SteveWinwood
Member
I haven't played too many games of qw but qe is like 10 times more fun and you also don't get shit on in lane so I'll probably keep doing that.
I could see the EMP changes being reversed but honestly, when I stroll into mid I'm more scared of QE than QW. QW takes a lot of work to pull off which, I guess, is more pertinent to your bracket than mine, but I feel relatively safe against QW.
I also feel stronger playing as QE, because of the presence he exerts in his lane and in other lanes, something QW lacks entirely.
SO heavy.
QW is such a joke that even I can play it and faceroll effectively. Tornado + EMP is ridiculously easy to hit now and all you need are 3-4 spells to be effective in fights--cold snap, tornado, EMP, and ghost walk.
My ideal nerf is to see the damage component of EMP completely removed, forces q/w invokers to put a few points in exort if they want more damage in team fights (along with the insane control q/w brings). Also reduces his solo kill potential which is stupid right now with ghost walk.
Also dotabuff winrates are generally meaningless from a balancing perspective cause most people are awful at this game.
Dotametrics and the competitive scene are much better measures.
\Also dotabuff winrates are generally meaningless from a balancing perspective cause most people are awful at this game.
I can't find it, which patch was she removed from CM briefly? I remember constant changes to her as she would go back and fourth from being OP to useless.Ice pays more attention to pub stats now than he did before, as evidence by the 6.76 Drow nerfs.
just like in every sport. your years are running out. yall are no brett favres!
I can't find it, which patch was she removed from CM briefly? I remember constant changes to her as she would go back and fourth from being OP to useless.
Which will effectively be three spell Invoker.Bring back 27 spell invoker
I can't find it, which patch was she removed from CM briefly? I remember constant changes to her as she would go back and fourth from being OP to useless.
Which will effectively be three spell Invoker.
There's a big difference between 3/10 and 3/27. And it would probably be effectively less that 27 spells, since some of them are useless like that immobile illusion one.6.76
That's most invokers anyway.
This isnt actually pole dancing. Its an acro based pole circus act that is still in its earlier stages. She is going to get better but she has a long way to go.
swap EMP and Deafening Blast invocations
*cackles maniacally*
so I can trade for the shitty rares from a chest so that when I use a key it guarantees I get something good? then trade away the shitty rares for no loss
sounds good, but it may inflate the price of shitty rares and decrease the value of the good sets from chests
Okay I wanna try out push lycan tonight. Any recs? Jungle/lane? Skill/item builds? Amount of swag necessary to pull off?
Okay I wanna try out push lycan tonight. Any recs? Jungle/lane? Skill/item builds? Amount of swag necessary to pull off?
Now we are speaking, that's the big content patch I expected to roll with Free to Play.
Okay I wanna try out push lycan tonight. Any recs? Jungle/lane? Skill/item builds? Amount of swag necessary to pull off?
Both are awfully easy, though. If you put EMP on one of the more awkward combinations maybe that would help? Maybe WWQ? Idk.swap EMP and Deafening Blast invocations
*cackles maniacally*
I assume the value proposition will be made with the quality of the bonus items you could possibly get.I don't think taking dupes away makes opening chests more or less worthwhile than it was. I still just want specific items out of chests and the common items are cheaper than the cost of a key.
Both are awfully easy, though. If you put EMP on one of the more awkward combinations maybe that would help? Maybe WWQ? Idk.
Odd. I've found deafening the single easiest spell to invoke. Or do you mean that it's power is spread between Q W and E points?The point is that it's hilariously hard to maximize Deafening Blast, making EMP require QWE would make for some awkward scaling.
The bonus items you could get have usually been a good value proposition in the past. The mythical+ items from many old chests can be incredibly valuable. You're still going to get the same amount of common items on the way to getting that one big score, you will just be going thru a rotation instead of getting one at random.I assume the value proposition will be made with the quality of the bonus items you could possibly get.
Both Jungle and Lane are fine. Max wolves then Howl. Vlads -> threads ->medallion ->Necro.No swag whatsoever in mindnumbingly walking up to a tower, pressing w, and pushing it down with no real danger. No finesse needed.
0/10 hero.
The point is that it's hilariously hard to maximize Deafening Blast, making EMP require QWE would make for some awkward scaling.
In the 116 games I've played with doom I prefer to lane but jungle can work too if you have the team composition.So guys what is the best way to play doom?
Jungle lvl 1? Or lane and jungle after a few levls (like lycan).
What items should i build to help my team early on? Shadow blade ulti? Mek for team or afk farm that radiance?
Ive played four games so far with him and need to learn when to go in fights and when to farm with him.
Ice pays more attention to pub stats now than he did before, as evidence by the 6.76 Drow nerfs.
Can't wait to see what RTZ does with that Rapier
Odd. I've found deafening the single easiest spell to invoke. Or do you mean that it's power is spread between Q W and E points?