[Digital Foundry] Switch 2 Unveiled - Games, Hardware, Specs + More - A DF Direct Special

But i was told switch 2 couldn't run these games
Interested Ooo GIF by reactionseditor
Why not? PS4 does.
 
Yea, Nvidia engineers made a custom SoC for Nintendo with tensor cores but they'll just remain dormant, because.... errr... derp





Are you peoples stupid?

Its even in the github leak for the T234.

Will it be used in handheld? No. That's the purpose of Nintendo's inhouse upscaling which is only for low energy cost. Will Nintendo use DLSS? No probably not. They patented their own. Is it ready? Who knows. Nobody does. Reminder that AMD delayed 2 months the launch of the RDNA 4 for FSR4.

But devs will have broad choices to pick from, including DLSS of fucking course.

But you said, in the thread you created

Nintendo Switch 2 will have the best upscaling technology of any consoles

Even Switch 2 with rumoured old ass Ampere will have the best upscaling tech of console world

Now DF has done a super early analysis of the presented footage and didn't find any evidence of DLSS in any of the games.

Now you're saying well, no, Nintendo won't use DLSS. They'll use their own technology. Maybe.

But devs will have the choice to use DLSS.

Except from all of the games we've seen, none of them have.

This is the definition of moving the goal post, bud.
 
But you said, in the thread you created

Nintendo Switch 2 will have the best upscaling technology of any consoles

Even Switch 2 with rumoured old ass Ampere will have the best upscaling tech of console world

Now DF has done a super early analysis of the presented footage and didn't find any evidence of DLSS in any of the games.

Now you're saying well, no, Nintendo won't use DLSS. They'll use their own technology. Maybe.

But devs will have the choice to use DLSS.

Except from all of the games we've seen, none of them have.

This is the definition of moving the goal post, bud.
 
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The sky isn't falling just yet. Just a day go it was "It can't output 4K!!!!!!!!!!!".

The-Sky-is-Falling-Chicken-Little1.jpeg
Does it really matter if it can or cannot output 4k if even ports from first switch run in 1440p60?, switch 2 is basically guy with a micropenis trying to get into pornhub gig :D
 
So Nintendo says basically yes the hardware supports both dlss and ray tracing. Just none of the games that have been shown yet evidently have any of either. It seems like a big nothing burger at this point. We already knew based on the chip that the hardware was technically capable of both. That's what Buggy said. But the people have been asking "Where is it?"
 
But you said, in the thread you created

Nintendo Switch 2 will have the best upscaling technology of any consoles

Even Switch 2 with rumoured old ass Ampere will have the best upscaling tech of console world

Now DF has done a super early analysis of the presented footage and didn't find any evidence of DLSS in any of the games.

Now you're saying well, no, Nintendo won't use DLSS. They'll use their own technology. Maybe.

But devs will have the choice to use DLSS.

Except from all of the games we've seen, none of them have.

This is the definition of moving the goal post, bud.

And it aged like milk (faster actually)...

Imagine thinking Nvidia makes a custom chipset without DLSS, arguably their biggest tech moat in the past 20 years. You peoples cannot be for real.


 
And it aged like milk (faster actually)...

Imagine thinking Nvidia makes a custom chipset without DLSS, arguably their biggest tech moat in the past 20 years. You peoples cannot be for real.
It's possible that Nin asked to take out the tensor cores and the rest to reduce price/power consumption
 
It's possible that Nin asked to take out the tensor cores and the rest to reduce price/power consumption

Ask Nvidia to go inside an ampere SM and... spend a huge amount of R&D... for?

Guys

Nvidia leak for T234 has DLSS

Nintendo just sent the message that there's DLSS on Switch 2

Nintendo's own patent on their upscaler uses tensor cores.
 
My guess (cope) is that Switch2 SDKs don't have dlss enabled or updated to use the latest DLSS, and all PS4-5/Xbox ports are struggling to use dlss because of their game engines are made to use FSR scaling instead of DLSS. I hope the release versions and future games will look better thanks to a more mature SDKs
 
Yea, Nvidia engineers made a custom SoC for Nintendo with tensor cores but they'll just remain dormant, because.... errr... derp





Are you peoples stupid?

Its even in the github leak for the T234.

Will it be used in handheld? No. That's the purpose of Nintendo's inhouse upscaling which is only for low energy cost. Will Nintendo use DLSS? No probably not. They patented their own. Is it ready? Who knows. Nobody does. Reminder that AMD delayed 2 months the launch of the RDNA 4 for FSR4.

But devs will have broad choices to pick from, including DLSS of fucking course.


It looks very similar to the MX570.

 
They downclocked the ram too?

Yes

Famiboard has been toying with downclocked 3050s for a while. Even the T239 Orin kit watts evaluator, etc.

Switch 2 has the required bandwidth if we are to believe the years old spec leaks. Its not a problem. Throughout the whole Ampere lineup, Nvidia basically follows ~25GB/s/TFlops. For entire Ampere lineup and I believe it even followed to Ada.

My estimate is 3.1 TFlops docked.
On top of avoiding stupid mistakes like PC handhelds like Asus Rog ally, chocking 8.6 TFlops with 102GB/s memory banwidth. Switch 2 has that bandwidth for 3.1TFlops. Feeding the usual Nvidia ampere 25GB/s TFLops & ~25GB/s remaining for CPU.

Handheld 1.7 TFlops * 25 + ~25GB/s for CPU = 67.5 GB/s → DF estimated 68.26 GB/s
Handheld 3.1 TFlops * 25 + ~25GB/s for CPU = 102.5 GB/s → DF estimated 102.4 GB/s

More examples of Ampere ~25GB/s per TFlops :

3060 @ 12.74 TFlops for 360 GB/s → 28.25 GB/s/TFlops
3070 @ 20.31 TFlops for 448 GB/s → 22.1 GB/s/TFlops
3080 @ 29.77 TFlops for 760 GB/s → 25.5 GB/s/TFlops
3090 @ 35.58 TFlops for 936 GB/s → 26.3 GB/s/TFlops

Feeding those SMs is not a problem.
 
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Yes

Famiboard has been toying with downclocked 3050s for a while. Even the T239 Orin kit watts evaluator, etc.

Switch 2 has the required bandwidth if we are to believe the years old spec leaks. Its not a problem. Throughout the whole Ampere lineup, Nvidia basically follows ~25GB/s/TFlops. For entire Ampere lineup and I believe it even followed to Ada.

My estimate is 3.1 TFlops docked.
On top of avoiding stupid mistakes like PC handhelds like Asus Rog ally, chocking 8.6 TFlops with 102GB/s memory banwidth. Switch 2 has that bandwidth for 3.1TFlops. Feeding the usual Nvidia ampere 25GB/s TFLops & ~25GB/s remaining for CPU.

Handheld 1.7 TFlops * 25 + ~25GB/s for CPU = 67.5 GB/s → DF estimated 68.26 GB/s
Handheld 3.1 TFlops * 25 + ~25GB/s for CPU = 102.5 GB/s → DF estimated 102.4 GB/s

More examples of Ampere ~25GB/s per TFlops :

3060 @ 12.74 TFlops for 360 GB/s → 28.25 GB/s/TFlops
3070 @ 20.31 TFlops for 448 GB/s → 22.1 GB/s/TFlops
3080 @ 29.77 TFlops for 760 GB/s → 25.5 GB/s/TFlops
3090 @ 35.58 TFlops for 936 GB/s → 26.3 GB/s/TFlops

Feeding those SMs is not a problem.
Seems bandwidth starved compared to base ps4
 
Seems bandwidth starved compared to base ps4

No, different architectures have different requirements, here Ampere is fed fully 🤷‍♂️ What are you not getting?

That's like saying a dragster is faster than a McLaren F1 for a straight line but when you bring it on the Nurburgring what happens?

Modern GPU architectures are vastly more efficient than anything found in PS4, which is Tahiti generation from AMD's GCN 1.0 which is... not AMD's best. GCN was a joke. Concurrently it was a shitshow and the cache management a fiasco. The whole RDNA project is to fix their fuckup, mainly with cache that needed a huge rework. For comparison Kepler had 1/3 the latency in local memory compared to Tahiti. These were not even doing FP32 or INT32 concurrently, something that oh, is so very much important in games. GCN could do an instruction every 4 cycles while Kepler was 1 instruction every cycle. GCN was a compute monster, it handled well large work sizes with long durations, but very few game workloads fall into this category. Simple geometry was not saturing the GP (idle), it had simultaneous bit commands that created huge buffers basically kneecappings parallelism. The larger GPU on PS4 also meant that the SE:CU ratio (shader engines vs compute units) would fill slower, prefering longer running waves which is again, anti-thesis to most gaming workloads.

Now we're still in 2012 architectures of Nvidia vs AMD. That's what's inside PS4.
A shitload happened between Kepler → Maxwell → Pascal → Volta → Turing → Ampere

Ampere had a massive jump in occupancy and memory management compared to Turing and of course compared to pascal and so on. I mean from Fermi 2012 to Ampere there's a massive gap
  • Improvements in concurrent operations (concurrent raster/RT/ML, which Turing was not)
  • Asynchronous barrier to keep execution units always near full occupancy
  • Ampere global memory traffic for asynchronous memory copy and reducing memory traffic
  • Also serves to hide data copy latency
Without even going into support for mesh shaders which eliminates a lot of memory access for geometry.

Not even comparable.
 
I don't know, perhaps it was a longtime ago but I distinctly remember blood borne looking better than duskblood... the trailer had that look of old games being emulated at high resolutions, like if it was missing something key in newer rendering tech.

And sure I put my preorder in already, it's just that I'm somewhat underwhelmed after 8 years.
 
The Nintendo Switch 2 is expected to support NVIDIA DLSS, as it is powered by NVIDIA technology, but the footage shown during yesterday's Direct does not indicate that it is being used.

In a new video going over some of the new Nintendo system's specs, the tech expert at Digital Foundry provided an early analysis of the game footage shown during the event, saying that there's no indication in the footage that NVIDIA DLSS was being used in any of the games, which is definitely surprising, although the footage shown could have been taken from early builds that haven't yet implemented the NVIDIA's upscaler. Interestingly enough, none of the Nintendo first-party titles seem to implement any sort of antialiasing, except for Metroid Prime 4: Beyond, continuing a trend that's been going on for a while.


In their early analysis of the Nintendo Switch 2 footage, Digital Foundry also provided pixel counts for several games, including Mario Kart World, which ran at 1440p resolution, 60 FPS, Donkey Kong Bananza, which ran at 1080p resolution, 60 FPS, Zelda: Breath of the Wild and Tears of the Kingdom, which both hit 1440p resolution, 60 FPS and The Duskbloods, which ran at 1080p resolution, 30 FPS. The most interesting pixel counts, however, are those of the third-party ports like Cyberpunk 2077, which ran at a resolution ranging from 540p to 1080p at 30 FPS, however, with much better image quality than on previous generation consoles, and Final Fantasy VII Remake Intergrade, which ran at 1080p resolution, 30 FPS, with much cleaner image quality than base PlayStation 4 but with some framepacing issues. Judging from the above, the Nintendo Switch 2 indeed offers a performance level in the ballpark of the PlayStation 4 and PlayStation 4 Pro, as speculated in the past, although there's no doubt that games launching past the console's release window will take better advantage of the system and push it further than the launch titles will do.

 
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