Driveclub VR gameplay.

What about a 60fps mode?

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It is when you see it in VR.

It is the same in VR.
However before you leap up to object, your eyes are really close to the screen.
So the apparent resolution is worse than the spectator feed merely because of that. Stand real close to your TV. That's VR.
 
Oh man, that looks awesome. Just the natural urge to look at the mirrors as if you're driving your own car. Immersive stuff. When he looked over his shoulder, that blew me away.
 
I would love if they did a real mirror reprojection.

These fake mirrors it's distracting from a VR Experience. Maybe the side mirrors would be ok to not show the tail end of your car, but the rear view mirror without the back seat breaks the imersion.

iRacing does that quiet good and it's a very old game. Why other devs don't care about that?
 
I would love if they did a real mirror reprojection.

These fake mirrors it's distracting from a VR Experience. Maybe the side mirrors would be ok to not show the tail end of your car, but the rear view mirror without the back seat breaks the imersion.

iRacing does that quiet good and it's a very old game. Why other devs don't care about that?

I wonder if maybe iRacing just uses a screenshot of the car's interior overlaid on top of the mirror reflection so it's not actually a true reflection? I've never messed with the camera much in iRacing so I don't know if you can move around and see it change perspective to be able to tell.
 
It's great that PSVR uses RGB compared to Pentile of the other VR headsets
RGB on right, can see less pixelation higher subpixels compared to Gentile displays
$
 
I wonder if maybe iRacing just uses a screenshot of the car's interior overlaid on top of the mirror reflection so it's not actually a true reflection? I've never messed with the camera much in iRacing so I don't know if you can move around and see it change perspective to be able to tell.

It has been a while but... if I remember correctly, the backseat of the car changed the the direction of the shadows, so I think it was real time, not just a screenshot overlaid. Not to mention.... 10 fps loss in my AMD Radeon 6870HD kkkk

But that could be usefull. VR it's quiet expensive in terms of resources, using an overlaid image of the backseat of each vehicle could help a lot for the imersion (excluding convertible cars, that could look terrible without proper light reaction). Sadly, it doesn't work for the side mirrors since it wouldn't react to the enviroment and reflections.
 
No it's not.

Yes it is.
(Do I win yet?)
I mean if you stand very close to your TV then 3 things become apparent: one is you can see the screen door effect, the other is the picture fills a similar field of view as VR, and the third is the resolution although it remains the same, now feels lower because your focus is now on part of the screen.
Those three things are a lot of the quality gap between the spectator (or youtube) view of someone playing VR and actually playing VR.
Which was, if you remember, why I posted to begin with. To point out that in case it wasn't obvious, how what you see in the drive club video relates to what you see in VR.
 
Not sure how feasible this is. I guess you could intercept the video feed from the processing unit to the headset, but it would be distorted. Off-screen capture is going to need a camera close to the headset lenses, probably not practical when someone is trying to actually play the game.

The best indicator is probably the social screen feed with a bunch of caveats, which is what we've got.

Do we even know if PU creates 60fps feed for Social Screen? Game engines themselves are creating 90fps or 120fps [native or 60>120 reprojected] video feed that is sent out of the console.

Subscribe to it :)
http://www.neogaf.com/forum/showthread.php?t=1044658

You're right, I actually don't know if the PU outputs at 60fps.
 
Oh man, that looks awesome. Just the natural urge to look at the mirrors as if you're driving your own car. Immersive stuff. When he looked over his shoulder, that blew me away.

Came here to write this. When he first started and glanced through the rear windows i was sold.
 
Quick noob question about VR:

Do you see picture in 3D in VR or is it 2D?

3D

That's what makes Driveclub VR so interesting. Finally, I'd be able to judge distances to the apex of the turn and know when/how much to break. Driving in 2D is a learned skill but with VR, I'm imagining that it would be similar to driving in real life.
 
As someone who's tried PSVR more than once, what you see in VR definitely seems lower quality than what you see on the TV.

Please don't set people up with false expectations. They'll be disappointed if they shell out the $400, put the headset on, and then realize there's a slight downgrade.

What makes up for the downgrade is the immersion. I was sold on VR since the GearVR days and I know I won't be disappointed with my PSVR pre-order.

I'm not. Just explained the way the TV feed is handled. It's what you see in one eye unwarped, cropped, and scaled. If you want to make this about "how many times" you've used PSVR - I've played Driveclub VR, Super Hypercube, Playroom VR, Eve Valkyrie, Battlezone, PSVR Worlds Ocean Descent and London Heist, Headmaster, and RIGS.

You probably didn't notice it as much as others. Even the PS access guy in the video said it looks just as good as regular Driveclub. Some will be more critical than others that's all.

Sony has to deliver something amazingly fun, I'm not too worried about VR stuff being current gen quality.
Never said it looked as good as vanilla Driveclub. The reduced foliage, lack of dynamic GI, and other reduced details were apparent when I played it at PSX. However since then they have apparently added some things back, like working mirrors and such. Still looked amazing.
 
yeah, this looks awesome. first thing I've seen that really sold me on VR

also, um... his wheel turning doesn't seem to match up with what's happening on screen

It's been explained a few times. There's a cut at some point and it goes off-sync from there between what we see on the screen and what the guy on VR headset sees.
 
I just picked up Driveclub brand new for 13 bucks on Amazon.

I thought the developer filed for bankruptcy. Who is handling the VR version?
 
yeah, this looks awesome. first thing I've seen that really sold me on VR

also, um... his wheel turning doesn't seem to match up with what's happening on screen

The turning doesn't match the analog stick either perfectly 1:1, but the driving itself does.

Just to keep the animations not looking crazy I think.
 
It has to be 60 fps anyways, I think thats one of the rules Sony has set for devs (you dont wanna do VR at 30, oooh no)
 
3D

That's what makes Driveclub VR so interesting. Finally, I'd be able to judge distances to the apex of the turn and know when/how much to break. Driving in 2D is a learned skill but with VR, I'm imagining that it would be similar to driving in real life.


3D but VR is like 3D taken to the next level, because its all around you, like you in the game yourself, its a pretty cool experience.

Nice!!!
 
Man I'm so curious to try this. I have Dirt Rally VR for my Oculus and while I love it, I can usually only handle like 1 to 2 races before I start feeling motion sickness creep in. Super curious how this will make me feel. I hope I can tolerate more because when it's not making me feel sick, driving in VR is really awesome. I want to be able to do more!
 
It is the same in VR.
However before you leap up to object, your eyes are really close to the screen.
So the apparent resolution is worse than the spectator feed merely because of that. Stand real close to your TV. That's VR.

Yep this is what happens...looks amazing on the TV feed, and then you put on the headset, and you are like 'that's not what I was seeing on the TV'...looks much worse. But the good part is, once you get adjusted to the pixelated screen view, the immersion is great and helps alleviate the bad image quality on the headset. Is this because the PSVR screen quality is bad or just that the screen is right in your eyes?

I am sure PSVR2 will be much much better than this. VR is the real deal compared to 3D which sucked.
 
Yep this is what happens...looks amazing on the TV feed, and then you put on the headset, and you are like 'that's not what I was seeing on the TV'...looks much worse. But the good part is, once you get adjusted to the pixelated screen view, the immersion is great and helps alleviate the bad image quality on the headset. Is this because the PSVR screen quality is bad or just that the screen is right in your eyes?

I am sure PSVR2 will be much much better than this. VR is the real deal compared to 3D which sucked.

Bullshit "looks much worse". It's not AS crisp and sharp as watching a TV while standing a few feet away, but it's not nearly as bad as some are making it out to be.

Looks good! Driveclub huh? Looks like round 2 is coming up.

Round 2?
 
If I had to give my opinion on what the SDE of PSVR looks like, the best example I can give is using a TV. I have a 50" 1080p TV. If I put my face about 1.5 feet away from the screen, the amount of screen door effect is about what I see in PSVR. It's enough that you can see it if you focus on it, but it's easy enough to ignore the SDE and immerse yourself in the experience.

Visible individual pixels is maybe about the same in the example above.
 
I'm excited about driving games in VR but I worry about the screendoor effect, especially in PSVR, which was pretty noticeable in certain games in my experience.

Driving seems like a game where it would be especially noticeable since you'd be staring far ahead "into the distance" on the track and that is where VR loses it's most detail.
 
I've played it [Driveclub VR]. It's not a problem here at all. It's very very smooth.

That's good to know. Hopefully you guys talk about your experiences on PSVR on digital foundry while you evaluate some of the tech and performance. A lot of people are still curious as to how the PS4 can pull off VR.

Even sometimes the public Best Buy demos are hard to go by because of the concern that the set up and system isn't calibrated properly. And in public environment, it hardly ever is.
 
Welp, that looked fantastic. I had no idea they'd get it looking that good in VR. Assuming I don't get ill from it, that's going on my "to buy" list immediately.

(A list that's getting increasingly longer)
 
Bullshit "looks much worse". It's not AS crisp and sharp as watching a TV while standing a few feet away, but it's not nearly as bad as some are making it out to be.



Round 2?

Well compared to what was on the TV screen, yes it looked bad due to lots of aliasing and far off objects having any detail in Eve (that's the only demo I had tried at BB). But again as I said, once your eyes begin to adjust and ignore those artifacts, it doesn't look bad and the experience is amazing.
 
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