Aw yeah, Spooky Scary Skeletons, the courier:
![]()
http://steamcommunity.com/sharedfiles/filedetails/?id=241726076&searchtext=
this would never get in
Aw yeah, Spooky Scary Skeletons, the courier:
![]()
http://steamcommunity.com/sharedfiles/filedetails/?id=241726076&searchtext=
why not? a flying dog is even sillier.this would never get in
Has this been blessed by the Russian hat mafia?Aw yeah, Spooky Scary Skeletons, the courier:
![]()
http://steamcommunity.com/sharedfiles/filedetails/?id=241726076&searchtext=
why not? a flying dog is even sillier.
Why isnt there a mode like... all solo? You cant join while in a party.
Plz dont tell me "Lol dota is a taem gaime u dont play solo n00b"
Wouldn't it pretty much kill 4 ppl party ?Why isnt there a mode like... all solo? You cant join while in a party.
Plz dont tell me "Lol dota is a taem gaime u dont play solo n00b"
Wouldn't it pretty much kill 4 ppl party ?
Wouldn't it pretty much kill 4 ppl party ?
I don't think it does, solo ranked doesn't mean you won't play with/against party.Didn't ranked already do that?
Aw yeah, Spooky Scary Skeletons, the courier:
![]()
http://steamcommunity.com/sharedfiles/filedetails/?id=241726076&searchtext=
I feel s&y would be good if you are going to be stuck fighting a lot, it's cheap and gives 300 hp, 2 armor, 30 damage/as, and makes you really fast. Also manta losses a lot of effectiveness if the enemy has a hero that destroys illusions really quickly.Could you please provide a scenario where S&Y on TB is more efficacious than Manta Style? Because I'm drawing a blank. Even Carry Tiny, who is a STR hero, benefits more from going Manta than S&Y. Manta is just that much better than S&Y.
There was but they removed it. I don't remember why.
Wouldn't it pretty much kill 4 ppl party ?
Wow I didn't know, guess i never took too much attention to it post game.You already can't have a 4-person party for ranked.
Wouldn't it pretty much kill 4 ppl party ?
Everyone would report Pudge pickers.Guys guys, I just had a great though! What if there was an option to enable friendly fire?
I like shivas on faceless void its a really good item
This is my experience of Pudge:
Pudge on enemy team - Fucking glorious Dendi skills, blind hooks into fog to secure kills, roams like a beast and kills the carry 10 times in the first 15 mins, is 20/1 at the 30 min mark, wins his team the game
Pudge on my team 99% of the time - Misses every hook or hooks a creep, loses mid to Crystal Maiden (this has legit happened to me, she killed him 4 time before the 5 min mark), dies when he roams to gank, 1/14 at 30 mins, has brown boots and an urn at the end of the game
Valve, I'm willing to wait the extra 30 seconds it takes to find 9 other solo queuers.
Valve, I'm willing to wait the extra 30 seconds it takes to find 9 other solo queuers.
I don't think it does, solo ranked doesn't mean you won't play with/against party.
Everyone would report Pudge pickers.
That's most likely me being wrong, if we can't do 4 party ranked game ( which I didn't know since I always 2-3 man dota ) then I guess solo ranked doesn't make you play with/against people who play party ranked ( or it does and then I don't get why it doesn't allow 4 party ranked ? ).Guess I misunderstood. You mentioned 4 people party, so i just meant that you can't do a 4 party ranked game.
Oh well, lack of sleep leads to not being able to comprehend.
They deserve it.They already do
How?!
Yea, the point of no more solo-only queue is because the pool is already split from unranked, ranked, and all the other game modes. Adding a solo-only queue on top of that splits the player base even further. It's no good.
The 4 man party will almost always pick on the solo player. Forcing him/her into their strat, blaming for every misplay etc.
What does that make me?
52.63% without Earth Spirit
![]()
Hero is still good, just a bit weak.![]()
Jesus christ. Literally ALL your fault that Earth Spirit was nerfed to the ground.
The 4 man party will almost always pick on the solo player. Forcing him/her into their strat, blaming for every misplay etc.
Hero is still good, just a bit weak.
I had a random ES buff idea
1. Revert nerf
2. Make it where when you pull a rock (to stun) in the first 300 travel distance of the rock it does not stun. Either that or make it where the pull accelerates the rock slowly then picks up speed and gains more damage as it moves faster.
If I remember correctly they explicitly stated the 4 stack removal was experimental. I'm fine with them trying different things, if they don't work they'll change it. I'd rather them be fluid trying to implement something better than stuck in something mediocre.
How about:
1 - Revert nerf
2 - Make Stun/Silence and damage be based on the distance traveled by the remnant
?