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Digital Foundry: Dragon Age: The Veilguard - PS5/Xbox Series X|S Tech Review - Impressive Visuals, Good Performance

boris1979

Neo Member
Something is seriously wrong with Console port as RTX 3060 on Ultra settings and Ray tracing on without upscale got 45 to 55 fps on 1080p according to digital trend.

"It’s not too demanding, either. With the Ultra preset and selective ray tracing on, I was able to get between 45 and 55 frames per second (fps) with the RTX 3060 at 1080p, even during combat, and that was without any upscaling. With DLSS set to Quality mode, I was easily hitting over 60 fps."
You are wrong. On consoles its 4k upsampled from 1080p around high settings. No doubt both consoles have better perf than 3060 at same settings.
 

DanielG165

Member
Goodness, did we ever see internal resolutions this low when the PS4 Pro and One X were reigning? I understand modern techniques and technologies, but 540p and 480p respectively for internal resolutions is kind of insane. Can the modern consoles, sans Series S, do RT, and sometimes rather well? Yes. However, they usually are kicking and screaming while doing so, and with RT becoming more and more expensive, or more RT features attempted to be implemented in the console ports… It’s gonna be a rough time for base PS5 and Series X.
 

Nex240

Neo Member
You are wrong. On consoles its 4k upsampled from 1080p around high settings. No doubt both consoles have better perf than 3060 at same settings.
Kinda, with RT on 3060 would be above them. In rast heavy scenario's PS5/SX are a tad better though DLSS can bridge the gap.
 

SKYF@ll

Member
Kinda, with RT on 3060 would be above them. In rast heavy scenario's PS5/SX are a tad better though DLSS can bridge the gap.
Enabling DLSS on a low-end GPU does not dramatically increase frame rates.
Just enabling RT will make the RTX 3060 scream.
I think most RTX 3060 users are playing games at DLSS 1080p without RT.
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Skifi28

Member
I don't think the end result is terrible, at least on the big consoles. FSR2 is almost passable compared to other games. My biggest question is why the game is so demanding without RT. While it looks fine enough, it does nothing particularly amazing or "current gen" (ok, I'll give it the hair) and it takes place in relatively small maps. It's a little baffling where all the GPU horsepower goes.
 

Lysandros

Member
The performance mode of this game has too low a resolution.
I'm looking forward to seeing how it improves with the PS5 Pro version.
By the way, PS5 and Xbox Series X are like twins.
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Very close indeed but it seems PS5 fares a bit better in (most likely GPU bound) cutscenes at the least based on the footage provided. Not only it is very slightly ahead in frame rate but it's also almost screen tearing free contrary to XSX which tears much more. I would suspect gameplay scenarios behave similarly, Oliver remains somewhat cryptic on it.
 
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Mr Moose

Member
Note the visual artifacts on the PS screen not seen on the Xbox screen (right above the bar graph in the middle).

Wonder what that's about. Doesn't look like standard tearing, looks like a weird stair step artifact.


ux08Wzu.gif
What part of the video is this even from? It doesn't match the part I found.


Screenshot20241031at.png
 
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Nex240

Neo Member
Enabling DLSS on a low-end GPU does not dramatically increase frame rates.
Just enabling RT will make the RTX 3060 scream.
I think most RTX 3060 users are playing games at DLSS 1080p without RT.
Guess on next gen games (that includes Cyberpunk DLC) and PS5 exclusives 3060 falls behind a bit. Cross gen games it faired better especially with RT on.
 

UltimaKilo

Gold Member
This thread proves to me that I'm getting old. I still think Vagrant Story looks great. These graphics are mind-blowing.
 

Pimpbaa

Member
There is screen tearing on Xbox Series X even with VRR enabled? Wouldn't both platforms have zero tearing with VRR?

I had screen tearing (in 120hz mode with frame generation) in Immortals of Aveum on my Series X until I turned on v-sync. Everything worked perfectly after turning it on.
 
Gran turismo 5 on ps3 had higher res than this game. Dropping to 540p on ps5/xsx and 480p on xsx is in no way acceptable. DF has to be smoking bioware's ass fluids to think it is "impressive"
 
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winjer

Member
Its upsampling. This shit about native res must end.

Native resolution is still very important, because directly it affects how image quality will be, even with an upscaler.
If the original frame buffer is too low, any upscaler will struggle to reconstruct a decent image, especially in movement.

What is most concerning is how DF is outright lying about this game having impressive visuals, when in reality it has average graphics and a very low base resolution.
 

Fbh

Member
Its upsampling. This shit about native res must end.

What needs to die is this trend where devs decide to render stuff at PS3 era resolutions because they can just slap FSR on there and claim it's running at "1440p 60fps".

Upsampling isn't magic. Sure it will look better than 540p did back on the PS3 but the image quality is still shit, specially in motion and specially with FSR. Even the vastly superior DLSS struggles when it has to work with such low resolutions.
 

winjer

Member
This thread proves to me that I'm getting old. I still think Vagrant Story looks great. These graphics are mind-blowing.

You realize that you had to pick a game that is a quarter of a century old, to try to pretend that Veilguard looks good.
Vagrant Story had amazing graphics for a PS1. But we are now in 2024 and 500p is not acceptable.
 

Bojji

Member
Native resolution is still very important, because directly it affects how image quality will be, even with an upscaler.
If the original frame buffer is too low, any upscaler will struggle to reconstruct a decent image, especially in movement.

What is most concerning is how DF is outright lying about this game having impressive visuals, when in reality it has average graphics and a very low base resolution.

Exactly, native res still dictates final image quality - especially with FSR2. I remember remnant 2 (720p - 1440p FSR2) pics comparisons and people were saying it looks just like 1440p pc version lol. On pics, maybe but in game it looked like shit.

PSSR and DLSS are obviously much better but they still have input res limitations - You cannot polish a turd.
 

Gaiff

SBI’s Resident Gaslighter
What is most concerning is how DF is outright lying about this game having impressive visuals, when in reality it has average graphics and a very low base resolution.
We perfectly know why they’re pushing this narrative. The visuals are mediocre. We have games like Alan Wake 2, Forbidden West, Frontiers of Pandora, Cyberpunk, Spider-Man 2, and many more. How is this game impressive looking?
 

Pimpbaa

Member
1080p??? WTF

Is this your first game of this generation or something? Reconstructing from a lower resolution has been common, many which go below native 1080p BEFORE reconstruction. Something that the PS5 Pro will continue to do. Hell people have doing it on PC, using DLSS to making 1080p look like 4k before the PS5 or Series X came out.
 

Fbh

Member
Is this your first game of this generation or something? Reconstructing from a lower resolution has been common, many which go below native 1080p BEFORE reconstruction. Something that the PS5 Pro will continue to do. Hell people have doing it on PC, using DLSS to making 1080p look like 4k before the PS5 or Series X came out.

1080p for the 30fps mode isn't that common this gen, even accounting for upscaling. Even graphically demanding games like Alan Wake 2, Avatar Frontiers of Pandora, Star Wars Outlaws or FFXVI tend to run above 1080p in their quality mode. Not to mention upscaled 1080 with FSR isn't on the same tier as DLSS (and let's not even mention 540p-720p in the performance mode, lol):

At 1080p and only 30fps we should be seeing a TLOU 1 to TLOU2 level of generational leap (or, well, DA2 to DA Inquisition). Not a game that looks pretty mid outside of the nice hair.
 
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Pimpbaa

Member
1080p for the 30fps mode isn't that common this gen, even accounting for upscaling. Even graphically demanding games like Alan Wake 2, Avatar Frontiers of Pandora, Star Wars Outlaws or FFXVI tend to run above 1080p in their quality mode. Not to mention upscaled 1080 with FSR isn't on the same tier as DLSS (not to mention 540p in the performance mode, lol):

At 1080p and only 30fps we should be seeing a TLOU 1 to TLOU2 level of generational leap. Not a game that looks pretty mid outside of the nice hair.

I guess I shouldn’t assume people don’t all play performance modes. But resolutions at or below 1080p are common in performance modes. And lots of people play that way, so it is that common. 30fps modes in too many games are unusable due to shitty or absent motion blur (especially if you have an oled). Also I wasn’t suggesting FSR is on the same level as DLSS, but to just show that using a low base resolution is far from a new thing.
 

boris1979

Neo Member
Native resolution is still very important, because directly it affects how image quality will be, even with an upscaler.
If the original frame buffer is too low, any upscaler will struggle to reconstruct a decent image, especially in movement.

What is most concerning is how DF is outright lying about this game having impressive visuals, when in reality it has average graphics and a very low base resolution.
Absolutely disagree. All games on frostbite engine looking great. Dont mix ideology and tech like very silly people of various visions.
 

boris1979

Neo Member
What needs to die is this trend where devs decide to render stuff at PS3 era resolutions because they can just slap FSR on there and claim it's running at "1440p 60fps".

Upsampling isn't magic. Sure it will look better than 540p did back on the PS3 but the image quality is still shit, specially in motion and specially with FSR. Even the vastly superior DLSS struggles when it has to work with such low resolutions.
And 504-720 p native in this game looks far better than 1080p nativre in Rebirth.
 

adamsapple

Or is it just one of Phil's balls in my throat?
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boris1979

Neo Member
We perfectly know why they’re pushing this narrative. The visuals are mediocre. We have games like Alan Wake 2, Forbidden West, Frontiers of Pandora, Cyberpunk, Spider-Man 2, and many more. How is this game impressive looking?
Lightning and geometry is very good. Or maybe you say it looks worse than Dead Space remake? Open your eyes.
 
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