Digital Foundry: The Last of Us Part 2 PC Review - We're Disappointed - Analysis + Optimised Settings

Gaiff

SBI’s Resident Gaslighter
Uncharted 4 on the PS5 runs at 100fps+, but according to Elanalistadebits only at 1080p 120fps. That would explain why TLOU2 on the PE5 has much worse performance, because it's running at higher resolution.

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It's actually closer to 120fps at 1080p. In the most intense sections, it's 80fps+ and in others, 100fps+ at 1440p.



Anyway, we'll have to wait for a more thorough analysis from NxGamer I guess. He does side by side and those are the best comparisons. Alex doesn't even do like for like scenarios, so it's hard to tell what the real differential is. The RX 6800 does run signifcantly faster than the PS5's GPU in Uncharted though (with a better CPU and faster memory). Looks like it falls behind in TLOUII, but I'm not sure. Need to wait for a proper benchmark.
 
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It's actually closer to 120fps at 1080p. In the most intense sections, it's 80fps+ and in others, 100fps+ at 1440p.


1440p performance mode runs at 80-85fps in this video, but Nxgamer only showed gameplay on the rooftops in that performance mode. I think framerate would drop into 70fps territoty in areas with foliage. You wrote that TLOU2 runs at 70-80fps on the PS5, and that's not much worse performance, if not the same.
 
The RX 6800 does run signifcantly faster than the PS5's GPU in Uncharted though (with a better CPU and faster memory). Looks like it falls behind in TLOUII, but I'm not sure. Need to wait for a proper benchmark.
The RX 6800 should be comparable to a PS5Pro GPU. The standard PS5 is more comparable to the RX6700, but I could only find 6700XT gameplay. The game runs at 80-90fps on the 6700XT, but this card is 3TF faster than the PS5.

 

Mibu no ookami

Demoted Member® Pro™
Wow, Alex got defensive? Who would have guessed it. :) To be fair Dictator's disinformation book is quite thick, that's just another line to be added.


But you also have *other* transformational performance enhancements that can be added but probably are not added because of Budget and time table reasons. These Ports are done with minimal resources for Maximum ROI. For example: How is culling done? Is it using mesh shaders which GPUs have had on PC since 2018?

No, they won't add that even if it could greatly boost triangle throughput and perf.


You can tell so much by the things he says.

Again, he's angry that a 5 year old game being sold for not 70 but 50 dollars didn't have significant PC level enhancements. Like I said before he's angry that Sony is using PC as an ATM as opposed to pushing PC or making it their priority. The guy can't be taken seriously as a result. At 50 dollars this might as well be a AA game, but he's reviewing it as a 2025 AAA game. Make that make sense.
 

Gaiff

SBI’s Resident Gaslighter
1440p performance mode runs at 80-85fps in this video, but Nxgamer only showed gameplay on the rooftops in that performance mode. I think framerate would drop into 70fps territoty in areas with foliage. You wrote that TLOU2 runs at 70-80fps on the PS5, and that's not much worse performance, if not the same.
This video is deliberately the most intense section in the game with rain and a lot of explosions.



"The Uncharted games generally run at 90-110fps." TLOU2 as far as I'm aware never really reaches those levels of performance. That's in performance unlocked mode at 1440p, not performance+ at 1080p. The absolute busiest sections will run at around 80-85fps. NxGamer did a benchmark of the car chase and got an average of 86fps and that's one of the most intense parts of the game.
 
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Clear

CliffyB's Cock Holster
The reason why I rate NXGamer's stuff above DF is that in his videos he demonstrates a diagnostic process based in an understanding of how the technology works.
He's not just a monkey flipping switches and moving sliders in order to produce a certain result, he explains why disabling ReBar is beneficial under certain circumstances and what the trade-offs are.

There's actual thought into where the stress-points in the render chain are, and how to alleviate issues there, as opposed to basement-level analysis where its just binned off as sub-optimal.
The former is helpful and informative, the latter just isn't. Its useful for generating conversation but its not helpful, particularly to enthusiasts.

Lastly, is Michael always going to be right? Hell, no! Like everyone else outside the engine team a lot of his observations are going to be speculative and liable to error. BUT, given that his assumptions are arrived at through rationale, based on a fundamental appreciation of how these complex programs work at the low level, its likely to be more accurate than impressions arrived at solely through benchmarking.

Because the problem with that methodology is that when presented with scenarios that diverge from the familiar paradigms, predictions are likely to be wildly incorrect. Which is what we see over and over again with DF.
 

Mibu no ookami

Demoted Member® Pro™
The reason why I rate NXGamer's stuff above DF is that in his videos he demonstrates a diagnostic process based in an understanding of how the technology works.
He's not just a monkey flipping switches and moving sliders in order to produce a certain result, he explains why disabling ReBar is beneficial under certain circumstances and what the trade-offs are.

There's actual thought into where the stress-points in the render chain are, and how to alleviate issues there, as opposed to basement-level analysis where its just binned off as sub-optimal.
The former is helpful and informative, the latter just isn't. Its useful for generating conversation but its not helpful, particularly to enthusiasts.

Lastly, is Michael always going to be right? Hell, no! Like everyone else outside the engine team a lot of his observations are going to be speculative and liable to error. BUT, given that his assumptions are arrived at through rationale, based on a fundamental appreciation of how these complex programs work at the low level, its likely to be more accurate than impressions arrived at solely through benchmarking.

Because the problem with that methodology is that when presented with scenarios that diverge from the familiar paradigms, predictions are likely to be wildly incorrect. Which is what we see over and over again with DF.

Other than the fact that DF was one of the first major contributors to this type of content and the access they get (because of the views they get), I don't know why anyone takes them seriously anymore. I think people have a hard time recognizing that something they've given a lot of attention to isn't what they thought it was. It's hard to reconcile.

People should be constantly challenging and re-affirming that the sources of information they take in continue to be accurate and consistent.
 
This video is deliberately the most intense section in the game with rain and a lot of explosions.



"The Uncharted games generally run at 90-110fps." TLOU2 as far as I'm aware never really reaches those levels of performance. That's in performance unlocked mode at 1440p, not performance+ at 1080p. The absolute busiest sections will run at around 80-85fps. NxGamer did a benchmark of the car chase and got an average of 86fps and that's one of the most intense parts of the game.

I watched digital foundry analysis video you linked and it seems you are correct. The game often goes into 100-110fps territory at 1440p which is surprising given 3TF faster 6700XT has only 80-90fps.
 

Mibu no ookami

Demoted Member® Pro™
Lol, a former UE dev schooled Alex on Beyond3D, but he was very nice.

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The most polite "STFU, you don't know what you're taking about" I've ever seen.


Entirely too polite. Obviously don't want to piss him off especially after his veiled threat of not posting on their forum.

It's a 50 dollar game that came out initially in 2020. Why is he talking about enhancements he thinks the game should have gotten as if Nixxes' job isn't porting the game but enhancing it.

Again, it comes down to Alex wanting to be able to show this off against the PS5 Pro and he's angry that he can't really.

I'm glad people are starting to pick up on what Alex and the others are doing. It's actually crazy he wasn't fired after he was shown to be a member of that discord that was actively working on anti Ps5 commentary and how to manipulate forums to reflect that.
 

NomenNescio

Dual Sense Edger and Blower
Lol, a former UE dev schooled Alex on Beyond3D, but he was very nice.

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The most polite "STFU, you don't know what you're taking about" I've ever seen.
Why is REEEEE so hot with all the knowledgeable high-profile people posting there? GAF it's where it's at.
 

Mibu no ookami

Demoted Member® Pro™
In the current climate, posting on Gaf could sadly be career suicide.

Could have been avoided entirely, but it is what is. I don't think having professional input greatly enhances a forum, though it could have been a bit more interesting.

Developers will post on RE, Mat posts on Installbase...

It is what it is. I think the only thing being missed is the ability to ask someone like Cerny directly, like what is going on with the VRR situation and when can we expect a fix. I'm sure there are still some people lurking for sure, but we won't have that direct engagement moving forward.
 

CrimsonTide

Member
FWIW, made a thread on how pleased I am with the way it runs on my Steam Deck.

Genuinely happy with it.

No, I have no idea the amount of rasters or cuda cores its using lol but it plays well and what matters to me is no frame stutters
 

keefged4

Member
FWIW, made a thread on how pleased I am with the way it runs on my Steam Deck.

Genuinely happy with it.

No, I have no idea the amount of rasters or cuda cores its using lol but it plays well and what matters to me is no frame stutters
I plan on doing a second playthrough on mine, I have tried it and it looks and plays fantastic on my Oled.

On the desktop side of things, a mixture of me rolling back my Nvidia Drivers to 566.36 and the latest patch has basically eliminated most of the issues I was having, and its now running much, much smoother. Only one crash in the last 5 hours! incredible. Let's try and get that to 0, Nixxes.
 

CrimsonTide

Member
I plan on doing a second playthrough on mine, I have tried it and it looks and plays fantastic on my Oled.

On the desktop side of things, a mixture of me rolling back my Nvidia Drivers to 566.36 and the latest patch has basically eliminated most of the issues I was having, and its now running much, much smoother. Only one crash in the last 5 hours! incredible. Let's try and get that to 0, Nixxes.
Played on the Deck maybe 5-6 hours. Not a single crash, bug or hiccup that I recall.

Probably play more tonight after work
 

Cryio

Member
Nvidia shill Digital Foundry and especially Alex DF reached critical mass with Last of Us 2 IMO.

His terrible GPU and CPU performance in TLOU2 has been exposed as being an Nvidia issues with ReBar.

If Alex DF would EVER test an AMD GPU also, he'd see the game was not SO GPU heavy or SO GPU bound.

While it's not a flawless port, it's not as bad as he made it to be.
 

Lysandros

Member
Lol, a former UE dev schooled Alex on Beyond3D, but he was very nice.

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The most polite "STFU, you don't know what you're taking about" I've ever seen.
Yeah Andrew can't really hold himself sometimes and tend to "object" to Alex in such manner but always very carefully and politely. Beyond3d is Dictator's favorite place and he has a very strong following/backing here, from users to mods. Nice to see, but i think he could be a bit more 'direct', he has the required knowledge and authority.
 

analog_future

Resident Crybaby
I'm about halfway through, and god damn this game is such a stunner on PC.

Compared to the very best looking games of today (Hellblade II, Alan Wake II, Avatar, Silent Hill 2, Star Wars Outlaws) the baked lighting can show it's limitations, the cube-mapped reflections are a little dated, and there's a few low-res textures here and there, but other than that it looks about as good as any game ever made. The animations, facial realism, and general attention to detail are still comparable to the best looking games out there.


Few more of my shots:

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CrimsonTide

Member
I'm about halfway through, and god damn this game is such a stunner on PC.

Compared to the very best looking games of today (Hellblade II, Alan Wake II, Avatar, Silent Hill 2, Star Wars Outlaws) the baked lighting can show it's limitations, the cube-mapped reflections are a little dated, and there's a few low-res textures here and there, but other than that it looks about as good as any game ever made. The animations, facial realism, and general attention to detail are still comparable to the best looking games out there.


Few more of my shots:

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Does it compare to my Steam Deck posts?
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3liteDragon

Member
I'm about halfway through, and god damn this game is such a stunner on PC.

Compared to the very best looking games of today (Hellblade II, Alan Wake II, Avatar, Silent Hill 2, Star Wars Outlaws) the baked lighting can show it's limitations, the cube-mapped reflections are a little dated, and there's a few low-res textures here and there, but other than that it looks about as good as any game ever made. The animations, facial realism, and general attention to detail are still comparable to the best looking games out there.


Few more of my shots:

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specs?
 

Bojji

Member
Nvidia shill Digital Foundry and especially Alex DF reached critical mass with Last of Us 2 IMO.

His terrible GPU and CPU performance in TLOU2 has been exposed as being an Nvidia issues with ReBar.

If Alex DF would EVER test an AMD GPU also, he'd see the game was not SO GPU heavy or SO GPU bound.

While it's not a flawless port, it's not as bad as he made it to be.

Rebar could be 5xxx series related bug because many people on 4xxx don't see any performance difference.
 

keefged4

Member
Rebar could be 5xxx series related bug because many people on 4xxx don't see any performance difference.
I think this may be correct as I don't see a difference with rebar off vs on at bios level, in fact turning rebar off makes the game way more unstable for me at least. I have a 4070.
 
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