FranXico
Member
This looks perfectly feasible for current gen consoles.Mark my words. This is PS5 footage.
This looks perfectly feasible for current gen consoles.Mark my words. This is PS5 footage.
Looks like they went for authentic fighting style, which isn't as pretty as in movies. Short pokes, very effective.Interesting game, they got my purchase for sure. Combat animations were a bit weird, but I got the impression they prioritized gameplay over fluidity and I'm ok with that. A pretty honest trailer, all things considered.
There was definitely stealth, watch the trailer again.
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Sucker Punch said:The year is 1274. Samurai warriors are the legendary defenders of Japan—until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back. But honorable tactics won’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.
Each of those three shots you showed look like they could be in-game cut scenes, and the middle one certainly is a cut scene as you can physically see the camera angles switch in the scene.
Super Mario Brothers is a stealth game because I can also run up on enemies and attack them.
Japanese voiceover has already been confirmed for Japan, so I see no reason why it wouldn't make it to the west too.I wonder if we'll have the option to play through this in Japanese with subtitles? It would almost feel wrong not playing it that way for me.
nowhat
I didn't realise that. I'd imagine there would be quiet a demand for it in the West.
I't be nice to get some decent film filters for the photo mode too, or even for the game itself once you've completed it.
Why would they show the character being stealthy in cutscenes if it's not a stealth game? So in your head the game has various stealth cutscenes, but as soon as the stealth cutscenes are over you're supposed to take on the enemies head on? Sound stupid.
That point makes zero sense. I feel stupid for having to point this out, SMB does not recognise stealth as it does not reward you for doing it or punish you for not doing it, so it is impossible to play it stealthily no matter how hard you try. I can see from the trailer that this game would reward/punish stealth.
Well to be fair, the conference was a disaster, but the games were great.People are down on the Sony conference but everything I saw I was blown away by. Ghost looks mind blowing to me.
It truly is beautiful but I find it isn't natural. It looked fantastical and supernatural butto be honest the aesthetics looking absolutely stunning , the vivid flower color ,it really looked beautiful.However something seems off about it and i cant put my finger on why ?
I agree. Next year should be an amazing Sony showWell to be fair, the conference was a disaster, but the games were great.
I will buy a PS4 Pro for this...or PS5 if it is as far off as I fear.I almost want to buy a ps4 for this. Hmmmmmm
errr unlikely. Horizon, God Of War and many more prove that PS4 100% can pull off what you saw.
If you aren't a fan of Samurai cinema which this game so strongly takes its inspiration from, it's not going to be a game for you.The game looks cool, but I'm not fond of the more cinematic bits.
This picture looks more period accurate than the gameplay. The armor fits the period (not sure about the horse equipment though) as well as the weapons.
This looks perfectly feasible for current gen consoles.
While I'm not a fan of Samurai cinema, the game does look good to me, so I will definitely get this game, and Sekiro.If you aren't a fan of Samurai cinema which this game so strongly takes its inspiration from, it's not going to be a game for you.
Well that's one way to praise Sony's first party studiosWhat we saw today is beyond what the current gen processors can supply. Perhaps the Xbone X GPU could handle the shadows but this is almost certainly not running on PS4 hardware.
It’s either PS5 or bull shots from a PC and we can expect a downgrade.
I think the bow is a Hankyu or half bow.This picture looks more period accurate than the gameplay. The armor fits the period (not sure about the horse equipment though) as well as the weapons. The bow kind of looks like a yumi (Japanese bow) although the curve at the top is unnusual as yumi are (as far as I have seen) almost straight with two slight bends near the middle. It could have been salvaged from the Mongols though who had far superior bows which were both reflex and composite. Another reason why it doesn't have to be yumi is because they were around 2 meters long, which doesn't look to be the case here (but it could be, the perspective and lighting isn't ideal). In summary, it could be a yumi since I can't get a good look at it but it does look more like a Mongolian cavalry bow (which I do own so I can see a similarity; just for the record I don't own a yumi). The swords here are also period accurate. The longer blade is worn blade down and has a noticeable curve indicating it is a tachi (which was the standard cavalry sword of the period), the precursor to uchigatana, which most people usually call "katana". The stirrups look crazy though, I don't recall seeing something like that before. Guess I will have to get something regarding horse riding equipment of the era. As a horse rider myself I can say that they look pretty impractical but then again I know pretty much nothing regarding horse riding equipment of the 13th century. Maybe it was top-of-the-line back then.
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Interesting. I haven't seen that one before. However, as I did some quick research they were quite rare (made from whale bones) and only started appearing during the Edo period, so after the Sengoku Jidai (we are talking 1600+ while the game takes place in the 13th century).I think the bow is a Hankyu or half bow.
Yeah, the history on them is a little iffy, with some references alluding to it being what the Japanese referred to foreign bows as. So it is possible that it is a Mongol bow like you said, or it could just be artistic license. I'm not expecting SP to adhere 100% to historic accuracy. I mean, there are probly hundreds of things in that trailer alone that a scholar could poke holes in. I'm more than satisfied with what they are showing though. Much like samurai films, it's more about the overall feel than sticking to every last detail.Interesting. I haven't seen that one before. However, as I did some quick research they were quite rare (made from whale bones) and only started appearing during the Edo period, so after the Sengoku Jidai (we are talking 1600+ while the game takes place in the 13th century).
Aye, I agree. Although, like I said in my previous post, I like to nitpick, it gives me focus (makes me stronger) and helps me memorise the real stuff. Also, there will obviously be an absolute metric ton of new stuff I don't know about the period so I can't wait to devour it all and then filter it through history books and webs, like I did with the strange stirrups.Yeah, the history on them is a little iffy, with some references alluding to it being what the Japanese referred to foreign bows as. So it is possible that it is a Mongol bow like you said, or it could just be artistic license. I'm not expecting SP to adhere 100% to historic accuracy. I mean, there are probly hundreds of things in that trailer alone that a scholar could poke holes in. I'm more than satisfied with what they are showing though. Much like samurai films, it's more about the overall feel than sticking to every last detail.
There was some clunkyness in the movements and animations. I'm sure they will fix it before the release.to be honest the aesthetics looking absolutely stunning , the vivid flower color ,it really looked beautiful.However something seems off about it and i cant put my finger on why ?
Each of those three shots you showed look like they could be in-game cut scenes, and the middle one certainly is a cut scene as you can physically see the camera angles switch in the scene. If you're getting enough from that bottom scene to consider that stealth than Super Mario Brothers is a stealth game because I can also run up on enemies and attack them. From Software's game will be less Tenchu, and more Bloodborne/Dark Souls. Ghosts will be more Tenchu-esque, the first gameplay they ever showed literally has the in-game (not cut scene) conversation of,
"We can take them."
"No! Remember Sako Bridge, we strike quietly."
I think it’s a maple tree that grows in Japan.Does anyone know the name of the tree with the red leaves (at the end of the trailer) ?
In one sense you are correct, the Japanese "long sword" or uchigatana / katana didn't exist yet. However, this period depicted in the game was when samurai were at their wealthiest and most powerful and sword making was also at its height.The one thing that bothers me is that he is using a uchigatana at a time (13th century) when there were none. He should be wielding a tachi (worn blade down with a very noticeable curve). Also the way he over extends his attacks bothers me. As someone who has been doing kenjutsu since high school these little things bother me and at the same time disappoint me when a Japanese studio makes these mistakes. I don't really care when they make mistakes regarding proper sword fighting in Nioh, Souls, etc., but games based on history should be held to a higher standard.
Agreed, Kenjutsu was not a thing in this time period. Whatever the style is, it definitely leans heavily on Iaidō.. The overextension you refer to may be explained as a result of the shorter blade and the fact that it is not kenjutsu .... Which is a systematized version of more modern sword combat in a controlled environment.
Awesome, thank you very much for the informationIn one sense you are correct, the Japanese "long sword" or uchigatana / katana didn't exist yet. However, this period depicted in the game was when samurai were at their wealthiest and most powerful and sword making was also at its height.
Swords were still made in pairs and although the longer of the two didn't meet the criteria for being a katana.... There were several reasons for this. Mongol armour was heavy and a longer sword meant a thinner sword, swordsmiths made their swords shorter and thicker to pierce the armour and remain durable to be used in several battles. The overextension you refer to may be explained as a result of the shorter blade and the fact that it is not kenjutsu .... Which is a systematized version of more modern sword combat in a controlled environment.
Stabbing motions would also have enjoyed proliferation during this period as stabbing is far more effective against armour.
The models in the game look very authentic vs the real thing. Linked here: https://www.bonhams.com/press_release/14518/
Agreed, Kenjutsu was not a thing in this time period. Whatever the style is, it definitely leans heavily on Iaidō.
I'll make another post since I think editing the last one would be unfair.In one sense you are correct, the Japanese "long sword" or uchigatana / katana didn't exist yet. However, this period depicted in the game was when samurai were at their wealthiest and most powerful and sword making was also at its height.
Swords were still made in pairs and although the longer of the two didn't meet the criteria for being a katana.... There were several reasons for this. Mongol armour was heavy and a longer sword meant a thinner sword, swordsmiths made their swords shorter and thicker to pierce the armour and remain durable to be used in several battles. The overextension you refer to may be explained as a result of the shorter blade and the fact that it is not kenjutsu .... Which is a systematized version of more modern sword combat in a controlled environment.
Stabbing motions would also have enjoyed proliferation during this period as stabbing is far more effective against armour.
The models in the game look very authentic vs the real thing. Linked here: https://www.bonhams.com/press_release/14518/