clipunderground
Member
FUCK! >_<
DarienA said:Yes, my lord and masters' plan for world domination continues to move forward!
Criterion claim 25% of all game console skus use Renderware. If this deal goes through EA will own the technology that is behind everything from Grand Theft Auto: San Andreas to Sonic Heroes. The likes of Konami and Activision will be scurrying to see what code they shared with Criterion to get Winning Eleven and Tony Hawks onto the PS2.rs7k said:I fail to see how this is so alarming.
cja said:Criterion claim 25% of all game console skus use Renderware. If this deal goes through EA will own the technology that is behind everything from Grand Theft Auto: San Andreas to Sonic Heroes. The likes of Konami and Activision will be scurrying to see what code they shared with Criterion to get Winning Eleven and Tony Hawks onto the PS2.
Mrbob said:Damn. Criterion must make a huge amount of bank on Renderware alone. You would think they wouldn't be needed to be bought out. EA probably ponied up a HUGE amount of money. It's an intriguing story though. If the EA buyout goes through Criterion is probably going to piss off many Renderware partners, yes?
JC10001 said:I'd love to see EA release their own console.
They wouldn't need to be the most powerful system out there to be successful. They could develop a console that is somewhere in the middle of the road in terms of performance that is cheap to manufacture. They might lose a little money on each system sold but they would gain additional revenue via 3rd party licensing fees. They would also receive a higher profit margin for their own games because they wouldn't need to pay the fees to Sony, Nintendo, or Microsoft.
Mrbob said:The big fish are eating up the little fish. Companies are merging together. This has been talked about for years now. You are looking at the future of the industry. With 5-10 main publishers who have all the other development studios under their umbrella.
Very different imho, these are engines for specific game genres and couldn't be construed as middleware. If you want to develop an FPS then using id or Epic technology is a good, though expensive, way of doing so but you know the majority of the code is owned by the licensor.kaching said:And I here I thought gaffers had nothing but disdain for Renderware
It wouldn't be like this is the first time that developers/publishers have licensed tech/tools from their competitors...iD's engines over the years, the Unreal engine, BGDA engine on this gen's consoles, etc.
They still have to deal with the 1st party tools. The press release makes it clear EA will be mixing and matching their own tech with Renderware for their own internal use while still trying to sell the Renderware platform to third parties. These third parties knew that under independent (Canon) control they were getting the best Criterion could offer, now they know they'll just be offered an inferior subset of EA's technology.Hell, when you get right down to it, just about everyone uses their competitors dev tools - PS2 developers use the PS2 SDKs provided by Sony, who also makes software for the PS2, MS with DirectX/XNA, Nintendo, etc.
EA's move hardly represents anything unprecedented. In fact, the only thing that could be considered unprecedented was that a software maker of this size *hasn't* been officially licensing out some of their tech/tools before this!
In all honesty, who would you rather have building your game development tools - a company that has absolutely no experience actually designing games, or one that has extensive experience? Double-edged sword, either way.
Certainly not Sega.cja said:How many of the following companies are going to accept EA making money from and owning the libraries they use?
eshwaaz said:Unless EA loosens up, we can now count on Black getting a "T" rating.
cja said:This isn't a done deal yet.
SantaCruZer said:I remember when EA actually did fun games. etc EA hockey for Mega Drive.
Lost Weekend said:From here, it looks like EA might be getting close to the ammount of internal devs and resources to launch it's own platform in a gen or two (well, after next gen maybe)
DSN2K said:now they have renderware the only thing they are missing is a console.![]()
I wouldn't say that. While a risky move I think EA could pull it off. EA has come a long way since 3D0. But the thing is, EA has a pretty good thing going on PS2 and right now there's no reason to jeopardize that. But the way they're expanding right now I think they will eventually have to move into other areas to keep growing as a business. Engine licensing is one such move. They've mentioned movies. But really, soon there won't be much more they can do to secure growth for their game business... except launching their own hardware.Mrbob said:Well, part of the reason they are so profitable is they don't have to worry about selling hardware.
Datawhore said:They might have just become the most powerful Platform Holder.
Publisher XYZ, "We don't develop games for Microsoft's Xbox 2 or Sony's PS3. We develop games for EA's Renderware4."
Just like Sony, MS and Nintendo receive royalties for games sold for their platforms, EA will now make royalties on 25% of all games sold. Expect that 25% to increase going into the next-gen.
I don't think it is in any of EA's competitor's best interest to make EA richer. I'm predicting that most of them will either seek out different engines to license or create one in-house. This could be a blessing in disguise (depending on how you view this news).cja said:How many of the following companies are going to accept EA making money from and owning the libraries they use?
Grizzlyjin said:Thats what I was thinking...be scared. A console that has Madden as a exclusive, you could say bye bye to Sony, Microsoft, and Nintendo for that generation.![]()
Mr_Furious said:I'm predicting that most of them will either seek out different engines to license or create one in-house.
JC10001 said:If an EA console was made, basically the entire mainstream audience would go with them.
Throw numbers about, pfft, carefully chosen.Datawhore said:Some numbers have been thrown around suggesting that 25% of current games in development use Renderware. Assuming this is true
RenderWare is currently powering over 500 games in development or released thats one in four console skus using our services and technology.
Ghost said:uh ohs spaghettios
Gattsu25 said:this fucking sucks
Sony would have the most to lose by far. PS2 is the system that has benifited most from EA's support.JC10001 said:If this happens, the company with the most to lose would be Microsoft.
cybamerc said:Sony would have the most to lose by far. PS2 is the system that has benifited most from EA's support.