patch
- Less exciting patch on Series S due to lesser headroom however
- DF thinks too many options can be complex for some players
- Players who are ok with a little bit of unstability should be happy with the frame rate modes, but for those who want full consistency, should stick to the 30 FPS lock.