Just wanted to say to this. Normally I'd agree. But Dragon's Dogma works oddly in that. Your actions do indeed have consequences, but the game doesn't really tell you shit about it.
Doing a quest, made a wrong move? Quest Failed, no take-backsies, no re-dos, which may have repercussion on other quests down the line. In a quest, and you may need to do an action that changes the course of that quest(choosing to help the queen, interfering in a certain duel)? Do Y quest before you do X quest? Game doesn't tell you that, but the decision will be made. And again, may affect further quests down the line. It isn't like more Western rpgs where they may explicitly present choices before you to choose.
You may be screwing over your playthrough and not know, and quests can have web like tendencies, affecting other quests, areas, and items to obtain. Hell, it isn't even like Dark Souls where you intuitively know you can help certain characters and see them onto areas....for the most part anyway, I'd never know about Solaire's head crab problem without reading about it or some of the other weird 'triggers' for proper quest progression in those games with it's characters..
While I do like the some of the quests in the original DD, I don't really care what they do with the quests in DD2. I'm still looking for their equivalent of BBI, or if they still plan to sell us a DLC BBI, which I wouldn't put past Capcom. As for saving, I manually backed up my saves for the game, it can be annoying, but I'm used to it.